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Companion Outfits


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#1101
Sylvius the Mad

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In Exile wrote...

Qunari had horns for a while. We thought they were lizard people back in the day.

Though we thought they were lizard people not because they had horns, but because they had tails.

The tails appear to have gone way.

And we called them Themor.

#1102
tmp7704

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Sylvius the Mad wrote...

remember what our source was:

Mike Laidlaw said in a podcast...

Isabela in platemail would look rather strange.  Knowing her, she’d probably still look pretty sexy.  But what it gives us is I think a really good opportunity to say, “Ok, we want these characters to stand out.  We want them to be recognizable.”  But we don’t want to sacrifice the elements that people who want to customize their party and I think that’s the vast majority of our players really enjoyed that.  And again, “How do I build up my tactics?"  “How do I build up my abilities?"  “How do I support that with gear?”  Again, that’s part of the experience.

I don't see any suggestion that our level of statistical control over the characters is going to change.

Why would he want to suggest something negative about the new game when he doesn't have to?

At least as far as the companions are concerned, since there's a change from combination of 4 gear pieces -- helmet, chest, gloves, boots ... to a single item, if nothing else you're going to experience much more limited ability to mix-and-match pieces with different bonuses on them. Since a single outfit is bound to have also a single set of bonuses on it.

#1103
upsettingshorts

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tmp7704 wrote...

At least as far as the companions are concerned, since there's a change from combination of 4 gear pieces -- helmet, chest, gloves, boots ... to a single item, if nothing else you're going to experience much more limited ability to mix-and-match pieces with different bonuses on them. Since a single outfit is bound to have also a single set of bonuses on it.


Unless you know each outfit has four rune or upgrade slots or something.  Which is entirely possible.

#1104
tmp7704

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Upsettingshorts wrote...

Unless you know each outfit has four rune or upgrade slots or something.  Which is entirely possible.

Considering the chest piece in the four item set also could have up to three of these, there's still net loss. The dev diary also suggests rune slots would be something that'd appear in the later "versions" of companion outfits, so i don't expect them to come in numbers much greater than in DAO. And when you consider in DAO you could have up to 3 different bonuses on item, that'd need to be lots of rune slots to match it.

#1105
upsettingshorts

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Again, that's assuming the system works the same. Maybe individual upgrades and runes are more powerful? Who knows.

*shrug*

Modifié par Upsettingshorts, 15 décembre 2010 - 04:17 .


#1106
Maria Caliban

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Now that I've read from page 39 to this one, I'm rather glad I missed it.

Stoomkal wrote...

I thought that Qunari and their horns came out of a focus group long after DA:O had been completed.

To think that they did have horns in the original is strange, as it was never mentioned and surprised the heck out of people when it was released.


The Qunari had horns in their initial concept and in the 'alpha' of the game. People don't remember it because a large number of posters only appeared right before the game shipped. The number of people who were actually on the Dragon Age forum 7 years ago and remember the original Qunari are few and far between.

#1107
tmp7704

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I think if they changed the runes to be more powerful you'd definitely hear about it in the podcast. They may not want to draw the attention to drawbacks, but the positives get the spotlight and quite naturally so.

#1108
Piecake

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tmp7704 wrote...

I think if they changed the runes to be more powerful you'd definitely hear about it in the podcast. They may not want to draw the attention to drawbacks, but the positives get the spotlight and quite naturally so.


Or they couldstill be tweaking and balancing outfit runes, Hawkes armour, and weapon runes, and dont want to say anything yet since its not definite yet. 

Who knows, we will just have to wait and see.  Personally, I think runes will be more powerful and usefull since it doesnt make a whole lot of sense to me why they wouldnt with their new role and promenence. 

#1109
Maria Caliban

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In Awakening, the Paragon Barrier Rune gave you +7 to armor.

In DA light armor ranged from 3 to 10.98 armor while heavy armor ranged from 6.25 to 21.88

Assuming that Isabela's armor is equivalent to light armor while Aveline's is equivalent to at least heavy armor, you'll need one or two of the best armor runes to boost Isabela's armor to Aveline's equivalent. If you otherwise pump dex for Isabela to up her defense, I think you could make her into a tank.

Also, may mages have spells that help boost their companion's resistances, defense, or armor.

#1110
Estelindis

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Not to put too fine a point on it, the clamouring against the way companion outfits were implemented in ME2 was largely due to the impracticality of many of them in a vacuum or in toxic (or otherwise hazardous) environments. I really don't see spacewalking as presenting much of a concern in DA2. Just saying.



Personally, I think I prefer the DA2 approach, if only because the light armours in DA:O all looked so alike that it was difficult to differentiate between most characters wearing them if one was in any way zoomed out. But that's just my two eurocents.

#1111
In Exile

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Sylvius the Mad wrote...
Though we thought they were lizard people not because they had horns, but because they had tails.

The tails appear to have gone way.

And we called them Themor.


You're completely right. I just had the information jumbled in my head. Also, yes, the myserious other race. Almost as good as the dragon age setting.

#1112
Sylvius the Mad

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Maria Caliban wrote...

In Awakening, the Paragon Barrier Rune gave you +7 to armor.

In DA light armor ranged from 3 to 10.98 armor while heavy armor ranged from 6.25 to 21.88

Assuming that Isabela's armor is equivalent to light armor while Aveline's is equivalent to at least heavy armor, you'll need one or two of the best armor runes to boost Isabela's armor to Aveline's equivalent.

Though presumably Aveline could also equip 3 of those same runes, thus still vastly outperforming Isabela.

/has no idea who Aveline is, and doesn't want to.

Modifié par Sylvius the Mad, 15 décembre 2010 - 05:31 .


#1113
In Exile

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Sylvius the Mad wrote...
Though presumably Aveline could also equip 3 of those same runes, thus still vastly outperforming Isabela.

/has no idea who Aveline is, and doesn't want to.


I think that should be the case. All NPCs are not equal, and I think the DA:O statistical upgrade system really allows too much lattitude in what ought to be fixed traits.

#1114
Maria Caliban

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Sylvius the Mad wrote...

Maria Caliban wrote...

In Awakening, the Paragon Barrier Rune gave you +7 to armor.

In DA light armor ranged from 3 to 10.98 armor while heavy armor ranged from 6.25 to 21.88

Assuming that Isabela's armor is equivalent to light armor while Aveline's is equivalent to at least heavy armor, you'll need one or two of the best armor runes to boost Isabela's armor to Aveline's equivalent.

Though presumably Aveline could also equip 3 of those same runes, thus still vastly outperforming Isabela.

/has no idea who Aveline is, and doesn't want to.


Sorry.

While a rogue might have difficulty when it comes to absorbing damage, I wouldn't be surprised if they had an edge when it came to avoiding damage altogether. I recall that a high defense warrior in DA:O both did decent damage and was very, very hard to hit.

What difficulty to you plan to play on?

My point was though Isabela might not be the *best* tank, with a little work she could still function as a tank. Then again, I play on normal.

#1115
Sylvius the Mad

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In Exile wrote...

I think that should be the case. All NPCs are not equal, and I think the DA:O statistical upgrade system really allows too much lattitude in what ought to be fixed traits.

DAO classes did have fixed traits.  Warriors got a larger bonus to Attack and Damage each level than Rogues did, for example.  And there was greater synergy between their talents and the high strength required to wear massive armour.

Unless DA2 adds stat requirements for upgrades or runes, this restriction would actually go away with static companion outfits.

Maria Caliban wrote...

Sorry.

I still don't really know who she is, so we're good.

What difficulty to you plan to play on?

Whichever offers the most level playing field.  Usually that's the lowest level that includes friendly fire, but I have a sneaking suspicion that enemies in DA2 won't have to worry about melee friendly fire, so then friendly fire would break the level playing field.

I played DAO exclusively on Hard.

Modifié par Sylvius the Mad, 15 décembre 2010 - 06:44 .


#1116
Maria Caliban

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What I would like is the basic difficulties in the game and then a .ini file a user could alter to create custom difficulties. I wouldn't mind FF on Normal difficulty.

#1117
Sylvius the Mad

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I would also like that, but developers these days seem to think they can't offer any option without supporting it, and support is expensive, so we get fewer options.

#1118
AlanC9

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Sylvius the Mad wrote...

I'll agree their remarks were ambiguous, but my interpretation is the most reasonable starting point.  After all, remember what our source was:

Mike Laidlaw said in a podcast...

Isabela in platemail would look rather strange.  Knowing her, she’d probably still look pretty sexy.  But what it gives us is I think a really good opportunity to say, “Ok, we want these characters to stand out.  We want them to be recognizable.”  But we don’t want to sacrifice the elements that people who want to customize their party and I think that’s the vast majority of our players really enjoyed that.  And again, “How do I build up my tactics?"  “How do I build up my abilities?"  “How do I support that with gear?”  Again, that’s part of the experience.

I don't see any suggestion that our level of statistical control over the characters is going to change.


True, but that followed

So our goal with everyone who joins your party in Dragon Age 2 is to give them a look and a character and a progression that all kinda hang together like one complete unit.


Itals mine. So I took the bit you quoted to mean was that there is a clear role for each NPC, but that we have control within that vision of the character's... style? But that's probably because I already knew that the design was about enforcing class styles more strictly -- I think that was made clear in Peter Thomas' gameplay thread.

#1119
AlanC9

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Stoomkal wrote...

Were there pre-DAO concept art that had Qunari with horns? I only ever remember it from about six months ago.


Didn't Mary Kirby say that there were several different concepts kicking around, with the version picked for DAO being the one that offended the fewest people when they polled it?

#1120
Aermas

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Left for a day or so & it jumped ten pages! I breezed through it so I may be a little behind, but we're talking about unique styles, statistical advancement, & "awkwardness of Isabela in plate" right?



So I'll shoot, unique outfits make the characters distinctive but they then loose their familiarity with others. Normal people do not wear "nipple belts" or walk around without pants. This extreme wardrobe change distances the character enough to make them foreign to everyone, whilst a less extreme outfit will allow them to look more like normal people. If Isabela is such an assassin/thief that wants to sneak around why is she dressed in white, & dress in a revealing outfit? An outfit can be unique without looking alien. Like Bethany's first outfit with the bit of chainmail. That is a great suedo-normal look, Aveline's heavy armor is suitable as long as she doesn't go into areas that are unfamiliar to armored personnel. You wear different clothes to different activities. You wear hiking boots & durable clothes to camp in, you wear formal attire to important events, & wear armor in battle! I find it odd that Shepard wore full combat gear into a danceclub, he should have been thrown out on his [butt].



Has anyone given a good excuse to why you need high strength to wear armor?

#1121
Maria Caliban

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Aermas wrote...

Has anyone given a good excuse to why you need high strength to wear armor?


The same reason it gives fatigue penalties, because it's heavy.

Before you tell me how you can do jumping jacks in armor, the rules of the game are not there to be realistic. They are there because there's an attribute system and putting points into an attribute must benefit the character in some way. For DA, increasing your strength gives you access to better armor.

Modifié par Maria Caliban, 15 décembre 2010 - 09:44 .


#1122
Matchy Pointy

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Aermas wrote...

Left for a day or so & it jumped ten pages! I breezed through it so I may be a little behind, but we're talking about unique styles, statistical advancement, & "awkwardness of Isabela in plate" right?

So I'll shoot, unique outfits make the characters distinctive but they then loose their familiarity with others. Normal people do not wear "nipple belts" or walk around without pants. This extreme wardrobe change distances the character enough to make them foreign to everyone, whilst a less extreme outfit will allow them to look more like normal people. If Isabela is such an assassin/thief that wants to sneak around why is she dressed in white, & dress in a revealing outfit? An outfit can be unique without looking alien. Like Bethany's first outfit with the bit of chainmail. That is a great suedo-normal look, Aveline's heavy armor is suitable as long as she doesn't go into areas that are unfamiliar to armored personnel. You wear different clothes to different activities. You wear hiking boots & durable clothes to camp in, you wear formal attire to important events, & wear armor in battle! I find it odd that Shepard wore full combat gear into a danceclub, he should have been thrown out on his [butt].

Has anyone given a good excuse to why you need high strength to wear armor?


Plenty of people walk about without pants, just as kanyone who uses dresses/skirts. And the tunic or toga waring people of greece and Rome for that matter.

#1123
Ziggeh

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Aermas wrote...
If Isabela is such an assassin/thief that wants to sneak around why is she dressed in white, & dress in a revealing outfit?

What if she was a flirty pirate who wanted to be noticed?

#1124
nightcobra

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ziggehunderslash wrote...

Aermas wrote...
If Isabela is such an assassin/thief that wants to sneak around why is she dressed in white, & dress in a revealing outfit?

What if she was a flirty pirate who wanted to be noticed?


that's too obvious....so obvious it just might be true^_^

#1125
SirOccam

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I've never heard Isabela described as "an assassin/thief that wants to sneak around."