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Mass Effect 3 Confirmed Features Thread (Updated 14th June) - Farewell, old thread


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#151
ViddiG

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how can i wait till next year holidays???? ugh.....

which holidays tho? end of year?

#152
Phaedon

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ViddiG wrote...

how can i wait till next year holidays???? ugh.....
which holidays tho? end of year?


Christmas, I think. You could try playing Mass Effect Chronicles. Hint, signature, hint.

#153
Crimson-Cobalt

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@Phaedon

Maybe you should use the IGN link instead of the twitter one.I have never used twitter but isn't it updated,if so won't old messages be deleted or moved back.



P.S:I love the layout of your first post,well done. :)

#154
Phaedon

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Crimson-Cobalt wrote...

@Phaedon
Maybe you should use the IGN link instead of the twitter one.I have never used twitter but isn't it updated,if so won't old messages be deleted or moved back.

P.S:I love the layout of your first post,well done. :)


Thanks. :)
You make a valid point. I'll fix it later tonight, along with some errors on the OP. 

#155
Crimson-Cobalt

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Phaedon wrote...

Crimson-Cobalt wrote...

@Phaedon
Maybe you should use the IGN link instead of the twitter one.I have never used twitter but isn't it updated,if so won't old messages be deleted or moved back.

P.S:I love the layout of your first post,well done. :)



Thanks. :)
You make a valid point. I'll fix it later tonight, along with some errors on the OP. 

Thanks for listening.I just realized that your first post does not state that ME3's release will be simultaneous on all platforms.Sorry if I sound too pushy but I'm just trying to help.

:D

#156
Phaedon

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Whoops. :P



Will fix that as well, thanks for the contribution.

#157
supakillaii

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ME3 might have 3D http://social.biowar...3/index/5450219

#158
Mister Mida

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I wouldn't say London will be featured in ME3. I'd rather say that Earth will be featured.

#159
Phaedon

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OP fixed, alternate source for ME3 release added, 3D rumour added.

#160
ajw

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TJWWE2007 wrote...

 The one big addition that I want in ME3 is when playing as a Biotic, I want more power, more control. I want to be able to use my powers to their fullest extent. Shepard is the hero of the entire galaxy, therefor I feel that if your playing as a biotic, his biotic powers should be second to none.  A small tweak that could help with this is just adding more impact, more force, or more "ooomph" to the powers. Its not very rewarding to use throw on an enemy just to see him die from lightly touching a wall. If he bounced off the wall, maybe the wall breaks apart a little bit, maybe some extra sound effects to go along with it, I feel that would be visibly rewarding to the player.

As far as new powers go, maybe be able to move/throw objects from a distance, or use the environment (walls or ceilings) for more damage. Or use the biotic energy in a more "hand to hand combat" style, such as in the fight between Samara and Morinth. For example, there could be a power that lasts maybe 15 or 20 seconds that gives Shepard a biotic barrier and allows him to get up close to an enemy without taking much damage and then he does a biotic powered punching combo. 

The long range powers like throw, warp, pull, singularity, ect. are all great and should absolutely stay in for ME3, but I really just want to unleash the full potential of biotic abilities, and maybe just tweaking the presentation of those powers may really help the experience.


I wouldn't mind more power or control with biotic abilities either.  I do hope they give vanguard Shepard the ability to throw warps again as I missed being able to do that - every other biotic class could and other vanguards in the second game could so I'd like to have that power back.

One thing I would really like is if they added biotic versions of the interrupts.  For example if your trying to intimidate someone into giving you info then rather than just get in there face or hold a gun to them a biotic Shepard could pin who he's interrogating to a wall biotically while glowing blue and if the bad guy still refuses to talk the biotic intimdation could get worse until the guy tells you what you wanted to know.  Then you could get the option of either letting him go, knocking him out, shooting him or killing him with a biotic attack - depending on how your playing your Shepard.

Paragon interrupts with biotic abilities could include things like throwing barrier domes around people.  Say a mother and her kids are about to be hit by debris falling from a damaged building a paragon interrupt could allow a biotic Shepard to throw a barrier around them to protect them.

#161
Nitram141

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supakillaii wrote...

ME3 might have 3D http://social.biowar...3/index/5450219


Oh dear.
Still, should bring a new dimension to Ugly Shep.
And Garrus's reach.

#162
Phaedon

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I don't see what's bad about 3D.

#163
Nitram141

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^ I don't see it as necessary. I think ME3 should be able to stand up on its own without resorting to 50s gimmickery. However, I have yet to play a game in 3D, so I won't go on about my personal dislike of 3D in case someone starts talking about Avatar.



PS 3D is unfair to Gordon Brown, Jeremy Petter, and others with sight in one eye only.

#164
Phaedon

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I agree that it's a bit unnecessary, but I view it as a good thing. If it's possible, why not use it ? :)

#165
Nitram141

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^ As a wise man once pointed out, you can have too much awesome. Look at TFU 2.


#166
Jack Vincennes

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Phaedon wrote...

I don't see what's bad about 3D.


The Thanix cannon would be an eye destroyer.

#167
Nitram141

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ImPantsAtThis wrote...

Phaedon wrote...

I don't see what's bad about 3D.


The Thanix cannon would be an eye destroyer.


Good point.
Also, Fox News might object to child-corrupting 3D lesbian sideboob.

#168
Phaedon

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You would get to punch one of their reporters in 3D, though.

#169
Nitram141

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^I hadn't thought of that. Makes for a plot point.

Rupert Murdoch awakes from cryo-freeze to become...

THE ILLUSIVE MAN!


#170
TJWWE2007

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ajw wrote...

TJWWE2007 wrote...

 The one big addition that I want in ME3 is when playing as a Biotic, I want more power, more control. I want to be able to use my powers to their fullest extent. Shepard is the hero of the entire galaxy, therefor I feel that if your playing as a biotic, his biotic powers should be second to none.  A small tweak that could help with this is just adding more impact, more force, or more "ooomph" to the powers. Its not very rewarding to use throw on an enemy just to see him die from lightly touching a wall. If he bounced off the wall, maybe the wall breaks apart a little bit, maybe some extra sound effects to go along with it, I feel that would be visibly rewarding to the player.

As far as new powers go, maybe be able to move/throw objects from a distance, or use the environment (walls or ceilings) for more damage. Or use the biotic energy in a more "hand to hand combat" style, such as in the fight between Samara and Morinth. For example, there could be a power that lasts maybe 15 or 20 seconds that gives Shepard a biotic barrier and allows him to get up close to an enemy without taking much damage and then he does a biotic powered punching combo. 

The long range powers like throw, warp, pull, singularity, ect. are all great and should absolutely stay in for ME3, but I really just want to unleash the full potential of biotic abilities, and maybe just tweaking the presentation of those powers may really help the experience.


I wouldn't mind more power or control with biotic abilities either.  I do hope they give vanguard Shepard the ability to throw warps again as I missed being able to do that - every other biotic class could and other vanguards in the second game could so I'd like to have that power back.

One thing I would really like is if they added biotic versions of the interrupts.  For example if your trying to intimidate someone into giving you info then rather than just get in there face or hold a gun to them a biotic Shepard could pin who he's interrogating to a wall biotically while glowing blue and if the bad guy still refuses to talk the biotic intimdation could get worse until the guy tells you what you wanted to know.  Then you could get the option of either letting him go, knocking him out, shooting him or killing him with a biotic attack - depending on how your playing your Shepard.

Paragon interrupts with biotic abilities could include things like throwing barrier domes around people.  Say a mother and her kids are about to be hit by debris falling from a damaged building a paragon interrupt could allow a biotic Shepard to throw a barrier around them to protect them.


Absolutely. I agree completely. Now, I do understand that that may be difficult or time consuming, so if they cant add that in, then thats ok, but I would enjoy that feature.

I just think that truly FEELING like you are the hero of the entire galaxy during actual gameplay and fight scenes is crucial, and being a little more visibly rewarded for your powers would greatly add to the overall experience of the game.

#171
sp0q

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Great thought about intimidation being class specific.

#172
gesco420

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The feature I don't want is the multiplayer. Instead of MP spend the time working on a cool new single player feature.

#173
SavesTheDay

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SonofMacPhisto wrote...

Fredvdp wrote...

kill_switch_423 wrote...

ME2 Spoiler???

"The ending in which Shepard is killed represents a permanent death for the character in terms of the story, rather than a death in which the player may simply reload from a previously saved game after making a mistake in combat. In that scenario, the character from that play-through cannot be imported into Mass Effect 3; players would have to either use a different save file in which Shepard survived or start a brand new Commander Shepard.[41]"

tl;dr: If Shep dies at the end of ME2, it's the end of the story.

/Spoiler


Source: http://xbox360.ign.c.../1067323p1.html

I say this just because a lot of people seem to have missed this fact and imagine a new character for ME3.

Yes, that info was revealed long before Mass Effect 2 came out and many people missed it. A little surprising since it even says so in one of the loading screens.


You know, that's all well and good, but some folks won't realize it until they try and LOAD their dead Shepard playthrough. Image IPB

'OMG BIOWARE MY IMPORT DOESN'T WORK'

I'd get behind adding this to the OP, just to clear the air.


So, what? Is Cerberus going to rebuild Shepard again? How can you play as Shepard in ME3 if she is dead? It can't be the same character and it wouldn't make sense to make another Shepard. If you make another Shepard at the start of ME3 it means she didn't die in ME2, it would make the "permanent" death temporary. Again. You'd have to play as a new character.

#174
unclee

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SavesTheDay wrote...

SonofMacPhisto wrote...

Fredvdp wrote...

kill_switch_423 wrote...

ME2 Spoiler???

"The ending in which Shepard is killed represents a permanent death for the character in terms of the story, rather than a death in which the player may simply reload from a previously saved game after making a mistake in combat. In that scenario, the character from that play-through cannot be imported into Mass Effect 3; players would have to either use a different save file in which Shepard survived or start a brand new Commander Shepard.[41]"

tl;dr: If Shep dies at the end of ME2, it's the end of the story.

/Spoiler


Source: http://xbox360.ign.c.../1067323p1.html

I say this just because a lot of people seem to have missed this fact and imagine a new character for ME3.

Yes, that info was revealed long before Mass Effect 2 came out and many people missed it. A little surprising since it even says so in one of the loading screens.


You know, that's all well and good, but some folks won't realize it until they try and LOAD their dead Shepard playthrough. Image IPB

'OMG BIOWARE MY IMPORT DOESN'T WORK'

I'd get behind adding this to the OP, just to clear the air.


So, what? Is Cerberus going to rebuild Shepard again? How can you play as Shepard in ME3 if she is dead? It can't be the same character and it wouldn't make sense to make another Shepard. If you make another Shepard at the start of ME3 it means she didn't die in ME2, it would make the "permanent" death temporary. Again. You'd have to play as a new character.


You'd have to either import a Shepard that made it through ME2 or start a "new" Shepard with decisions from the first two games set by Bioware (like starting a new Shepard in ME2 was).

If your Shepard died at the end of ME2 it's the end of the story for *THAT* Shepard. The new Shepard would be a totally different character with decisions (i.e. council status, Wrex, Collector base etc...) pre-chosen by Bioware. The new Shepard would be a Shepard that survived the suicide mission.

Modifié par unclee, 14 décembre 2010 - 03:01 .


#175
SavesTheDay

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unclee wrote...

SavesTheDay wrote...

SonofMacPhisto wrote...

Fredvdp wrote...

kill_switch_423 wrote...

ME2 Spoiler???

"The ending in which Shepard is killed represents a permanent death for the character in terms of the story, rather than a death in which the player may simply reload from a previously saved game after making a mistake in combat. In that scenario, the character from that play-through cannot be imported into Mass Effect 3; players would have to either use a different save file in which Shepard survived or start a brand new Commander Shepard.[41]"

tl;dr: If Shep dies at the end of ME2, it's the end of the story.

/Spoiler


Source: http://xbox360.ign.c.../1067323p1.html

I say this just because a lot of people seem to have missed this fact and imagine a new character for ME3.

Yes, that info was revealed long before Mass Effect 2 came out and many people missed it. A little surprising since it even says so in one of the loading screens.


You know, that's all well and good, but some folks won't realize it until they try and LOAD their dead Shepard playthrough. Image IPB

'OMG BIOWARE MY IMPORT DOESN'T WORK'

I'd get behind adding this to the OP, just to clear the air.


So, what? Is Cerberus going to rebuild Shepard again? How can you play as Shepard in ME3 if she is dead? It can't be the same character and it wouldn't make sense to make another Shepard. If you make another Shepard at the start of ME3 it means she didn't die in ME2, it would make the "permanent" death temporary. Again. You'd have to play as a new character.


You'd have to either import a Shepard that made it through ME2 or start a "new" Shepard with decisions from the first two games set by Bioware (like starting a new Shepard in ME2 was).

If your Shepard died at the end of ME2 it's the end of the story for *THAT* Shepard. The new Shepard would be a totally different character with decisions (i.e. council status, Wrex, Collector base etc...) pre-chosen by Bioware. The new Shepard would be a Shepard that survived the suicide mission.


Why even have the option for Shepard to die at the end of ME2 if the game is just going to ignore every decision you make and say that Shepard survived the suicide mission? The choices you made in ME2 would then be pointless because the only way to continue the game would be to make the choices BioWare wants you to make. I thought they could do something like Dragon Age 2 and just import the world and all the choices you made, not the character. (If your character doesn't make it to ME3.)