It was unresponsive because of the way it worked, ok I agree unresponsive is not good, I agree absolutely, as I played a lot of NWN, and NWN2, those are some unresponsive mother ****ers.
HOWEVER, the new combat just comes across as "action fest #99999" or "Like god of war.....but...." What I enjoyed about Dragon Age Origins, was I could crank the difficulty up to full, play a class that wasn't a mage and struggle. If I didn't pause an execute my plan properly, I was ****ed. I liked that I had to stop, think and strategise, sometimes mid fight because otherwise I was dead. The new Behind the scenes video says the devs strove to make characters work effectively together, but wasn't that already there when the right combination of abilities was needed to shut down hard targets ASAP?
DA:O was a lot of fun to anyone who ever picked up their first old school RPG and said "Goddamn, how do I ****ing WIN at this goddamn ****?!" Before learning that they had to play tactically.
And that's why I'm worried about the new combat, note that I'm not complaining yet because it could surprise me and be an awesome mix of what I want AND very action packed.
Modifié par PaddyMaxson, 12 décembre 2010 - 07:40 .