Considering the blood spatter on outfits resets every fight or so in DA, really they all must have TONS of outfits. Lawl with me.
Anyhoo, I'm kinda neutral on the aesthetics of gear-switching, which is not that amazing in DA, considering the gear tended to not look terribly different. There were only a couple kinds of leather armor, only a few mage robes, and only a couple sets of armor anyone would keep. It's a lot of work for a lot of gear that didn't look that exciting anyway.
What I'll miss more is the statistical customization, which I hope they'll keep through some other means. Being able to configure armor, defense, accuracy, damage, resistances, etc. complements differing play styles and different challenges from enemies. The same gear working for all kinds of enemies can get boring. Sure, throw in more consumables so we get the correct situational buffs, but it's not the same...
And, of course, outfits not significantly changing over 10 years would definitely be weird.
EDIT: Read about runes in more item slots. Whether it totally makes up the difference, Idk...
Modifié par Super_Fr33k, 11 décembre 2010 - 01:45 .