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Mass Effect 3 Confirmed Features Thread (Updated 14th June) - Farewell, old thread


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#5426
CroGamer002

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Phaedon wrote...

*snip*

Right click, open in new tab.

Anyway, let's get back on topic again, what do you think of the weapon customization?



Can't wait for it?

Modifié par Mesina2, 04 juin 2011 - 06:54 .


#5427
Phaedon

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Well, the 5 parts, 5 variants (to some weapons) feature sounds promising.

#5428
Homebound

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rumor mill: Tali's face will be revealed in the game somehow but it may be due to undesireable circumstances. :(

#5429
Praetor Knight

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Go Brenon Holmes! ^_^



And thanks to all at Bioware!!!

#5430
Phaedon

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Brenon Holmes wrote...

Ok, trying again... part of the problem is that a lot of the reporters that came by either misconstrued, misrememberd or misunderstood what may have been mentioned in passing. Case in point the "50ft mech"... which is actually 15ft.

So I'm not really sure where we're at with the whole "correcting" some of those statements things.

Anyways, here's some stuff I think I can probably mention without getting in trouble. ;)

* # of mods per gun is still in flux. Not all guns can support all types of mods.
* Enemies may or may not drop weapons... that's something we're still playing around with. They *can* we're still trying to figure out if the gameplay is fun or not. :)
* Not sure what NG+ is going to look like just yet... someone else might know the plan
* Cerberus faction is not what is listed. You've seen (Trooper, Centurion and Phantom. You'll probably see the Guardian and Atlas at E3).
* The engineer class heavy melee is a flame attack. It kills the **** out of stuff, really fun to use... it's not called "Lighting Up" though... not sure where that came from.
* Laser weapons are around... but we may not ship with them. They're expensive, performance wise.
* The reaper Krogan (Brute) has armor plating on his chest/belly area you can shoot off. The reaper Asari (Banshee) has a bit of a potbelly.
* The upgrade slots you have listed for guns is an overlap with your earlier comment on mods.
* I have't heard anything about headgear that modifies your scope zoom... that's possible, but I don't think that's currently planned.
* We call BlindFire, Partial Leans (shepard and enemies just lean out less when performing the action)... since it isn't a true blind fire (like in other shooters)
* Cover is still on A (for now)
* You'll see the omni-blade at E3. I'm not sure if that's what we're going to be calling it.

I'm being fairly blunt here... I'm not sure how you'd want to modify your list based on some of this information... (maybe just don't take everything I've said here verbatim, please :)).

Beyond that there's some nitpicky stuff, but some of that is just the wording of some of the sources.

That's from a PM I got, the help is really appreciated, I will be correcting the OP accordingly.

#5431
DarthSliver

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Hellbound555 wrote...

rumor mill: Tali's face will be revealed in the game somehow but it may be due to undesireable circumstances. :(


I have a feeling Quarians are more human like than we know, only thing keeping us from actually seeing that is they wear suits lol

Oh thought id test the signature too.

#5432
javierabegazo

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Hey Phaedon, just a thought, but it would look nice, to see sub categories under GAMEPLAY such as

1. Abilities
2. Arsenal/ Weapons
3. Enemies
4. Movement/ Mobility?

#5433
Phaedon

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javierabegazo wrote...

Hey Phaedon, just a thought, but it would look nice, to see sub categories under GAMEPLAY such as

1. Abilities
2. Arsenal/ Weapons
3. Enemies
4. Movement/ Mobility?

This is what I suggested earlier. I want the text to be more fluid too, like a wiki.

I'll do some tests with the fluid tests, and if people like it, the sub categories should be easy.

#5434
Reever

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Thanks Brenon! Even corrections can fill up the time till E3!2 more days guys!!!

#5435
Phaedon

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Test:

Enemies

The enemies of ME3 will be a lot smarter and more interactive. For example, the AI of enemies has them routing Shepard and co-ordinating with each other [GI]. Shooting specific armor parts can have certain effects. [GI].Diversity is also a major feature. For example, you can shoot the glass of a mech,kill the pilot, and control the mech yourself. [OXM]. Other Cerberus operatives, are the Troopers, Centurions, Phantoms, Guardians and Atlas. [86] [ESP]. You will be facing one elite Cerberus operative early in the game, but she is certainly not a boss or a unique character. [45] Experimenting with Reaperised enemies adds to the diversity as well, a reaperised krogan, the Brute, wears heavy plates, while Banshee, the reaperised asari, has a "potbelly" [PCG] [86]. Various enemies will have built in melee weapons (the Troopers for example, carry shock sticks), but Shepard will be unable to use them. [32] That is not necessarily the case for non-melee enemy weapons, but Bioware is currently testing whether it would be better to have enemies drop their weapons or not. [86]

#5436
javierabegazo

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I think you should still bullet point the different "features" but that it would be nice to have the bullet list under a sub title of what it deals with. It's weird reading the list and having the subjects bounce from Cover management to skill trees, to enemies, to weapons, back to enemies, etc.

#5437
Phaedon

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Ah, that. Yes, that is entirely possible, we just need to reach a consensus on which sub-divisions of gameplay we want,

This is what I suggest:
-Movement
-Combat
-Enemies
-RPG Elements
-Weapons

Any other ideas?

#5438
Jentario

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^ Customisation, Squad and Characters would be welcome too.

#5439
Phaedon

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Under Gameplay? Would those not fit under Story better?

#5440
Jentario

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I think customization fits under gameplay: you could put all the armour weapon and look customization info under there. You are right about the other thing though.

#5441
Phaedon

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Bah, no matter the changes, the OP still looks cluttered.

#5442
Someone With Mass

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Phaedon wrote...

Well, the 5 parts, 5 variants (to some weapons) feature sounds promising.


It's understandable that some weapons have less than the others or replacements. I mean, what are you going to do with a grip on a sniper rifle, or a scope on a shotgun?:P

#5443
Phaedon

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Someone With Mass wrote...

Phaedon wrote...

Well, the 5 parts, 5 variants (to some weapons) feature sounds promising.


It's understandable that some weapons have less than the others or replacements. I mean, what are you going to do with a grip on a sniper rifle, or a scope on a shotgun?:P

Look tactic00l and waste your money one useless upgrades?

#5444
Someone With Mass

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Phaedon wrote...
Look tactic00l and waste your money one useless upgrades?


Right.

"Screw the rules, I have money" and all that.^_^


By the way, is the squad customization still hot, or have they changed that too?

Modifié par Someone With Mass, 04 juin 2011 - 11:09 .


#5445
Phaedon

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It's still hot and attractive, yes, they were still talking about it less than a month ago, and they haven't released anything about it since.

#5446
Someone With Mass

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Good. Because I'd really like that feature.

#5447
Ghost Warrior

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Brenon Holmes wrote...

* Laser weapons are around... but we may not ship with them. They're expensive, performance wise.


No laser weapons,please. I created a poll,so you know what community thinks about it.

#5448
Kabanya101

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If they have a laser weapon, it would have to be like the particle beam. Listed as heavy weapon with limited ammo. The particle beam rips enemies apart, completely unfair if you have like six or seven heavy weapon ammo upgrades.

#5449
Jamesnew2

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sexy new banner me3 confirmed features :D

Modifié par Jamesnew2, 04 juin 2011 - 01:26 .


#5450
Jamesnew2

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will it have the same pc requirements as Mass Effect 2 or will it be more?.... cuz i dont care how much it costs me. Im going to play this game the second it comes out.