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Companion Outfits


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#26
TonyTheBossDanza123

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I just feel the need to point out that Aestics are the least important feature of armor to me. I don't care if they always looked the same, but the ability to change armor is a deal breaker. I'm utterly confounded as to why they did this after the uproar over the lack of customization in ME2.

And for that matter, the ability to upgrade their gear doesn't mean customization. It could be something similar to just taking it up a tier, where it just has more stats. If there's no choice, their's no customization. 

Modifié par TonyTheBossDanza123, 11 décembre 2010 - 01:19 .


#27
Ziggeh

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TonyTheBossDanza123 wrote...

I don't care if they always looked the same, but the ability to change armor is a deal breaker.

Ah, well, we know we'll be able to do that, we just have no idea how much as yet.

#28
TonyTheBossDanza123

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ziggehunderslash wrote...

TonyTheBossDanza123 wrote...

I don't care if they always looked the same, but the ability to change armor is a deal breaker.

Ah, well, we know we'll be able to do that, we just have no idea how much as yet.


From what I so far understand we won't be able to do that. We'll be able to upgrade it, akin to just buffing it, but there's no choice. My understanding is it just goes

Default Armor > Upgrade to Default Armor v2 > Upgrade to Default armor v3

As opposed to

Default Armor >Default Armor v2A> Default Armor v3A
                                                              >Default Armor v3B
                         > Default Armor v2B
                                                             >Default Armor v3C

#29
upsettingshorts

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TonyTheBossDanza123 wrote...

Default Armor > Upgrade to Default Armor v2 > Upgrade to Default armor v3


That is pretty close to how I describe Mass Effect 1's approach.  

#30
Dave of Canada

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You can change everything but Boots / Gloves / Armor / Head. Those can be modified with enchants.

#31
Apollo Starflare

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I'm not sure you are getting that you can aquire (and possibly craft, we aren't sure yet) runes which you can select yourself to upgrade your party's armor with. It isn't a case of the outfit upgrading each time jump or something, although it's possible the outfits base stats might improve, we just don't know.



They specified we'd be able to choose with the rune system though, at least that's what I got from it.

#32
TonyTheBossDanza123

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Upsettingshorts wrote...

TonyTheBossDanza123 wrote...

Default Armor > Upgrade to Default Armor v2 > Upgrade to Default armor v3


That is pretty close to how I describe Mass Effect 1's approach.  


ME 1's was

Armor Type A v1 ---------->Armor Type A v10
Armor Type B v1 ----------> Armor Type B v10
Armor Type C v1 ----------> Armor Type C v10
Etc
etc
etc


The end result is you have to judge whether say, 10 shield is worth 5 armor, or in DA whether 10 spell damage is worth 100 mana.

Obviously those numbers might not be balanced for a difficult choice but I'm sure you get what I mean. 

#33
TonyTheBossDanza123

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Apollo Starflare wrote...

I'm not sure you are getting that you can aquire (and possibly craft, we aren't sure yet) runes which you can select yourself to upgrade your party's armor with. It isn't a case of the outfit upgrading each time jump or something, although it's possible the outfits base stats might improve, we just don't know.

They specified we'd be able to choose with the rune system though, at least that's what I got from it.


Yea that might do it... I dunno, I really wanna support Bioware because I loved DAO, which I didn't buy, but I extremely disliked the nature of streamlining and simplifying. I said in another thread, what made DAO so fun was that it was like a reinvigoration of old school RPG's, and then they come out with DA2 where they undo a lot of the stuff that made DAO so much fun...

#34
Big Blue Car

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TonyTheBossDanza123 wrote...

I just feel the need to point out that Aestics are the least important feature of armor to me. I don't care if they always looked the same, but the ability to change armor is a deal breaker. I'm utterly confounded as to why they did this after the uproar over the lack of customization in ME2.

And for that matter, the ability to upgrade their gear doesn't mean customization. It could be something similar to just taking it up a tier, where it just has more stats. If there's no choice, their's no customization. 


It may be a trope but changing my characters gear mattered to me in DA:O. I kept Leliana in her monk robes until I realised she was more spiritual than religious anyway, Sten got the beefiest armour possible even though he wasn't my tank and finally putting my warden in the commander armour was awesome.

The point is that aesthetics (it's a hard word) matter to me. Combat can be changed with difficulty sliders but how characters look matters. By the end of DA:O we were a battle-forged group of the best warriors in Ferelden, wearing the armour of dragons and lords, come from basic beginnings to a whole new group of people ready to face our destiny against the old gods themselves. In DA2 the pirate chick will still look the same as she did because apparently Bioware think they know character development better than the player, which the designs seen so far do not suggest.

If you are going to take freedom from the player have a quality alternative in place. The DA2 outfits we've seen are not a quality alternative to player freedom.

#35
Super_Fr33k

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Considering the blood spatter on outfits resets every fight or so in DA, really they all must have TONS of outfits. Lawl with me.

Anyhoo, I'm kinda neutral on the aesthetics of gear-switching, which is not that amazing in DA, considering the gear tended to not look terribly different. There were only a couple kinds of leather armor, only a few mage robes, and only a couple sets of armor anyone would keep. It's a lot of work for a lot of gear that didn't look that exciting anyway.

What I'll miss more is the statistical customization, which I hope they'll keep through some other means. Being able to configure armor, defense, accuracy, damage, resistances, etc. complements differing play styles and different challenges from enemies. The same gear working for all kinds of enemies can get boring. Sure, throw in more consumables so we get the correct situational buffs, but it's not the same...

And, of course, outfits not significantly changing over 10 years would definitely be weird.

EDIT: Read about runes in more item slots. Whether it totally makes up the difference, Idk...

Modifié par Super_Fr33k, 11 décembre 2010 - 01:45 .


#36
Ziggeh

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Big Blue Car wrote...

The point is that aesthetics (it's a hard word) matter to me.

Aesthetics really matter to me. To a degree I should probably be slightly embarrassed by.

This is why I heartily endorse a system that replaces the horribly ugly armour (though I appreciate how good the new stuff looks is very subjective), the bizarre body shapes and gives us unique animations and the added sense of character.

#37
Big Blue Car

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It'll be weirder if the companions do all significantly change in appearance with just Hawke staying the same throughout.

#38
Eveangaline

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I really hate it, I hated that I needed to get dlc to get Morrigan a change of clothes that was better statwise, and I got sick of looking at her outfit very quickly. I loved finding new armors and seeing how they looked on different characters, or hell, putting the royal clothes on everyone instead of armor and then taking on the darkspawn as the best dressed warden team ever.



I really really dislike this change, I can see why some people would like it, but personally I really hate it.

#39
Ryzaki

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Alright if I see any clipping with the "unique outfits" I'm going to be upset. Because the whole reason for them is to prevent clipping.

Modifié par Ryzaki, 11 décembre 2010 - 02:00 .


#40
upsettingshorts

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Ryzaki wrote...

Alright if I see any clipping with the "unique outfits" I'm going to be upset. Because the hole reason for them is to prevent clipping.


That's the whole reason?

Modifié par Upsettingshorts, 11 décembre 2010 - 01:57 .


#41
Ziggeh

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Ryzaki wrote...

Because the hole reason for them is to prevent clipping.

That's not exactly true......sorry, trousers.

#42
Ryzaki

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Upsettingshorts wrote...

Ryzaki wrote...

Alright if I see any clipping with the "unique outfits" I'm going to be upset. Because the whole reason for them is to prevent clipping.


That's the whole reason?


Obviously not. I was exaggerating. But apparently it was one of the the reasons along with them needing to be "iconic" franky I think it was because it was less wok.

And if there's a lot of clipping I'll be inclined to think that is exactly why even more.

ziggehunderslash wrote...



That's not exactly true......sorry, trousers.


XD I hate typos.

Modifié par Ryzaki, 11 décembre 2010 - 02:01 .


#43
Wicked 702

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You two must really be pumped up tonight to pounce like that.

#44
upsettingshorts

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Wicked 702 wrote...

You two must really be pumped up tonight to pounce like that.


I'm putting off doing something by spamming Refresh on BSN.  In fact, I'll take this as my cue to stop putting it off.

#45
Ryzaki

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Upsettingshorts wrote...

Wicked 702 wrote...

You two must really be pumped up tonight to pounce like that.


I'm putting off doing something by spamming Refresh on BSN.  In fact, I'll take this as my cue to stop putting it off.


Yup. I can't help but find this mildly amusing. Almost as much as the "consolitis" people.

#46
Ziggeh

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Wicked 702 wrote...

You two must really be pumped up tonight to pounce like that.

Wish I could use procrastination as an excuse. I bought the Wticher the other day and am currently finding being massively pedantic to be more entertaining.

#47
Apollo Starflare

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TonyTheBossDanza123 wrote...

Apollo Starflare wrote...

I'm not sure you are getting that you can aquire (and possibly craft, we aren't sure yet) runes which you can select yourself to upgrade your party's armor with. It isn't a case of the outfit upgrading each time jump or something, although it's possible the outfits base stats might improve, we just don't know.

They specified we'd be able to choose with the rune system though, at least that's what I got from it.


Yea that might do it... I dunno, I really wanna support Bioware because I loved DAO, which I didn't buy, but I extremely disliked the nature of streamlining and simplifying. I said in another thread, what made DAO so fun was that it was like a reinvigoration of old school RPG's, and then they come out with DA2 where they undo a lot of the stuff that made DAO so much fun...


I'd recommend at least waiting until we find out something more about how the rune system works (should upgrading armor in that way prove the deal breaker for you) before writing it off. =] I honestly think that less is being undone that is sometimes suggested on the forums, but you'll obviously want more than my opinion on that.

#48
Silentmode

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I prefer unique looking armor for companions. I would of traded 200 generic looking armors for Leliana's sacred ashes armor. With that said I hope it's not limited to just 2 outfits like ME2.

#49
Eski.Moe

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Not that much of fan of it but after playing for a bit through the original, I can say that the same body types (that Freaking Wynne had the same breasts as Leliana) and same gestures do get annoying. I suppose this helps boost individuality, though I still hope to hear that it isn't as static as we might think.

#50
ladydesire

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ziggehunderslash wrote...

Big Blue Car wrote...

The point is that aesthetics (it's a hard word) matter to me.

Aesthetics really matter to me. To a degree I should probably be slightly embarrassed by.

This is why I heartily endorse a system that replaces the horribly ugly armour (though I appreciate how good the new stuff looks is very subjective), the bizarre body shapes and gives us unique animations and the added sense of character.


Obsidian did something similar in Neverwinter Nights 2 with single body models for specific companions (the Gith in the OC and two of the companions in Mask of the Betrayer); this is probably what Bioware has done, but with the limitation in the GUI that doesn't allow us to equip other armor on them. If they had wanted to, they could have done this in DAO as well, I would think. I don't like what they've done, at least with Isabella (sorry honey, I doubt I'll use you if I have to have you), but I might be able to tolerate it on some of the companions. As for the armor in DAO, I'll take functional over exotic any day (why is it so important that the Felon's Coat looked special, among others).