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Companion Outfits


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#1001
Atakuma

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CoS Sarah Jinstar wrote...

Does it matter? regular pants/shirts should not have the same defensive properties of full **** plate mail. The hell is wrong with you people.

We are all drooling Bioware fanbois, remember?

#1002
Guest_Puddi III_*

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Um, of course it matters. If her street clothes don't actually have the stats that armor has, that complaint you just made is irrelevant to DA2.

#1003
Ziggeh

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filaminstrel wrote...

Um, of course it matters. If her street clothes don't actually have the stats that armor has, that complaint you just made is irrelevant to DA2.

Can't go about letting silly things like "reason" get in the way of a spot of bashing.

#1004
David Gaider

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filaminstrel wrote...
Um, of course it matters. If her street clothes don't actually have the stats that armor has, that complaint you just made is irrelevant to DA2.


Umm... they don't?

Is there any particular reason why someone would assume they do?

#1005
nightcobra

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David Gaider wrote...

filaminstrel wrote...
Um, of course it matters. If her street clothes don't actually have the stats that armor has, that complaint you just made is irrelevant to DA2.


Umm... they don't?

Is there any particular reason why someone would assume they do?


you'd be surprised... on second thought, knowing you, you probably wouldn't be surprised at all:lol:

#1006
Morroian

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CoS Sarah Jinstar wrote...

AlanC9 wrote...

I see. But do we know that Aveline's street clothes actually have the stats that armor has?  I haven't seen any such information.


Does it matter? regular pants/shirts should not have the same defensive properties of full **** plate mail.


Of course it shouldn't but who says it has?

#1007
CoS Sarah Jinstar

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David Gaider wrote...

crimzontearz wrote...
I kinda wonder just how much of this feedback the devs are listening to.....or if they made up their mind altogether for the DA series and it's going to be fixed outfits from now on in spite of the clamoring to a middle ground


a) This is how it's going to be for DA2. Nothing is set "for the DA series" and we will make decisions from project to project based on what we think that project needs. If someone takes our design decisions as some kind of manifesto for RPG's in general they're just possibly reading a bit too much into it.

B) Nobody has played DA2 yet. So we'll take feedback at this point with a giant grain of salt.

c) Some people just aren't going to like what we've done-- and, not surprisingly, you'll find a lot of them here on this forum, full of people who really liked DAO and everything about it. Should we ever make a DA3 and make other changes, no doubt there will be yet another group of fans clamoring about those, as well. This is not to say any of the concerns are irrelevent-- people will like what they like, from big reasons to the incredibly petty-- but if anyone is under the impression that we'll accept their personal preferences as dogma, or that we'll accept pronouncements made on features out of context with the rest of the game... sorry, but that's not going to happen.

Express your concerns, by all means, and discuss the idea with each other (politely, please) but I think we feel good enough about what we're doing to see how it plays in the actual game and see how it's received by the public at large.


I would have expected the major out cry after you did it in ME2, (since Maria and like 2 other people are the only ones who get off on the "UNIQUE COMPANONS" !!!111!), would have been enough to disuade you folks from making the same terrible design decision in regards to companion armor again. Yet amazingly you did it anyway.

#1008
CoS Sarah Jinstar

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Morroian wrote...

CoS Sarah Jinstar wrote...

AlanC9 wrote...

I see. But do we know that Aveline's street clothes actually have the stats that armor has?  I haven't seen any such information.


Does it matter? regular pants/shirts should not have the same defensive properties of full **** plate mail.


Of course it shouldn't but who says it has?


The track record in regards to design decisions with this game, hell it wouldn't suprise me if it ended up being the case.

#1009
upsettingshorts

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Maybe they keep their own council - you know, the thing that made them what they are today - as opposed to taking the advice of drooling fanboys and frothing-at-the-mouth critics.

Talking about poor saliva control is an awesome way to insult people, come to think of it.

Modifié par Upsettingshorts, 14 décembre 2010 - 10:24 .


#1010
In Exile

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Upsettingshorts wrote...

Maybe they keep their own council - you know, the thing that made them what they are today - as opposed to taking the advice of drooling fanboys and frothing-at-the-mouth critics.

Talking about poor saliva control is an awesome way to insult people, come to think of it.


Your saliva control deviates at least one standard deviation from the mean. In the unfortunate direction! Oh, oh! Burn!

#1011
Ryzaki

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Really Sarah at this point you should just let it go. There's a very low chance you'll like the game, just wait until it comes out watch some youtube vids and if you still hate it just ignore it. It's what I plan to do.

#1012
Guest_Puddi III_*

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David Gaider wrote...

filaminstrel wrote...
Um, of course it matters. If her street clothes don't actually have the stats that armor has, that complaint you just made is irrelevant to DA2.


Umm... they don't?

Is there any particular reason why someone would assume they do?


I suppose because there are other games which do do it that way, with people wearing outfits with apparent defensive capabilities disparate from their actual defensive capabilities.

Hm... something feels inherently wrong about saying "do do" like that.

#1013
AlanC9

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CoS Sarah Jinstar wrote...

AlanC9 wrote...

Brockololly wrote...

AlanC9 wrote...
 It's not going to happen in DA2, where characters without visible heavy armor won't have any heavy armor to equip.


Isn't this the point of contention with Aveline before she gets her armor? That she's a sword and shield warrior and presumably tank, yet wearing street clothes?


I see. But do we know that Aveline's street clothes actually have the stats that armor has?  I haven't seen any such information.


Does it matter? regular pants/shirts should not have the same defensive properties of full **** plate mail. The hell is wrong with you people.


Sarah, dear, at lest read posts before responding to them. The question is whether there actually are any suits of regular clothes that have the stats of plate mail in the game.

Seriously, what exactly did you think I was talking about?

Modifié par AlanC9, 14 décembre 2010 - 10:33 .


#1014
Piecake

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I think Aveline's street clothes could make a lot of sense storywise (and hopefully does). I mean, if you are fleeing from Lothering and are essentially refugees are you going to be rocking full plate mail? When I think of a refugee fleeing from an enemy attack I think of people who only have have the clothes on their back (and maybe another few essential items), not people in armour. Personally, I'd find that more immersion killing.

#1015
DMC12

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Upsettingshorts wrote...

Maybe they keep their own council - you know, the thing that made them what they are today - as opposed to taking the advice of drooling fanboys and frothing-at-the-mouth critics.

Talking about poor saliva control is an awesome way to insult people, come to think of it.


I misread that as another... substance, and almost took offense based on personal experience. :whistle:

#1016
nightcobra

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CoS Sarah Jinstar wrote...

David Gaider wrote...

crimzontearz wrote...
I kinda wonder just how much of this feedback the devs are listening to.....or if they made up their mind altogether for the DA series and it's going to be fixed outfits from now on in spite of the clamoring to a middle ground


a) This is how it's going to be for DA2. Nothing is set "for the DA series" and we will make decisions from project to project based on what we think that project needs. If someone takes our design decisions as some kind of manifesto for RPG's in general they're just possibly reading a bit too much into it.

B) Nobody has played DA2 yet. So we'll take feedback at this point with a giant grain of salt.

c) Some people just aren't going to like what we've done-- and, not surprisingly, you'll find a lot of them here on this forum, full of people who really liked DAO and everything about it. Should we ever make a DA3 and make other changes, no doubt there will be yet another group of fans clamoring about those, as well. This is not to say any of the concerns are irrelevent-- people will like what they like, from big reasons to the incredibly petty-- but if anyone is under the impression that we'll accept their personal preferences as dogma, or that we'll accept pronouncements made on features out of context with the rest of the game... sorry, but that's not going to happen.

Express your concerns, by all means, and discuss the idea with each other (politely, please) but I think we feel good enough about what we're doing to see how it plays in the actual game and see how it's received by the public at large.


I would have expected the major out cry after you did it in ME2, (since Maria and like 2 other people are the only ones who get off on the "UNIQUE COMPANONS" !!!111!), would have been enough to disuade you folks from making the same terrible design decision in regards to companion armor again. Yet amazingly you did it anyway.


haven't you already made your point known to the developers that you're not liking the game's direction?
nothing you say right now is going to change DA2 drastically in your favor so why keep harping on it?
anyway i'm all for criticism as long as it is constructive and not derogatory, if you make posts with that intention in mind maybe a developer might actually give it some thought on future games of the series instead of dismissing the condescension riddled posts you usually churn out.

#1017
In Exile

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Piecake wrote...

I think Aveline's street clothes could make a lot of sense storywise (and hopefully does). I mean, if you are fleeing from Lothering and are essentially refugees are you going to be rocking full plate mail? When I think of a refugee fleeing from an enemy attack I think of people who only have have the clothes on their back (and maybe another few essential items), not people in armour. Personally, I'd find that more immersion killing.


If there's anything we learned in these discussions, it's that characters should keep several sets of armour handy and should have several stores where armour is freely sold.

#1018
David Gaider

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CoS Sarah Jinstar wrote...
I would have expected the major out cry after you did it in ME2, (since Maria and like 2 other people are the only ones who get off on the "UNIQUE COMPANONS" !!!111!), would have been enough to disuade you folks from making the same terrible design decision in regards to companion armor again. Yet amazingly you did it anyway.


You mean we don't make all our decisions based on how loud and nasty people can get on the forums?

Yes. It's amazing, I know.

CoS Sarah Jinstar wrote...
since Maria and like 2 other people are the only ones who get off on the "UNIQUE COMPANONS" !!!111!


Incidentally, regarding this statement:

a) Simply because the people who support something or, at the very least, don't find it bothers them in the slightest don't rush to every thread and match the level of venom spewed by those against it does not make the venom-spewers the center of the universe.

B) Even if it was just "Maria and like 2 other people" that doesn't make them wrong. Possibly nobody cares what you think.

Modifié par David Gaider, 14 décembre 2010 - 10:42 .


#1019
Sylvius the Mad

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David Gaider wrote...

filaminstrel wrote...

Um, of course it matters. If her street clothes don't actually have the stats that armor has, that complaint you just made is irrelevant to DA2.

Umm... they don't?

Is there any particular reason why someone would assume they do?

Actually, yes there is.

We've been told that the companion outfits are fixed in their appearance, but we'll still be able to make statistical adjustments just like in DAO, though in DA2 it is done through the addition of upgrades.

However, in DAO we could take Leliana and put her in Massive Armour, thus giving her a terrific armour rating and making her a useful tank.

If that function hasn't changed in DA2, then we can upgrade Isabela's outfit to give her protection equivalent to Massive Armour, even though it will still look like she's wearing her pirate outfit.

#1020
Piecake

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In Exile wrote...

Piecake wrote...

I think Aveline's street clothes could make a lot of sense storywise (and hopefully does). I mean, if you are fleeing from Lothering and are essentially refugees are you going to be rocking full plate mail? When I think of a refugee fleeing from an enemy attack I think of people who only have have the clothes on their back (and maybe another few essential items), not people in armour. Personally, I'd find that more immersion killing.


If there's anything we learned in these discussions, it's that characters should keep several sets of armour handy and should have several stores where armour is freely sold.


The solution seems clear.  In the next DA game we should need to buy a fleet of pack mules that follow our companions around if we want to carry more gear than physically possible.  All for the sake of realism

#1021
upsettingshorts

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Well Sylvius what I'd expect is a relative improvement in the sense that you can upgrade Pirate Clothes to be SUPER PIRATE CLOTHES and while they'll be better armor as far as Isabela the rogue is concerned, you probably aren't going to be able to make her a "proper" tank.

This is based on the goal of making the classes more distinct (how distinct is a rogue from a warrior if the former can do the primary function of the latter?) and the mostly fixed - in terms of appearance and therefore materiel - outfits.

We can discuss the merits of that goal all day.  But given that objective, having the armor work in such a fashion is consistent with those goals.  That being said, I am just making an educated guess.

Modifié par Upsettingshorts, 14 décembre 2010 - 10:48 .


#1022
Guest_Puddi III_*

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Sylvius the Mad wrote...

Actually, yes there is.

We've been told that the companion outfits are fixed in their appearance, but we'll still be able to make statistical adjustments just like in DAO, though in DA2 it is done through the addition of upgrades.

However, in DAO we could take Leliana and put her in Massive Armour, thus giving her a terrific armour rating and making her a useful tank.

If that function hasn't changed in DA2, then we can upgrade Isabela's outfit to give her protection equivalent to Massive Armour, even though it will still look like she's wearing her pirate outfit.


I would think the upgrades would be like the difference between plain leather armor and the Felon's Coat leather armor, not between leather armor and plate mail.

Hm, I have a habit in this thread of just repeating what the person before me said...

Modifié par filaminstrel, 14 décembre 2010 - 10:49 .


#1023
tonnactus

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Upsettingshorts wrote...

This is based on the goal of making the classes more distinct (how distinct is a rogue from a warrior if the former can do the primary function of the latter?)


The rogue is not able to hold threat as effective as a warrior can...
Tanking not only means to survive in the thick of a battle but also to hold the enemys attention.
The classes are dinstinct enough.

Modifié par tonnactus, 14 décembre 2010 - 10:51 .


#1024
upsettingshorts

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tonnactus wrote...

The rogue is not able to hold threat as effective as a warrior can...
Tanking not only means to survive in the thick of a battle but also to hold the enemys attention.


I'm well aware of that. Was simply responding to Sylvius' specific example.

tonnactus wrote...

The classes are dinstinct enough.


Bioware apparently disagrees as one of their stated goals is to make them more distinct.

Modifié par Upsettingshorts, 14 décembre 2010 - 10:55 .


#1025
Sylvius the Mad

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Upsettingshorts wrote...

Well Sylvius what I'd expect is a relative improvement in the sense that you can upgrade Pirate Clothes to be SUPER PIRATE CLOTHES and while they'll be better armor as far as Isabela the rogue is concerned, you probably aren't going to be able to make her a "proper" tank.

This is based on the goal of making the classes more distinct (how distinct is a rogue from a warrior if the former can do the primary function of the latter?) and the mostly fixed - in terms of appearance and therefore materiel - outfits.

We can discuss the merits of that goal all day.  But given that objective, having the armor work in such a fashion is consistent with those goals.  That being said, I am just making an educated guess.

But that would be a difference from the statistical options available in DAO, and we've been told we're not losing those.

Also, since armour in DA2 has only strength requirements - not class requirements - that Rogue Hawke can wear massive armour already breaks this aspect of making the classes distinct.