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Companion Outfits


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#51
Big Blue Car

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Eski.Moe wrote...

Not that much of fan of it but after playing for a bit through the original, I can say that the same body types (that Freaking Wynne had the same breasts as Leliana) and same gestures do get annoying. I suppose this helps boost individuality, though I still hope to hear that it isn't as static as we might think.


If your grandma didn't have fine ass ****** like that then you must have had a terrible childhood, just sayin'.

Edit; maybe the worst start to a new page in history

Modifié par Big Blue Car, 11 décembre 2010 - 02:12 .


#52
TonyTheBossDanza123

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Apollo Starflare wrote...

TonyTheBossDanza123 wrote...

Apollo Starflare wrote...

I'm not sure you are getting that you can aquire (and possibly craft, we aren't sure yet) runes which you can select yourself to upgrade your party's armor with. It isn't a case of the outfit upgrading each time jump or something, although it's possible the outfits base stats might improve, we just don't know.

They specified we'd be able to choose with the rune system though, at least that's what I got from it.


Yea that might do it... I dunno, I really wanna support Bioware because I loved DAO, which I didn't buy, but I extremely disliked the nature of streamlining and simplifying. I said in another thread, what made DAO so fun was that it was like a reinvigoration of old school RPG's, and then they come out with DA2 where they undo a lot of the stuff that made DAO so much fun...


I'd recommend at least waiting until we find out something more about how the rune system works (should upgrading armor in that way prove the deal breaker for you) before writing it off. =] I honestly think that less is being undone that is sometimes suggested on the forums, but you'll obviously want more than my opinion on that.


After ME2, you'll excuse me for being pessimistic.

#53
Wicked 702

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Upsettingshorts wrote...

Wicked 702 wrote...

You two must really be pumped up tonight to pounce like that.


I'm putting off doing something by spamming Refresh on BSN.  In fact, I'll take this as my cue to stop putting it off.


Procrastination is an art.

I think it qualifies me as Van Gogh sometimes.

ziggehunderslash wrote...

Wicked 702 wrote...

You two must really be pumped up tonight to pounce like that.

Wish
I could use procrastination as an excuse. I bought the Wticher the
other day and am currently finding being massively pedantic to be more
entertaining.


We find it entertaining too.

#54
syllogi

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I hate the idea of fixed outfits, and ME2 only made me hate them more. I wouldn't mind a preset "beginning" outfit, like Morrigan had, and a unique outfit they get from a personal quest...but there is no good reason for taking away the ability to dress them in other outfits.



And yeah, I would have had no problem with Sten not being able to wear helmets because of his big honking horns. That would have actually been kind of amusing.

#55
Eski.Moe

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Big Blue Car wrote...

Eski.Moe wrote...

Not that much of fan of it but after playing for a bit through the original, I can say that the same body types (that Freaking Wynne had the same breasts as Leliana) and same gestures do get annoying. I suppose this helps boost individuality, though I still hope to hear that it isn't as static as we might think.


If your grandma didn't have fine ass ****** like that then you must have had a terrible childhood, just sayin'.

Edit; maybe the worst start to a new page in history

Ha. Nah, I'm pretty content with my childhood. Though a grandma like that would have made puberty a tad weird. :whistle:

#56
Big Blue Car

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Tell me about it bro. I can't look a tea cosy or a Weathers Original without getting funny feelings.

#57
Xewaka

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Swapping gear is a visual cue to proggression. That cue is lost with fixed companion outfits. Apparently now clothes are a basic mark of a character's personality and basic for their definition, when formerly we had perfectly unique and different characters without the need of fixed looks.

So far, from what we've seen, only Aveline and Bethany care minimally to take some basic measures of protection in battle, while the rest of companions believe themselves shielded by awesomeness. In my book, that means they get to never leave the hub in the whole game.

If people are adventuring, I'd expect them to gear up for such a task.

Even an evolving theme over the same basic outfit would be welcome, but from what little info the dev's have given us so far, any possible change in looks is determined by time, not by our gaming effort. It's a shame.

#58
inclemency

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It never even occurred to me that fixed outfits would be a part of DA2. Its a severe blow, to be sure. Dressing the party for each part of the game is part of the RP, which I will sorely miss.  Having fixed outfits seems like a regression.

Modifié par inclemency, 11 décembre 2010 - 02:31 .


#59
Challseus

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I like it very much.

#60
Altima Darkspells

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I also dislike the idea of fixed outfits. First, it just seems like the hallmark of laziness. I'm going to be quite upset if the companions have their own unique outfits and BioWare uses that as an excuse to, say, only have four armor models.



Second, like a voiced PC, the outfits run the risk of, well, being horribly looking to the point that you never want to even SEE the character. Case in point, if Aveline keeps that horrid peasant-wear for longer than the prologue, she will earn a spot as the new camp Dog.



Lastly, having ****-wear being as, or more, protective as being sheathed in heavy, metal armor is just insulting. BioWare has proven that they can make very attractive armor--turning every single female party member into a harlot for the sake of appeal is very annoying.

#61
inclemency

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Yeah, the first thing I'd want to do is give the female party members some darned pants! lol

#62
Adhin

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I'm gonna start this by saying its actually 'more work' for the developer to make unique outfits for each character then the other way around. It requires they be less lazy even if some players don't really agree. This may of already been touched on but basically if they allow all characters to equip the same armor, then they're all using the same body model with a head swap. So all work done for the main PC, is just used for everyone else and they just make a 'unique head'. With this change they have to make a unique model for 'each' companion, and most likely each unique NPC who has a big roll in things as well. It's more work plane and simple.

Now I like the change, but mostly because of how they've explained it. I didn't mind it in ME2, but I think the way they handled int hat was kinda lame. A 'skin' change that has no benefit because you completed a quest (most of which I didn't like) was kinda boring for me. With how DA2 (as devs have said) seems far more interesting. They're outfits change over the course of the game and I think its been mentioned you can buy an outfit for each one (or maybe just a select few, probably only 1 alternate variation) but even with out that I like the idea of it changing through the years.

Modifié par Adhin, 11 décembre 2010 - 02:36 .


#63
andar91

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I basically agree with the OP's contents. I think it adds individuality and looks better. Hopefully, it means that Hawke will have lots of interesting choices for armors and outfits.

#64
TonyTheBossDanza123

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inclemency wrote...

It never even occurred to me that fixed outfits would be a part of DA2. Its a severe blow, to be sure. Dressing the party for each part of the game is part of the RP, which I will sorely miss.  Having fixed outfits seems like a regression.

This


Like I said earlier, I'm astounded they did this. It's the exact kind of thing naysayers were worried about when the game was announced, and back then they told us to not worry they'd remain faithful. Now they tell us to "Not worry, it will still be good" and to "Try it ourselves", that'd be wonderful if there was a demo, otherwise our only option is to buy it and deal with whether we like it or not AFTER they get our money, or to not buy it and never know.

I also don't understand why armor needs to add character. Character should be fleshed out via dialog and story, not looks. This isn't Final Fantasy, which is ironic considering they made that statement awhile ago calling JRPG's Adventure Games.

Modifié par TonyTheBossDanza123, 11 décembre 2010 - 02:42 .


#65
upsettingshorts

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If I was Isabela, I would resent all the pants-fascists on the forums.

Image IPB

Modifié par Upsettingshorts, 11 décembre 2010 - 02:41 .


#66
Adhin

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Damns straight Mr. Shorts, that and shes a damn pirate. Pirates don't ware armor, that's silly and absurd! Aveline gets armor, not only has it been stated a few times (that all companion outfits change over the course of the game, and yes some get armor where it makes sense) its been shown in the recent Dev Diary! Her armor looks nifty.

Modifié par Adhin, 11 décembre 2010 - 02:46 .


#67
Miss Greyjoy

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This is the ONE feature that I am not happy about. I don't like the idea of not being able to change my follower's looks by upgrading their armor. But...I will try to keep an open mind. Maybe their outfits will change enough throughout the game that it won't be TOO bad. *crosses fingers*

#68
inclemency

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Not pants-fascists, pants choice-ists, upsettingshorts. I cover up my female warden and female party members, no hsli robes for me; but with no choice, I'll have a choice of looking at party members panties the whole game, or they stay at the hub, or wherever they stay when not being played.  This, to me, is not progress, but regression. 

Modifié par inclemency, 11 décembre 2010 - 02:47 .


#69
Adhin

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Oh Isabella will be played with... She WILL be played with >.>

#70
upsettingshorts

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inclemency wrote...

Not pants-fascists, pants choice-ists, upsettingshorts.


Fair enough.  Despite the "HEY LOOK AT MY BUM" camera angles Mass Effect 2 subjected Miranda to, I'm still not convinced the Isabela crotch-flashing will be as patronizing and gratuitous as we're probably assuming.  But we'll see, I suppose.

Modifié par Upsettingshorts, 11 décembre 2010 - 02:48 .


#71
Eveangaline

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Altima Darkspells wrote...

I also dislike the idea of fixed outfits. First, it just seems like the hallmark of laziness. I'm going to be quite upset if the companions have their own unique outfits and BioWare uses that as an excuse to, say, only have four armor models.

Second, like a voiced PC, the outfits run the risk of, well, being horribly looking to the point that you never want to even SEE the character. Case in point, if Aveline keeps that horrid peasant-wear for longer than the prologue, she will earn a spot as the new camp Dog.

Lastly, having ****-wear being as, or more, protective as being sheathed in heavy, metal armor is just insulting. BioWare has proven that they can make very attractive armor--turning every single female party member into a harlot for the sake of appeal is very annoying.


This, a thousand times this. I'm sorry Isabella, but if I can't put pants on you at some point, you're not coming on my fantastical adventures.

#72
Dave of Canada

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TonyTheBossDanza123 wrote...

I also don't understand why armor needs to add character. Character should be fleshed out via dialog and story, not looks.


Because this is a visual medium? 

#73
upsettingshorts

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But see, the "IF YOU ARENT WEARING PANTS YOU CANT PLAY" stuff is pants-fascism. It totally is. I mean, if I said, "I don't bring elves along because I think they're ugly looking" that'd raise an eyebrow or two wouldn't it?

I'm not begrudging that opinion - just to be clear - just defending my label of it!

Modifié par Upsettingshorts, 11 décembre 2010 - 02:53 .


#74
ajbry

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inclemency wrote...

It never even occurred to me that fixed outfits would be a part of DA2. Its a severe blow, to be sure. Dressing the party for each part of the game is part of the RP, which I will sorely miss.  Having fixed outfits seems like a regression.


Agreed - never even considered it would be removed from the game. Really disappointed.

Part of DAO's appeal was getting invested in your companions and being able to give them individual preferences and appearances. The choices don't even need to be exhaustive, either - just some variety and some choice.

#75
Maria Caliban

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TonyTheBossDanza123 wrote...

I also don't understand why armor needs to add character.


This isn't what I said and I do not think anyone has said or implied that armor needs to add character. In my experience it's people who dislike the change that use language like 'need,' 'ought to,' and 'should.'

For example:

Character should be fleshed out via dialog and story, not looks.


Not only are you framing a personal preference as objective fact* but you're ignoring artforms like paintings, television, movies, plays, and even books, where using looks to characterize is common place and considered a good practice.

*And it's a FINE opinion to have. I am not saying you should like the outfits. I think there are good reasons to dislike them.

Modifié par Maria Caliban, 11 décembre 2010 - 02:54 .