Yep, I read it as people not changing being the exception until someone pointed out that he was responding to two questions with opposite results.leonia42 wrote...
Tiax Rules All wrote...
I remember seeing multiple outfits as exception not rule as well.
That's a quote from the fifth episode of the DA 2 podcast and it's been twisted around to mean even the opposite of that before. I'm not sure what to believe on that front.
Companion Outfits
#176
Posté 11 décembre 2010 - 03:42
#177
Guest_Ms. Lovey Dovey_*
Posté 11 décembre 2010 - 03:42
Guest_Ms. Lovey Dovey_*
Upsettingshorts wrote...
Ms. Lovey Dovey wrote...
They have multiple outfits anyway. So I can't really judge off two ugly ones. Hopefully.
Multiple might mean "two." Or 2+ for some characters, one for others. We honestly have no idea.
na-na-na-na-na-na-na-na-na-na-na-na- Not listening.
#178
Posté 11 décembre 2010 - 03:43
Modifié par leonia42, 11 décembre 2010 - 03:43 .
#179
Posté 11 décembre 2010 - 03:43
Maybe changing into pajamas at home is one of the "exceptional" changes they make. We just don't have the info.
#180
Guest_----9-----_*
Posté 11 décembre 2010 - 03:45
Guest_----9-----_*
inclemency wrote...
Could there be a PC vs Console player, as well as male vs female schism in these opinion differences?
Possibly valid, if just from the modding viewpoint, since it's not a possible option on the consoles. I wonder how many console players are even aware that it's possible to mod on the PC (or care)?
Or how many console users **might** have purchased the PC version (or switched) platforms if they knew the toolset and mods were available (advertised)?
It's likely there are more male players on console, at least for shooters, at least from what I experienced on the PS3 and several Call of Duty games.
#181
Posté 11 décembre 2010 - 03:46
@ ---9--- Sorry if I missed some --
Modifié par inclemency, 11 décembre 2010 - 03:48 .
#182
Posté 11 décembre 2010 - 03:47
ziggehunderslash wrote...
Hah, you'll need to be a lot less subtle than that, you sound completely reasonable compared to a number of our regulars.Liable****sman wrote...
I'm sorry, there seem to have been some sort of misunderstanding.
I was being ironic.
Are you also downing shots?
I have to admit you and Leonia41 were being a tad too snarky, so I was trying to bait you a little, maybe.
I would never admit to it, though.
Being a little on-topic though, I really hate that word. "Streamlined". I've heard it said a few times in regards to DA2. I hope it won't become the major marketing gimmick it became with ME2. "We've streamlined x and x and x, so it will be 100% the fun at 50% the difficulty".
I may be rephrasing.
EDIT: I also don't know that reiterating and paraphrasing are two words, and instead choose to use a word like rephrase, apparently.
Modifié par Liablecocksman, 11 décembre 2010 - 03:51 .
#183
Posté 11 décembre 2010 - 03:48
#184
Posté 11 décembre 2010 - 03:48
Dave of Canada wrote...
In Dragon Age: Origins, you're given one body: the "human" body. Darkspawn, Qunari, Elves and Dwarves are all simply resized models. This creates weird body problems like the "gorilla" arms (picture seen here) that many complained about as being a problem, all models are shared amongst groups so you'd see Sten - a man from the north with a very different people - having "human" mannerisms and such.
When you'd equip say... Oghren or Sten with the Splintmail armor - it was simply the body being swapped for the armor. You're essentially putting the head on a new piece of armor that has the same animations as everybody else. This doesn't help much either since armors tend to all be recolors of themselves, making people not stand out in a crowd and everybody looking the same.
With this Dragon Age 2 system, they've created unique armors and body types for each character adding more depth to their personalities and have created individual animations for these characters (or so we've seen). This allows for more personalization to these characters, Isabela's mannerisms can be different than Varric or Bethany. Characters will remain "themselves" at the cost of you not being able to put Varric in a chantry robe or take off Isabela's clothes because you think it's funny.
The real issue at hand is your opinion on it. Do you honestly believe switching the appearence of a character is fully worth having everybody act the same? Look the same?
Fewer companions could have allowed for the best of both worlds IMO.
#185
Posté 11 décembre 2010 - 03:48
inclemency wrote...
Yes I do, Dave. Tired of no pants and cleavage busting shirts on female party members. Decades have we female gamers been looking at party members like that, or playing female main characters like that. DA:O let us dress our females appropriately. Now its regressed back to the old days.
Isabela is like that, Aveline isn't. It doesn't make the norm that every single woman will have no pants and cleavage busting shirts, it's ONE character. It's not "old days" or else you'd have every single woman like that. You have a very sexually proud female showing her assets, just like a lot of them do in real life.
#186
Posté 11 décembre 2010 - 03:49
#187
Posté 11 décembre 2010 - 03:49
This worries me because Isabela's outfit looks like the DA2 belt-bra. To me this means that Bella sits in the camp, just like Jack and Miranda did when I played ME2.
#188
Posté 11 décembre 2010 - 03:50
Ryzaki wrote...
Oh so Bethany is somehow not a character?
Aside from her bust size, I have no problem with Bethany's outfit.
#189
Posté 11 décembre 2010 - 03:51
Liable****sman wrote...
ziggehunderslash wrote...
Hah, you'll need to be a lot less subtle than that, you sound completely reasonable compared to a number of our regulars.Liable****sman wrote...
I'm sorry, there seem to have been some sort of misunderstanding.
I was being ironic.
Are you also downing shots?
I have to admit you and Leonia41 were being a tad too snarky, so I was trying to bait you a little, maybe.
I would never admit to it, though.
Being a little on-topic though, I really hate that word. "Streamlined". I've heard it said a few times in regards to DA2. I hope it won't become the major marketing gimmick it became with ME2. "We've streamlined x and x and x, so it will be 100% the fun at 50% the difficulty".
I may be rephrasing.
I'm never snarky. But I like you. It's good to get some, uh, fresh blood around here. Otherwise we'll just bore each other with our non-snarkiness. I recommend you read my profile sometime as to what things are on my drinking game list. "Streamlined" is definitely on it.
Modifié par leonia42, 11 décembre 2010 - 03:52 .
#190
Guest_----9-----_*
Posté 11 décembre 2010 - 03:51
Guest_----9-----_*
leonia42 wrote...
So.. is it better to have hideous choices or hideous non-choice? They can't design outfits that everyone is going to like, that's just impossible regardless if they are using the DA:O system or the DA 2 system for clothing.
I guess.. I mean, yeah, I see the lack of choice as being bad but then, personally, I like the look of the outfits so far (especially Bethany's outfit with all the different materials and the way she's not wearing one of them generic and boring Circle robes but something more practical minus the cleavage of course).
Is that the crux of it for the most part? People not liking the outfits and wanting to change it?
That's why I think there should be an add-on character in addition to the story companions that you can customize to gender/class/armor, etc. as much as the game allows. It allows for those who agree with characterization/clothing done by BW and yet allows room to develop another character as fully as your main character.
Modifié par ----9-----, 11 décembre 2010 - 03:57 .
#191
Posté 11 décembre 2010 - 03:52
Dave of Canada wrote...
Ryzaki wrote...
Oh so Bethany is somehow not a character?
Aside from her bust size, I have no problem with Bethany's outfit.
Eh. I'm not even going into it lest I hear I'm overreacting.
#192
Posté 11 décembre 2010 - 03:52
Dave of Canada wrote...
Ryzaki wrote...
Oh so Bethany is somehow not a character?
Aside from her bust size, I have no problem with Bethany's outfit.
So that means we cannot mourn our loss of choice? I think not
#193
Posté 11 décembre 2010 - 03:53
inclemency wrote...
So that means we cannot mourn our loss of choice? I think not
Why do people - in general not just here - assume that "I disagree with you" means "You have no right to your position."
#194
Posté 11 décembre 2010 - 03:54
inclemency wrote...
So that means we cannot mourn our loss of choice? I think not
I never said that and that's very different from your previous post of saying that it's back to the "old days".
Modifié par Dave of Canada, 11 décembre 2010 - 03:54 .
#195
Posté 11 décembre 2010 - 03:54
#196
Posté 11 décembre 2010 - 03:54
----9----- wrote...
leonia42 wrote...
So.. is it better to have hideous choices or hideous non-choice? They can't design outfits that everyone is going to like, that's just impossible regardless if they are using the DA:O system or the DA 2 system for clothing.
I guess.. I mean, yeah, I see the lack of choice as being bad but then, personally, I like the look of the outfits so far (especially Bethany's outfit with all the different materials and the way she's not wearing one of them generic and boring Circle robes but something more practical minus the cleavage of course).
Is that the crux of it for the most part? People not liking the outfits and wanting to change it?
That's why I think there should be an add-on character in addition to the story companions that you can customize to gender/class/armor, etc. as much as the game allows. It allows for those who agree with characterization/clothing done by BW and yet allow room to develop another character as fully as your main character.
Could be. If people liked the outfits, then we probably wouldn't be having this conversation. But as I said, that's never going to happen.
Isn't the PC basically the same as the add-on character in your description there? I'm fine with only having the one highly-customisable (minus origin/background) character. It's a neat idea but sounds resource intensive.
Modifié par leonia42, 11 décembre 2010 - 03:55 .
#197
Posté 11 décembre 2010 - 03:54
#198
Posté 11 décembre 2010 - 03:55
Dave of Canada wrote...
Ryzaki wrote...
Oh so Bethany is somehow not a character?
Aside from her bust size, I have no problem with Bethany's outfit.
I like Bethanys Outfit, and have no problem with the bust size... har har laugh at me as being a pig.
Her outfit looks like makeshift armor, thats why i like it, it fits her apostate on the run from darkspawn character.
And breasts, while big are not actually impossibly big like some would like you to believe
#199
Posté 11 décembre 2010 - 03:57
Straw men won't build themselves. Well, at least I'd hope so. Otherwise I need better locks on my doors.Upsettingshorts wrote...
Why do people - in general not just here - assume that "I disagree with you" means "You have no right to your position."
#200
Posté 11 décembre 2010 - 03:58
G'night





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