Mass Effect 3 Confirmed Features Thread (Updated 14th June) - Farewell, old thread
#1326
Posté 13 avril 2011 - 09:43
#1327
Posté 13 avril 2011 - 10:02
#1328
Posté 13 avril 2011 - 11:47
Razagon wrote...
I don't know what you guys saw in you playthroughs but in mine at the end she pretty much says **** *** to TIM. And she quits. Why would she be back in Cerberus? Does she have a death wish?
Even if you keep the base, she's not very kosher about it and is very much doubting the Cerberus way.
#1329
Posté 13 avril 2011 - 11:54
FLYING GRENADE11 wrote...
I hope Miranda doesn't join Cerberus again, because i blew up the base lol.
I agree and to be honest i would much rather have miranda be a full squad member rather than short term or an appearance.
I hope Jack has done a disappearing act the same as the inventory did and would love less about Tali (Do not get the obession with daffy duck with a bucket on his head (sorry her))
#1330
Posté 14 avril 2011 - 01:04
#1331
Posté 14 avril 2011 - 01:11
Modifié par Razagon, 14 avril 2011 - 01:12 .
#1332
Posté 14 avril 2011 - 01:46
#1333
Posté 14 avril 2011 - 02:20
Anyway, I wonder how they will handle Samara (and especially you-know-who if you did you-know-what during Samara's loyalty mission). I don't expect Samara (or you-know-who) to be recruitable characters, but there should be dire ramifications depending on how you handled her situation in ME2.
#1334
Posté 14 avril 2011 - 04:51
If i don't get to see Miranda's ass i will be pissed!
#1335
Posté 14 avril 2011 - 04:52
#1336
Posté 14 avril 2011 - 08:12
I just noticed this phrase while looking through the first page.
#1337
Posté 14 avril 2011 - 08:58
YesDaryst wrote...
Can someone tell me what NG+ is? Is it correct for me to assume that it is a second playthrough with the same character?
#1338
Posté 14 avril 2011 - 09:47
#1339
Posté 14 avril 2011 - 10:01
#1340
Posté 14 avril 2011 - 10:02
zico291 wrote...
I am just happy that Liara is a actual squad member again.
I think its safer to assume that her role will be similair to what she did in the LotSB DLC.
#1341
Posté 14 avril 2011 - 12:08
Dude it's in the rumor mill. In fact I would bet there are no timed decisions.Aradace wrote...
Wait, so the timed decisions ala Alpha protocol are confirmed? NICE!!!!
#1342
Posté 14 avril 2011 - 01:25
That features list looks pretty good there. Good stuff. I can't wait.
#1343
Posté 14 avril 2011 - 02:25
Razagon wrote...
Dude it's in the rumor mill. In fact I would bet there are no timed decisions.Aradace wrote...
Wait, so the timed decisions ala Alpha protocol are confirmed? NICE!!!!
Only reason I asked is because of the link. No sense getting upity about it lol.
#1344
Posté 14 avril 2011 - 02:31
#1345
Posté 14 avril 2011 - 02:35
Phaedon wrote...
There are no timed decisions in AP, there are only timed dialogue choices.
Which is essentially the same thing only stating it differently. I played AP as well. Timed dialog was the only thing I liked about the damn game lol
#1346
Posté 14 avril 2011 - 02:40
#1347
Posté 14 avril 2011 - 02:42
#1348
Posté 14 avril 2011 - 02:47
Razagon wrote...
I don't think I would've liked to reach my all-affecting-universe decisions in 5 secs or less.
Why not? Given, not all of them should be "timed" per se. But at the same time, some of them should (No paragon/renegade interupts dont count lol) IMO. I know using the term "real life" is bad juju to some but in "reality" you dont get to sit there for minutes on end pondering what you're going to say to someone. Well, sometimes you do but most of the time a person has a proverbial "window" to respond in a timely manner.
Again, attempting to apply RL scenarios to a video game is rather far fetched for some seeing as how thats the whole reason they play video games is to escape reality. It's just that the concept AP used was cool and was, in my opinion, the only good thing about the game
@Phaedon - True, but at the same time, when you argue the symantics, you are still making a decision when you choose what dialog choice you are picking. So again, essentially the same thing
Modifié par Aradace, 14 avril 2011 - 02:49 .
#1349
Posté 14 avril 2011 - 02:56
And in real life nobody is holding a stopwatch for me when he askes me something. I always take my time to think and then answer to give the best possible answer. That's why I rarely sound stupid around my friends.
#1350
Posté 14 avril 2011 - 03:03
It's perfectly fine if you liked it in AP but ME isn't AP. What works in one game doesn't have to work for the other. They aren't the same games and the universes are different (by that I mean spies and Reaper apocalypse). But for me it would only be frustrating as I lead my conversations the way I want them to and having a limited time would inevetably lead to mistake due to a pressure I would feel which would lead me to loading my game. Saving before every conversation and loading it until I nail it doesn't sound fun. Considering I could just analyse my answer for several seconds and pick it.
And in real life nobody is holding a stopwatch for me when he askes me something. I always take my time to think and then answer to give the best possible answer. That's why I rarely sound stupid around my friends.[/quotei
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Which is fine. I never said that they had to implement it. I just said it would be fun IMO if they did. I personally do very well at making snap decisions under pressure (military training kind of instills that in you to keep your head under pressure). So for me, it'd be kind of fun. But again, I can see it from your PoV as well. Not everyone can keep a level head under pressure and make quick, decisive decisions. Not saying that as a bad thing so I apologize ahead of time if it's taken as such.
Secondly, I never said anything about anyone timing someone about their RL responses. But if someone asks you a question and you take 5 mins to respond, that's just assinine lol. No offense intended for anyone who really does take that long but you get my point.
Modifié par Aradace, 14 avril 2011 - 03:07 .




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