Mass Effect 3 Confirmed Features Thread (Updated 14th June) - Farewell, old thread
#2126
Posté 26 avril 2011 - 02:22
#2127
Posté 26 avril 2011 - 02:26
Yeah, I was thinking that too. But notice how the right one sticks out? You can barely make it out, but theres the same ridge on the left side, except its all black but for a small bit of red at the top. Thats whats weird for me. Why not make both ridges fully red, instead of one red and the other looking depleted/almost empty?Razagon wrote...
It's actually a place to attach a weapon as we think so far. Brenon talked about HUD in Javier's topic but he said it's still WIP. It wasn't crouching it was cover that was messy.
#2128
Posté 26 avril 2011 - 02:31
#2129
Posté 26 avril 2011 - 02:36
Agreed. Just though it was an interesting thing, and nobodies brought it up.Razagon wrote...
I'm way too tired to think about that. But we should wait little more info on it before we put it up. I'm sure we'll find out soon enough.
#2130
Posté 26 avril 2011 - 04:01
I can already see both of those appearing in the game. In my opinion, you should move them to the promises list at least.* Mac Walters hints that Conrad Verner will make a return. [34]
* We will see more alien species in ME3. [37]
#2131
Posté 26 avril 2011 - 04:43
Fiery Phoenix wrote...
These guys.
What about the sole survivor of DC1938? He might need some help with the krypton rich atmosphere he's used to, but otherwise I'd take him on.
#2132
Posté 26 avril 2011 - 04:46
#2133
Posté 26 avril 2011 - 08:23
rubyreader wrote...
One "feature" I'd like is a bit of a timelimit. Nothing hard, but having to decide what to do given you really shouldn't have all the time in the world (or galaxy) might help to really keep the suspense going. One of the problems I find in open ended play with a defined story narrative is the weirdness of me putzing around when I'm looking for my Dad, or saving the galaxy. I love for things to do, but like in the real world there are only so many hours in the day, and if you spend too long (looting, helping people, or even strengthening your coalition) you lose, or at least forgo the "best" ending.
That was done in Fallout 1 actually. You only had 100 days to save your vault. If you failed, the people would die. If you succeeded, the story continued, but it still put some pressure on you in the beginning.
#2134
Posté 26 avril 2011 - 09:45
#2135
Posté 26 avril 2011 - 10:40
Modifié par clone wars, 26 avril 2011 - 01:31 .
#2136
Posté 26 avril 2011 - 12:36
#2137
Posté 26 avril 2011 - 12:52
#2138
Posté 26 avril 2011 - 01:26
kalerab wrote...
Quick question - are there any scans of PS3 Magazine or where do all those information about the issue which should be out in June come from?
PSM3 scans are out. It's a May issue. Forum rules restrict from posting it here but Google is another thing.
#2141
Posté 26 avril 2011 - 03:34
#2142
Posté 26 avril 2011 - 03:37
Razagon wrote...
The article sees new screenshots those 2 on the bottom as they were GI exclusive. It says nothing new (last chapter, ending depending on previous choices and team members) and I think it's photoshop.
Thanks, Razagon.
Photoshop ../../../images/forum/emoticons/tongue.png It's Ashley.
Well drat.
#2143
Posté 26 avril 2011 - 03:44
#2144
Posté 26 avril 2011 - 03:56
#2145
Posté 26 avril 2011 - 04:17
#2146
Posté 26 avril 2011 - 04:59
Casey Hudson, we discuss the genesis of Bioware's sci-fi epic and the
different paths that it could have taken."
How Mass Effect Began
GI Feature for 4/26
Modifié par g54, 26 avril 2011 - 05:04 .
#2147
Posté 26 avril 2011 - 05:04
#2148
Posté 26 avril 2011 - 05:25
#2149
Posté 26 avril 2011 - 05:35
I'm hoping the next few will mention ME3
#2150
Posté 26 avril 2011 - 06:02




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