[quote]Last Vizard wrote...
[quote]Phaedon wrote...
[quote]Last Vizard wrote...
ah yes, 3rd person is what i should've typed, in ME 1 as an dept i spent very little time shooting and more time controlling the battle field, with global cool down in ME 2 is spent a great deal of time shooting while throwing very weak singularities and warps around,[/quote]
Ho much did your average cooldown last?
[quote]the class and lvl system had been nerfed to such a level i turned into a soldier class with less health....[/quote]
ME1's balance hardly existed after you assigned anything (from skillpoints to weapons and upgrades) a little over past the middle tier.
So nerfing is definitely not a bad thing.
[quote]ME 3 story will be retconed, why would Nazzara give his own life if there is a secondry system for the Reapers to get here? the ability of Reapers themselves will change due to the fact that Nazzara seemed weak compared to how advanced it was, now Thanax cannnons are being made by Turians and should be getting back engineered by the Alliance and i assume from the description of the cannon its super heated metal should move at speeds slow enough to pass through mass effect fields.[/quote]
Huh?
Sovereign was a vanguard for the Reapers, who would unlock the Citadel relay. That way, the Reapers would instantly move from their position in dark space to what is basically the headquorters of every civilization in the galaxy, as well as a hub relay which links several systems together. Instead of doing that, yes, the Reapers could travel for quite some time from dark space, to the reaches of the Milky Way, at FTL speeds, to start slowly conquering nearby systems from a strategically bad position. Sovereign didn't sacrifice itself. If Shepard didn't destroy it's avatar (Husk-Saren), which it didn't expect, it would have succesfully opened the Mass Effect relay.
[/quote]
ME 2 global cool down depended on what ability you used.[/quote]
Which is why I said average?
[quote]A soldier shouldn't be able to fight on par with a biotic.... most of the cool characters have biotic abilities, nerfing is something you do for an mmo when one class is op vs other players.... not something you do in an RPG so yes balancing is a bad thing.[/quote]
Ah, classes should not have the same abill-
[quote]so yes balancing is a bad thing[/quote]
What.
[quote]so how are the Reapers arriving in ME 3?[/quote]
As I have already said, through plan C, which is to arrive from the Alpha Relay and slowly conquer nearby systems.
[quote]how did Sarens death stun Nazzara?[/quote]
He was overwhelmed by the loss of control and his shields went down.
[quote]... Reapers are super computers so controling and moving one mobile platform shouldn've been simple for skynet.[/quote]
?
[quote]Wouldn't the Reapers have been better off using the ME 3 method to get to the citadel and once the Reapers start attacking citadel ships (minus Thanix cannon) Nazzara could've attacked and activated the citadel and Saren as a sleeper agent to bring the rest of the Reapers through?
Time means nothing to Reapers... ^this plan takes longer but they win while taking little to no losses[/quote]
Except that if everything went according to the plan there would be no losses from the side of the Reapers. Sovereign didn't sacrifice himself.
The Reapers can't just attack the Citadel. They have to start with the Aratoht system, attack other parts of the Batarian Hegemony until they reach some relay that connects them to the Citadel.
So they would both be set back on their schedule (they have to destroy all civilizations and erase any evidence of an invasion) and lose the element of surprise which is why they defeated (according to the recordings on Illos) the Protheans so easily