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Companion Outfits


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#526
The Big Nothing

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Maria Caliban wrote...

Upsettingshorts wrote...

I mean competent Robin, not comic relief Robin.


Richard Grayson, Jason Tod, Tim Drake, or Carrie Kelly?


Whichever one was the Joker sleeper cell.

#527
Guest_BrotherWarth_*

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The Big Nothing wrote...

Ultimately, clothing is as much an expression of character as one's personality, and we have no more right to alter them than we do someone's personality.
Hawke is the only person over which we have any sway, so take solace in that, people. And love it.


That's ridiculous. This is a video game, with fictional characters. You act like we want to play God with people's lives. Good lord.

#528
IRMcGhee

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Xewaka wrote...
After reading twenty pages of topic in a sitting, there we go with quotes ahoy!
snip
The problem is, what Isabela seems to consider adventure clothes I consider “wild night out” clothes. I
have no problem with her wearing that when we're at the hub relaxing. I have a problem with going essentially naked against pointy sharpy sticks.

Pretty sure Isabella would consider a wild night out an adventure :)
snip
My problem with Isabela's outfit isn't that it's inappropiate. My problem with her outfit is that it's not battle worthy. If she wore the outfit we've been when hanging around the city and then slipped to a leather cuirass when going looking for trouble at a dungeon, I'd have no problem with her. The fact that she believes herself inmune to arrows and blades is what bothers me.

She's a swashbuckler, when was the last time you saw Robin Hood or Errol Flynn clanking around in full plate ?
snip
However, Varric uses a crossbow, fighting at a distance, where cover becomes more important than armor. Isabela at melee range has no such excuse.

Same as above , really. Her combat style is all about not getting hit in the first place, not doing an Aermas and just stand there collecting fractures.


Modifié par IRMcGhee, 11 décembre 2010 - 10:19 .


#529
Maria Caliban

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The Big Nothing wrote...

Whichever one was the Joker sleeper cell.



Tim Drake.

#530
The Big Nothing

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BrotherWarth wrote...

The Big Nothing wrote...

Ultimately, clothing is as much an expression of character as one's personality, and we have no more right to alter them than we do someone's personality.
Hawke is the only person over which we have any sway, so take solace in that, people. And love it.


That's ridiculous. This is a video game, with fictional characters. You act like we want to play God with people's lives. Good lord.


You may want to apply your own comment to your own gripes.

And don't trivialize fictional characters. You may to consider that more people in North America can tell you who Luke Skywalker's father is than can tell you who the 16th President of the U.S.A was.

Modifié par The Big Nothing, 11 décembre 2010 - 10:23 .


#531
Guest_BrotherWarth_*

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The Big Nothing wrote...

BrotherWarth wrote...

The Big Nothing wrote...

Ultimately, clothing is as much an expression of character as one's personality, and we have no more right to alter them than we do someone's personality.
Hawke is the only person over which we have any sway, so take solace in that, people. And love it.


That's ridiculous. This is a video game, with fictional characters. You act like we want to play God with people's lives. Good lord.


You may want to apply your own comment to your own gripes.


My gripes that some characters in ME2 lack depth and that Isabela's outfit looks stupid?

#532
Sabariel

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The Big Nothing wrote...

Ultimately, clothing is as much an expression of character as one's personality, and we have no more right to alter them than we do someone's personality.
Hawke is the only person over which we have any sway, so take solace in that, people. And love it.


People for the Ethical Treatment of Video Game Characters? ;)

#533
The Big Nothing

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Sabariel wrote...

The Big Nothing wrote...

Ultimately, clothing is as much an expression of character as one's personality, and we have no more right to alter them than we do someone's personality.
Hawke is the only person over which we have any sway, so take solace in that, people. And love it.


People for the Ethical Treatment of Video Game Characters? ;)


PETVGC. Join now, while there is still room.

#534
The Big Nothing

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BrotherWarth wrote...

The Big Nothing wrote...

BrotherWarth wrote...

The Big Nothing wrote...

Ultimately, clothing is as much an expression of character as one's personality, and we have no more right to alter them than we do someone's personality.
Hawke is the only person over which we have any sway, so take solace in that, people. And love it.


That's ridiculous. This is a video game, with fictional characters. You act like we want to play God with people's lives. Good lord.


You may want to apply your own comment to your own gripes.


My gripes that some characters in ME2 lack depth and that Isabela's outfit looks stupid?


"Stupid" is subjective. But I will share some facts: 

Fact 1: Isabela is a woman

Fact 2: Isabela is promiscuous 

Fact 3: Isabela is a pirate

In your mind's eye, when you add these together, do you see a cordial and fair maiden in a gown? Or even a Spartan with boobies?

Modifié par The Big Nothing, 11 décembre 2010 - 10:35 .


#535
KLUME777

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Upsettingshorts wrote...

TonyTheBossDanza123 wrote...

It's unbelievably bad. It drastically lowers the amount of customization in the game, and in an RPG that's a very, very bad thing.


It lowers the amount of visual customization (to none).  Statistical customization is not necessarily lowered.  We don't know.


I like Visual customization a lot more than statistical. And removing visual customization is still removing customization. And how is statistical customization not lowered?

And i got bored with ME2's static companion clothes very quickly. Its more fun sprucing up your team with badass Armour of your choosing than the used-to-within-an-hour-then-gets-boring-very-quickly static clothes.

This is my biggest complaint for DA2. I hated it in ME2.

#536
The Big Nothing

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KLUME777 wrote...

Upsettingshorts wrote...

TonyTheBossDanza123 wrote...

It's unbelievably bad. It drastically lowers the amount of customization in the game, and in an RPG that's a very, very bad thing.


It lowers the amount of visual customization (to none).  Statistical customization is not necessarily lowered.  We don't know.


I like Visual customization a lot more than statistical. And removing visual customization is still removing customization. And how is statistical customization not lowered?

And i got bored with ME2's static companion clothes very quickly. Its more fun sprucing up your team with badass Armour of your choosing than the used-to-within-an-hour-then-gets-boring-very-quickly static clothes.

This is my biggest complaint for DA2. I hated it in ME2.


Fear not, companion armor in DA2 auto-upgrades. I take that to mean that it will change visually, as well.

#537
Ryzaki

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I'm sorry but anyone who fights on the front lines and doesn't expect to get hit is a bloody moron. Someone or something is going to manage to land a glancing blow. And it's not necessarily going to be aimed at you. If you dodge a fireball but it shatters the pillar behind you sending flying chucks of rocks in your direction you're getting hit. If you dodge someone's punch but don't manage to dodge their follow up blow (or their buddies blow) you're getting hit. Isabela is not a god.

Hell if a mage casts chain lightening too close to one of your buddies you're getting hit.

If you're ranged, not expecting to get hit makes sense. If you're punching people in the face and you don't expect to get hit...

Modifié par Ryzaki, 11 décembre 2010 - 11:01 .


#538
KLUME777

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The Big Nothing wrote...

KLUME777 wrote...

Upsettingshorts wrote...

TonyTheBossDanza123 wrote...

It's unbelievably bad. It drastically lowers the amount of customization in the game, and in an RPG that's a very, very bad thing.


It lowers the amount of visual customization (to none).  Statistical customization is not necessarily lowered.  We don't know.


I like Visual customization a lot more than statistical. And removing visual customization is still removing customization. And how is statistical customization not lowered?

And i got bored with ME2's static companion clothes very quickly. Its more fun sprucing up your team with badass Armour of your choosing than the used-to-within-an-hour-then-gets-boring-very-quickly static clothes.

This is my biggest complaint for DA2. I hated it in ME2.


Fear not, companion armor in DA2 auto-upgrades. I take that to mean that it will change visually, as well.


I heard that only its stats change, not physical appearance, at least not every case.

And even if it does, its not my choosing. I want an inventory that is a tweaked version DAO's, not ME2's which i hate.

  (I like ME2, quite a lot, i just don't like a no. of things about the game, especialy static companion clothes)

#539
Xewaka

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IRMcGhee wrote...

Pretty sure Isabella would consider a wild night out an adventure :)

I think we're using adventure in a different context here. :P


IRMcGhee wrote...
She's a swashbuckler, when was the last time you saw Robin Hood or Errol Flynn clanking around in full plate ?


You may say many things about the Golden Age of Hollywood, but "they had an accurate view and a realistic display of melee combat" is not one of them. I will not enter now in the debate of how much mobility full plate allows (hint: If properly adjusted, it's hardly more limiting than clothes); notice that I said leather cuirass, which people have less trouble assimilating as non-restrictive yet protective gear. Hell, even a padded shirt and a cape with an outrageous hat would be better - outrageos hats and capes have this amazing ability of catching light blades. There's a reason in Spain capes and wide brimmed hats spell "duelist" almost as clearly as a rapier does.


IRMcGhee wrote...
Same as above , really. Her combat style is all about not getting hit in the first place, not doing an Aermas and just stand there collecting fractures.


Not getting hit in a multimelee requires omniscience. Even if you manage to deflect most blows, something's gonna slip, and then you'll thank the redundant layers of protection.

Modifié par Xewaka, 11 décembre 2010 - 11:05 .


#540
The Big Nothing

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KLUME777 wrote...

The Big Nothing wrote...

KLUME777 wrote...

Upsettingshorts wrote...

TonyTheBossDanza123 wrote...

It's unbelievably bad. It drastically lowers the amount of customization in the game, and in an RPG that's a very, very bad thing.


It lowers the amount of visual customization (to none).  Statistical customization is not necessarily lowered.  We don't know.


I like Visual customization a lot more than statistical. And removing visual customization is still removing customization. And how is statistical customization not lowered?

And i got bored with ME2's static companion clothes very quickly. Its more fun sprucing up your team with badass Armour of your choosing than the used-to-within-an-hour-then-gets-boring-very-quickly static clothes.

This is my biggest complaint for DA2. I hated it in ME2.


Fear not, companion armor in DA2 auto-upgrades. I take that to mean that it will change visually, as well.


I heard that only its stats change, not physical appearance, at least not every case.

And even if it does, its not my choosing. I want an inventory that is a tweaked version DAO's, not ME2's which i hate.

  (I like ME2, quite a lot, i just don't like a no. of things about the game, especialy static companion clothes)


It worries me too, but I trust Bioware. Baldur's Gate, KotOR, and Jade Empire--that's all I've got to say.

#541
JW720

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Ryzaki wrote...

I'm sorry but anyone who fights on the front lines and doesn't expect to get hit is a bloody moron. Someone or something is going to manage to land a glancing blow. And it's not necessarily going to be aimed at you. If you dodge a fireball but it shatters the pillar behind you sending flying chucks of rocks in your direction you're getting hit. If you dodge someone's punch but don't manage to dodge their follow up blow (or their buddies blow) you're getting hit. Isabela is not a god.

Hell if a mage casts chain lightening too close to one of your buddies you're getting hit.

If you're ranged, not expecting to get hit makes sense. If you're punching people in the face and you don't expect to get hit...


You forget she is protected by the all powerful health meter. She can take so much damge and regenerate health between combat. It explains perfectly why she can fight in regular clothes.

#542
Xewaka

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JW720 wrote...

Ryzaki wrote...

I'm sorry but anyone who fights on the front lines and doesn't expect to get hit is a bloody moron. Someone or something is going to manage to land a glancing blow. And it's not necessarily going to be aimed at you. If you dodge a fireball but it shatters the pillar behind you sending flying chucks of rocks in your direction you're getting hit. If you dodge someone's punch but don't manage to dodge their follow up blow (or their buddies blow) you're getting hit. Isabela is not a god.

Hell if a mage casts chain lightening too close to one of your buddies you're getting hit.

If you're ranged, not expecting to get hit makes sense. If you're punching people in the face and you don't expect to get hit...


You forget she is protected by the all powerful health meter. She can take so much damge and regenerate health between combat. It explains perfectly why she can fight in regular clothes.


When game mechanics are the only logical explanation, all pretense of immersion has been shattered.

#543
biomag

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Companion outfits are great. It gives the NPC's a own personality. I just hated it at ME 2 for a single reason: You are in space and you just wear a mask for breathing, while being partially naked?



My only wish is that their secondary outfits ain't just recolored versions of the original version. But anyhow it gives the whole thing more life. At DA:O I tried to find my companions the armor most suited for them. This forced me to look for mods as the leather armors looked terrible and were all the same. I cared less about stats than getting the right matches to have more unique looks.

#544
Ryzaki

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Xewaka wrote...

JW720 wrote...

Ryzaki wrote...

I'm sorry but anyone who fights on the front lines and doesn't expect to get hit is a bloody moron. Someone or something is going to manage to land a glancing blow. And it's not necessarily going to be aimed at you. If you dodge a fireball but it shatters the pillar behind you sending flying chucks of rocks in your direction you're getting hit. If you dodge someone's punch but don't manage to dodge their follow up blow (or their buddies blow) you're getting hit. Isabela is not a god.

Hell if a mage casts chain lightening too close to one of your buddies you're getting hit.

If you're ranged, not expecting to get hit makes sense. If you're punching people in the face and you don't expect to get hit...


You forget she is protected by the all powerful health meter. She can take so much damge and regenerate health between combat. It explains perfectly why she can fight in regular clothes.


When game mechanics are the only logical explanation, all pretense of immersion has been shattered.


The above. And by the logic there's nothing stopping my Hawke from fighting people in his skivves.

#545
KLUME777

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biomag wrote...

Companion outfits are great. It gives the NPC's a own personality. I just hated it at ME 2 for a single reason: You are in space and you just wear a mask for breathing, while being partially naked?

My only wish is that their secondary outfits ain't just recolored versions of the original version. But anyhow it gives the whole thing more life. At DA:O I tried to find my companions the armor most suited for them. This forced me to look for mods as the leather armors looked terrible and were all the same. I cared less about stats than getting the right matches to have more unique looks.


I think the opposite, DAO's inventory breathed more life. ME2's was plain simple boring.

And no, i dont give a damn about stats, in fact, most of the game, Morrigan wore her robes (till i found the awesome tevinter mage outfit).
  In fact i would like it that they had default clothes (like Morrigans robes) they wore that were unique but we where given the option to change it. And then id change it, and swap between the clothes.
  I just hate Static, its plain boringness.
 KotOR 1 and 2 did this with perfection.

If we dont get this, i doubt i would play this game more than twice. I only played ME2 twice. And the second playthrough was boring.

#546
JW720

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Just to clarify I was being slightly sarcastic. Although she does say in DA:O her fighting style emphasizes not being hit at all. It's not realistic but after all this is a game.

#547
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Judging on my experience in ME2, I dislike the outfits. I feel like they cheapen the character and make them feel less real. I know for others the outfits will make characters seem more real. I for one just think it is too costume-y. In ME2, I really felt like my squadmates were comic book characters. I kept thinking I was playing some sci-fi Xmen game. I loved those characters, but the costumes just made them feel like plastic action figures.



I would like some customization. I would like to have a few pieces for each clothing part so I can mix and match. I would also like a color slider so I change the colors of clothing.

#548
KLUME777

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scyphozoa wrote...

Judging on my experience in ME2, I dislike the outfits. I feel like they cheapen the character and make them feel less real. I know for others the outfits will make characters seem more real. I for one just think it is too costume-y. In ME2, I really felt like my squadmates were comic book characters. I kept thinking I was playing some sci-fi Xmen game. I loved those characters, but the costumes just made them feel like plastic action figures.

I would like some customization. I would like to have a few pieces for each clothing part so I can mix and match. I would also like a color slider so I change the colors of clothing.


I agree, but i would simply like to have the old inventory system back, with some minor tweaks.

#549
Sable Rhapsody

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scyphozoa wrote...

I would like some customization. I would like to have a few pieces for each clothing part so I can mix and match. I would also like a color slider so I change the colors of clothing.


I could go for this.  More customization than ME2 but not the inventory mess that was DA:O or ME1.  I've played a LOT of RPGs, and one of the things I never understood was the attachment to an enormous, unwieldy inventory system.  There are zillions of possibilities in ME1 and DA:O, lots of them not useful for anything but vender trash.  I don't play games to inventory manage.

#550
KLUME777

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Sable Rhapsody wrote...

scyphozoa wrote...

I would like some customization. I would like to have a few pieces for each clothing part so I can mix and match. I would also like a color slider so I change the colors of clothing.


I could go for this.  More customization than ME2 but not the inventory mess that was DA:O or ME1.  I've played a LOT of RPGs, and one of the things I never understood was the attachment to an enormous, unwieldy inventory system.  There are zillions of possibilities in ME1 and DA:O, lots of them not useful for anything but vender trash.  I don't play games to inventory manage.


I didn't like ME1's inventory, i like DAO's mostly (just not the trash like blank Vellums and such). I do like the armour, weaponry and accessory system in DAO though, and i really don't want it removed.