Companion Outfits
#1251
Posté 17 décembre 2010 - 03:59
#1252
Posté 17 décembre 2010 - 04:01
Maria Caliban wrote...
Ryzaki wrote...
There any decent WRPGs that try to stay realistic? No bikini armor or ninja flips?
Alpha Protocol, Deus Ex, Fallout: NV on hardcore.
Ah yeah I was thinking about trying out AP and DE.
#1253
Posté 17 décembre 2010 - 04:01
leonia42 wrote...
I thought DA:O was fairly realistic, overall. Minus the magic of course.
A great example of how subjective suspension of disbelief is: I found the very slow weapons animations - aside from rogue backstabbing - more unbelievable than the magic.
Modifié par Upsettingshorts, 17 décembre 2010 - 04:02 .
#1254
Posté 17 décembre 2010 - 04:05
leonia42 wrote...
I thought DA:O was fairly realistic, overall. Minus the magic of course.
A word to the wise, never try and drink a poultice.
#1255
Posté 17 décembre 2010 - 04:07
Liana Nighthawk wrote...
leonia42 wrote...
I thought DA:O was fairly realistic, overall. Minus the magic of course.
A word to the wise, never try and drink a poultice.
Oh god I remember staring at the screen.
"Did...did I just drink a poultice?"
#1256
Posté 17 décembre 2010 - 04:07
Ryzaki wrote...
Resurrecting shepard was not only unneeded but bloody retarded.
I wasn't inherently opposed to it. There's excellent science fiction that deals with issues of self when the body is mutable. Eclipse is a sci-fi game where people can make copies of their mind and download them to various 'morphs.' It tackles questions like 'What makes you 'you' when someone can hack into your mind and alter your personality or memories? Or when you can change bodies on a daily basis if you have enough money?'
But they did nothing with it. It would be akin to Dragon Age making you a Grey Warden at the beginning and then having you fight a qunari invasion for the main plot.
#1257
Posté 17 décembre 2010 - 04:09
Ahh, Eclipse Phase that is a damn good P&P game. I've had a ton of fun running and playing it.Maria Caliban wrote...
Ryzaki wrote...
Resurrecting shepard was not only unneeded but bloody retarded.
I wasn't inherently opposed to it. There's excellent science fiction that deals with issues of self when the body is mutable. Eclipse is a sci-fi game where people can make copies of their mind and download them to various 'morphs.' It tackles questions like 'What makes you 'you' when someone can hack into your mind and alter your personality or memories? Or when you can change bodies on a daily basis if you have enough money?
#1258
Posté 17 décembre 2010 - 04:14
Maria Caliban wrote...
Ryzaki wrote...
Resurrecting shepard was not only unneeded but bloody retarded.
I wasn't inherently opposed to it. There's excellent science fiction that deals with issues of self when the body is mutable. Eclipse is a sci-fi game where people can make copies of their mind and download them to various 'morphs.' It tackles questions like 'What makes you 'you' when someone can hack into your mind and alter your personality or memories? Or when you can change bodies on a daily basis if you have enough money?'
But they did nothing with it. It would be akin to Dragon Age making you a Grey Warden at the beginning and then having you fight a qunari invasion for the main plot.
Ah true. Shep could've had a nice reflection moment where the player could choose his/her views on death and the after life. Instead we got nothing. Nothing at all. Not even another "am I really not a clone?" moment.
LOL @the analogy. Honestly though they could've achieved the same thing by having Shepard fall into a coma.
#1259
Posté 17 décembre 2010 - 04:16
And then had plastic surgery.Ryzaki wrote...
LOL @the analogy. Honestly though they could've achieved the same thing by having Shepard fall into a coma.
#1260
Posté 17 décembre 2010 - 04:18
ziggehunderslash wrote...
And then had plastic surgery.Ryzaki wrote...
LOL @the analogy. Honestly though they could've achieved the same thing by having Shepard fall into a coma.
*nods* Yup just settled it with some burning to his face and needing facial recognition. Instead we get...what we got.
#1261
Posté 17 décembre 2010 - 04:20
Liana Nighthawk wrote...
leonia42 wrote...
I thought DA:O was fairly realistic, overall. Minus the magic of course.
A word to the wise, never try and drink a poultice.
*nods* Wiser words have never been said before this post.
They could have just named the things health potions :/
But on a serious note, I don't get all the gripes about realism regarding Origins. We even had injuries to worry about (as silly as that system was in execution).
/coneveniently ignoring the ME discussion since this isn't the ME forum and she isn't fond of being spoiled
Modifié par leonia42, 17 décembre 2010 - 04:21 .
#1262
Posté 17 décembre 2010 - 04:21
Well what it was in there for was to allow you to "rebuild" your character, and so they literally had him/her being rebuilt. I thought it was a neat analogy, but as Maria said, they could have done more with it. But I suppose it could be argued Shepard's not a very introspective kind of person. Got's him a galaxy to save.Ryzaki wrote...
*nods* Yup just settled it with some burning to his face and needing facial recognition. Instead we get...what we got.
Modifié par ziggehunderslash, 17 décembre 2010 - 04:22 .
#1263
Posté 17 décembre 2010 - 04:29
Maria Caliban wrote...
But they did nothing with it. It would be akin to Dragon Age making you a Grey Warden at the beginning and then having you fight a qunari invasion for the main plot.
Or making you a Grey Warden, and then make being a Grey Warden irrelevant for 60 hours of game?
#1264
Posté 17 décembre 2010 - 04:30
Ryzaki wrote...
LOL @the analogy. Honestly though they could've achieved the same thing by having Shepard fall into a coma.
ME2 couldn't decide whether this is what actually happened. Some of the dialogue talks about Shepard "being asleep". Unless ME2 has gotten a lot more metaphorical than ME1...
#1265
Posté 17 décembre 2010 - 04:35
I guess he has been asleep for at least some time, between glueing pieces of him together and waking up mid alert, but I'd prefer to think of it as a lack of language to cover his state. It doesn't happen often enough to have an adverb.In Exile wrote...
ME2 couldn't decide whether this is what actually happened. Some of the dialogue talks about Shepard "being asleep". Unless ME2 has gotten a lot more metaphorical than ME1...
#1266
Posté 17 décembre 2010 - 04:43
In Exile wrote...
Maria Caliban wrote...
But they did nothing with it. It would be akin to Dragon Age making you a Grey Warden at the beginning and then having you fight a qunari invasion for the main plot.
Or making you a Grey Warden, and then make being a Grey Warden irrelevant for 60 hours of game?
That you were a Grey Warden was relevant though. Ferelden is threatened with a Blight. It's the job of the Grey Wardens to fight the Blight. That you fight the darkspawn without succumbing to illness and death is a function of you being a Warden. The treaties are available to you because you're a Warden. Loghian sends his men (and Zevren) after you because you're a Warden.
What you said is akin to suggesting that in a RPG about the Civil War, being a Confederate officer is irrelevant.
#1267
Posté 17 décembre 2010 - 04:52
Maria Caliban wrote...
That you were a Grey Warden was relevant though. Ferelden is threatened with a Blight.It's the job of the Grey Wardens to fight the Blight.
They do a lousy job of it.
Grey Warden#1: "It looks like there isn't any sight of the archdemon!"
Duncan: "Let's crowd all the Wardens into the vanguard, where the archdemon definetly isn't and then not tell everyone that if we don't kill the archdemon, the blight never ends!"
Grey Warden #2: "Excellent idea! Let's leave absolutely no back-up unit anywhere, so that if the archdemon appears elsewhere, we absolutely can't react!"
That you fight the darkspawn without succumbing to illness and death is a function of you being a Warden.
And yet shockingly, a dog who fights by biting darkspawn, as well as about 7 other people manage to fight the darkspawn without sucumbing to illness just fine.
Just like the whole "detecting darkspawn" thing, none of the actual abilities of a Grey Warden make any difference at all in the plot of DA:O. Not to mention the shell-game that is the actual plot of DA:O.
The treaties are available to you because you're a Warden.
And seem particularly useless, since they don't actually motivate anyone to help at all. Zathrian already knows about the blight. Ferelden gets toghether in a hurry. At best, the mages and dwarves might have needed them, but you don't bring them up in either case.
If anyone actually even bothered to ask about the treaties I'd grant this point, but you pretty much waltz in and say you're a Warden, and everyone takes you seriously. Orzammar seems to be the only place that actually looks at the things.
Not to mention the whole army thing turns out to be irrelevant at the end of the game. Plot irrelevant too, not just gameplay.
Loghian sends his men (and Zevren) after you because you're a Warden.
Which, as it turns out, is silly, because Loghain has absolutely no way of knowing your alive. But you're right about this one. It's just irrelevant to the whole blight stopping thing.
What you said is akin to suggesting that in a RPG about the Civil War, being a Confederate officer is irrelevant.
DA absolutely fails in making being a Grey Warden matter at all. Not lore wise, but actually plot wise.
#1268
Posté 17 décembre 2010 - 04:57
Just saying. Sorry for being on-topic.
#1269
Posté 17 décembre 2010 - 05:04
#1270
Posté 17 décembre 2010 - 05:06
HolyAvenger wrote...
I think Isabela should get pants. I mean come on, the fanservice is approaching ridiculous levels already.
Just saying. Sorry for being on-topic.
Don't say that, then they'll give her hot-pants like Lara Croft. Though any pants is likely an improvement at this point.
#1271
Posté 17 décembre 2010 - 05:07
Ryllen Laerth Kriel wrote...
Being a Grey warden does give your character respect from the gate guard at Orzammar and it does make Wilhelm's son lower the magic barrier in Honnleath so it does play for some usefulness in the story of the game. I'm not sure the Dalish clan would of even let a non-Dalish elven character into their camp unless they were a warden.
But in all those cases, you just go "Hullo people, I Grey Warden! I offer no proof of my authenticy at all, nor any way for you to verify my identity beyond my word!" You could just go around and tell people you were a Warden and achieve about the same thing, short of recruiting the dwarves.
#1272
Posté 17 décembre 2010 - 05:08
#1273
Posté 17 décembre 2010 - 05:09
ziggehunderslash wrote...
Man, still really working to translate "pants" into american in my head.
...Pants isn't a common American term?
#1274
Posté 17 décembre 2010 - 05:11
It means "underpants" in england. I keep doing "Wait? What? She's going commando.....oh, right" in my head.In Exile wrote...
...Pants isn't a common American term?
#1275
Posté 17 décembre 2010 - 05:11
In Exile wrote...
They do a lousy job of it.
There's a difference between "I dislike the strategies the Grey Wardens are shown to use" and "Being a Grey Warden is not meaningful within the story."
And yet shockingly, a dog who fights by biting darkspawn, as well as about 7 other people manage to fight the darkspawn without sucumbing to illness just fine.
Yes. Just like qunari have horns, but it's not shown, and using lyrium causes addiction, but it's not shown.
The developers have talked about this previously. It's not fun for all your companions to die of the taint and they didn't have the resources to create a quest where all your companions are immunized. If they had been able to pack an infinite amount of manhours into DA:O, it probably would have made it into the game, but they didn't so they decided to ignore it.
Just like the whole "detecting darkspawn" thing, none of the actual abilities of a Grey Warden make any difference at all in the plot of DA:O. Not to mention the shell-game that is the actual plot of DA:O.
DA absolutely fails in making being a Grey Warden matter at all. Not lore wise, but actually plot wise.
Right, if you decide that the Warden's abilities don't matter, that the treaties don't matter, that people accepting you because you're a Warden doesn't matter, that you don't like the Warden's tactics, that the lore about only a Warden being able to finish the off the Archdemon doesn't matter, that Loghain hunting you because you're a Warden doesn't matter...
Basically, if you decide that plot elements don't exist because you don't like the way they were done, then being a Warden is just like Commander Shepard coming back from the dead.





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