Companion Outfits
#1
Posté 11 décembre 2010 - 12:55
At the same time, why not just get rid of his ability to wear a helmet? I mean, he's a guy with horns. That seems like a logical reason to not allow the PC to give him one.
#2
Posté 14 décembre 2010 - 05:43
crimzontearz wrote...
I kinda wonder just how much of this feedback the devs are listening to.....or if they made up their mind altogether for the DA series and it's going to be fixed outfits from now on in spite of the clamoring to a middle ground
a) This is how it's going to be for DA2. Nothing is set "for the DA series" and we will make decisions from project to project based on what we think that project needs. If someone takes our design decisions as some kind of manifesto for RPG's in general they're just possibly reading a bit too much into it.
c) Some people just aren't going to like what we've done-- and, not surprisingly, you'll find a lot of them here on this forum, full of people who really liked DAO and everything about it. Should we ever make a DA3 and make other changes, no doubt there will be yet another group of fans clamoring about those, as well. This is not to say any of the concerns are irrelevent-- people will like what they like, from big reasons to the incredibly petty-- but if anyone is under the impression that we'll accept their personal preferences as dogma, or that we'll accept pronouncements made on features out of context with the rest of the game... sorry, but that's not going to happen.
Express your concerns, by all means, and discuss the idea with each other (politely, please) but I think we feel good enough about what we're doing to see how it plays in the actual game and see how it's received by the public at large.
Modifié par David Gaider, 14 décembre 2010 - 05:45 .
#3
Posté 14 décembre 2010 - 06:22
crimzontearz wrote...
uh...david? read my previous posts man I'm ok with static outfits as long as it's not chainmail bikinis LOL
I was responding to your post, and the question you asked about whether we were listening to the feedback, but not necessarily addressing only you. Just so you know.
was just wondering about the future...
We'll weigh our options in the future depending on what resources we have available for the project and what we think will work best from a design perspective. It's not set in stone, but neither are we suggesting it'll change-- at the very least we'll want to see how DA2 is received.
#4
Posté 14 décembre 2010 - 10:06
filaminstrel wrote...
Um, of course it matters. If her street clothes don't actually have the stats that armor has, that complaint you just made is irrelevant to DA2.
Umm... they don't?
Is there any particular reason why someone would assume they do?
#5
Posté 14 décembre 2010 - 10:38
CoS Sarah Jinstar wrote...
I would have expected the major out cry after you did it in ME2, (since Maria and like 2 other people are the only ones who get off on the "UNIQUE COMPANONS" !!!111!), would have been enough to disuade you folks from making the same terrible design decision in regards to companion armor again. Yet amazingly you did it anyway.
You mean we don't make all our decisions based on how loud and nasty people can get on the forums?
Yes. It's amazing, I know.
CoS Sarah Jinstar wrote...
since Maria and like 2 other people are the only ones who get off on the "UNIQUE COMPANONS" !!!111!
Incidentally, regarding this statement:
a) Simply because the people who support something or, at the very least, don't find it bothers them in the slightest don't rush to every thread and match the level of venom spewed by those against it does not make the venom-spewers the center of the universe.
Modifié par David Gaider, 14 décembre 2010 - 10:42 .





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