Before the models can be scaled and form fitted, they first have to be created. And that step requires the same amount of work no matter if resulting outfit in the end can be equipped on just one or more than one character. So on model per model basis, creating and form fitting is more work than creating alone.Adhin wrote...
ahh TMP how backwords your reasoning is. Its the otherway around. The models them selves can be scaled and form fitted to each race like they where in DAO
There's nothing backward about it, just seems people are under impression the base models in DAO simply popped out of thin air when for DA2 they had to be painstakingly made?
There's also work involved in repainting the models for the individual reskins, something that tends to get dismissed as if it doesn't take effort whatsoever, when (unlike ME2 reskins) each variant is actually different to the point where it's pretty much creating entirely new texture from scratch.
Quite a few more actually.What it ultimately means is in DOA they made 5 Armor types (not counting the... 2 robes)
* 3 clothing variants
* 3 robes
* 3 regular armour types
* 3 massive armours
and then 4-5 textures for most of these.
Isabela's outfit seems to actually be tweaked chasind robes appearance for the most part... the tweaking involved some small changes to the mesh, but i'd be surprised if it turned out to be made from scratch, that'd be reinventing wheel that's already there and ready to be used.Fact is when they go to make Isabela's unique look, they're not using some base clothing look that already exists and swapping out textures.





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