In Exile wrote...
I think that should be the case. All NPCs are not equal, and I think the DA:O statistical upgrade system really allows too much lattitude in what ought to be fixed traits.
DAO classes did have fixed traits. Warriors got a larger bonus to Attack and Damage each level than Rogues did, for example. And there was greater synergy between their talents and the high strength required to wear massive armour.
Unless DA2 adds stat requirements for upgrades or runes, this restriction would actually go away with static companion outfits.
Maria Caliban wrote...
Sorry.
I still don't really know who she is, so we're good.
What difficulty to you plan to play on?
Whichever offers the most level playing field. Usually that's the lowest level that includes friendly fire, but I have a sneaking suspicion that enemies in DA2 won't have to worry about melee friendly fire, so then friendly fire would break the level playing field.
I played DAO exclusively on Hard.
Modifié par Sylvius the Mad, 15 décembre 2010 - 06:44 .