Aller au contenu

Photo

Companion Outfits


1309 réponses à ce sujet

#201
thedistortedchild

thedistortedchild
  • Members
  • 655 messages
I would definitely support deciding between 3-4 different outfits, as long as they are not just recolors of the same outfit.

#202
Leonia

Leonia
  • Members
  • 9 496 messages

inclemency wrote...

Lol, it's been fun, y'all. It's been an interesting discussion with no tempers lost....not so scary for a DA2 topic :)

G'night :)


Yay, we had a civil discourse without anyone getting hurt! Let's celebrate.. but seriously who took my shot glass?

Modifié par leonia42, 11 décembre 2010 - 04:00 .


#203
ErichHartmann

ErichHartmann
  • Members
  • 4 440 messages
I just want to fight nekkid.

#204
Ryzaki

Ryzaki
  • Members
  • 34 410 messages
Yes naked barbarian Alistair shall be missed :(

#205
TonyTheBossDanza123

TonyTheBossDanza123
  • Members
  • 513 messages

Maria Caliban wrote...

TonyTheBossDanza123 wrote...

Maria Caliban wrote...

What? Kratos is an excellent example of characterization.

Not really, considering he's just generic bald testosterone pumped clown.


He might be a bad character, but that's not the same as bad characterization. Characterization is how you convey character, not the character itself.

You might want to look at Extra Credit: No Redeeming Value, which is basically a 8:29 video about how God of War is an example of how games do characterization right. He describes Kratos as "a monument of characterization through gameplay" and then goes on to explain just how the game explores and expresses Kratos as a character.


I don't want to be rude, but that guys an idiot. I've seen some of his other videos and it's hard enough not to facepalm let alone take him seriously. Only reason to go on Escapist anymore is Yahtzee.

#206
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

thedistortedchild wrote...

I would definitely support deciding between 3-4 different outfits, as long as they are not just recolors of the same outfit.


People seemed to like doing what strikes me as precisely that in Mass Effect 1 and Dragon Age Origins.

Modifié par Upsettingshorts, 11 décembre 2010 - 04:03 .


#207
TonyTheBossDanza123

TonyTheBossDanza123
  • Members
  • 513 messages

Upsettingshorts wrote...

thedistortedchild wrote...

I would definitely support deciding between 3-4 different outfits, as long as they are not just recolors of the same outfit.


People seemed to like doing what strikes me as precisely that in Mass Effect 1 and Dragon Age Origins.


There were easily more tahn 3-4 outfits in both ME1 and DAO, even just by appearances.

#208
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

leonia42 wrote...

Yay, we had a civil discourse without anyone getting hurt! Let's celebrate.. but seriously who took my shot glass?


I have some Campari in my house now, so I might be able to join your drinking game.

#209
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

TonyTheBossDanza123 wrote...
There were easily more tahn 3-4 outfits in both ME1 and DAO, even just by appearances.


There were 3 outfits per race in ME1 that varied by color.  DA:O had more than 3 outfits with no racial variation that varied by color.

But that's why I said "strikes me."  I understand the choices offered in those games were significant to some, to me they were pretty unsatisfying.

Modifié par Upsettingshorts, 11 décembre 2010 - 04:05 .


#210
TonyTheBossDanza123

TonyTheBossDanza123
  • Members
  • 513 messages

Upsettingshorts wrote...

TonyTheBossDanza123 wrote...
There were easily more tahn 3-4 outfits in both ME1 and DAO, even just by appearances.


There were 3 outfits per race in ME1 that varied by color.  DA:O had more than 3 outfits with no racial variation that varied by color.

But that's why I said "to me."  I understand the choices offered in those games were significant to some, to me they were pretty unsatisfying.


And you find the choices in DAO2 more satisfying? Or dare I say, choice?

#211
Guest_----9-----_*

Guest_----9-----_*
  • Guests

leonia42 wrote...

Isn't the PC basically the same as the add-on character in your description there? I'm fine with only having the one highly-customisable (minus origin/background) character. It's a neat idea but sounds resource intensive.


Of course I don't know how easy or difficult to implement. :happy:

But essentially, it's like having the Character Creator to create a fully customized player, as you do for the PC, but then create an additional player that you can chose for your party. Not to initially displace the companion characters at all, but to offer a fully customized alternative, say an option that you have to earn somehow while playing the game, not an automatic add on player.

#212
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages

TonyTheBossDanza123 wrote...

And you find the choices in DAO2 more satisfying? Or dare I say, choice?


That's not the point.  The point is if I found the choices unsatisfying, I don't feel that losing them is that big of a deal. 

#213
upsettingshorts

upsettingshorts
  • Members
  • 13 950 messages
I'll use an example. I hate hate hate the Bethesda-style character creator in Oblivion, Fallout 3, etc - I find it tedious and annoying trying to make a character look the way I want in those games to the point that I wouldn't be against those games having a fixed appearance if it meant they didn't look atrocious.

It's not a perfect comparison, but it might get the idea across.

Modifié par Upsettingshorts, 11 décembre 2010 - 04:10 .


#214
Wicked 702

Wicked 702
  • Members
  • 2 247 messages

Upsettingshorts wrote...

TonyTheBossDanza123 wrote...

And you find the choices in DAO2 more satisfying? Or dare I say, choice?


That's not the point.  The point is if I found the choices unsatisfying, I don't feel that losing them is that big of a deal. 


Damn you wordsmith...:mellow:

Though an interesting description of position.

#215
Apollo Starflare

Apollo Starflare
  • Members
  • 3 096 messages

Tiax Rules All wrote...

Dave of Canada wrote...

Ryzaki wrote...

Oh so Bethany is somehow not a character?


Aside from her bust size, I have no problem with Bethany's outfit.


I like Bethanys Outfit, and have no problem with the bust size... har har laugh at me as being a pig.

Her outfit looks like makeshift armor, thats why i like it, it fits her apostate on the run from darkspawn character.
And breasts, while big are not actually impossibly big like some would like you to believe


Indeed. Plus Bethany's bust size wouldn't matter if the dev team wasn't restricted to giving all women the same size breasts, afterall some women have large breasts and Bethany is hardly dressed to flaunt them last I checked.

Maybe I should check again. :whistle: I kid.

Seriously though, I can't see how DA2 is a regression of the portrayal of women in computer games. They based Aveline off of a male model for starters and it really is only Isabela who is dressed in any way that could be considered 'inappropriate' by the more prudish players, considering her background I consider her outfit very much in keeping with her personality anyway.

#216
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

TonyTheBossDanza123 wrote...

Maria Caliban wrote...

He might be a bad character, but that's not the same as bad characterization. Characterization is how you convey character, not the character itself.

You might want to look at Extra Credit: No Redeeming Value, which is basically a 8:29 video about how God of War is an example of how games do characterization right. He describes Kratos as "a monument of characterization through gameplay" and then goes on to explain just how the game explores and expresses Kratos as a character.

I don't want to be rude, but that guys an idiot. I've seen some of his other videos and it's hard enough not to facepalm let alone take him seriously. Only reason to go on Escapist anymore is Yahtzee.


I wouldn't call that rude as much as terribly unspecific. It might help if you explained what you disagree with.
  • That Kratos is characterized by his actions and movement before he even says anything?
  • That the original God of War ist based on Greek tragedy?
  • That he's shown as delusional and ultimately pitiful?
  • That him destroying a god but being defeated by his own guilt isn't moving?

I mean, yes, I occasionally say 'that sucks,' but when you're trying to have a conversation about important artistic elements, it helps to be a bit more detailed and informative.

Modifié par Maria Caliban, 11 décembre 2010 - 04:13 .


#217
Margaret_TheElf

Margaret_TheElf
  • Members
  • 1 072 messages

Upsettingshorts wrote...

I'll use an example. I hate hate hate the Bethesda-style character creator in Oblivion, Fallout 3, etc - I find it tedious and annoying trying to make a character look the way I want in those games to the point that I wouldn't be against those games having a fixed appearance if it meant they didn't look atrocious.

It's not a perfect comparison, but it might get the idea across.

I thought that the character creator in Fallout 3 was much better than New Vegas, in Vegas I felt that my options were a bit limited, and I always ended up blue or sickly yellow:sick:

Modifié par Margaret_TheElf, 11 décembre 2010 - 04:13 .


#218
Aermas

Aermas
  • Members
  • 2 474 messages

thedistortedchild wrote...

I would definitely support deciding between 3-4 different outfits, as long as they are not just recolors of the same outfit.


This would be acceptable, I posted on one of these outfit threads that Isabela could have 3-4 different pirate outfits ranging from pantsless to tight black leather armor, to a loose linen top & a pirate hat. Customization & personality & realism, it's like having your cake, eating it too, & having some pie on the side.

#219
Apollo Starflare

Apollo Starflare
  • Members
  • 3 096 messages

Aermas wrote...

thedistortedchild wrote...

I would definitely support deciding between 3-4 different outfits, as long as they are not just recolors of the same outfit.


This would be acceptable, I posted on one of these outfit threads that Isabela could have 3-4 different pirate outfits ranging from pantsless to tight black leather armor, to a loose linen top & a pirate hat. Customization & personality & realism, it's like having your cake, eating it too, & having some pie on the side.


There is no way I can argue against this. Ever. Want.

Especially the pirate hat strangely enough.

Edit: But again, for whatever reason it might have behind the scenes it seems that multiple looks of that sort would be resource intensive. :(

Modifié par Apollo Starflare, 11 décembre 2010 - 04:16 .


#220
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
I used one of the presets for faces in Fallout: New Vegas and was thrilled. It was a plain looking woman with too-large eyebrows. It seems that for most character creators, your choice for female faces boils down to conventionally good looking or freakish because the face is malformed.



It's one of the reasons I was happy when I saw Aveline's concept art, though I noticed that her face in game doesn't look like the concept art but instead is conventionally attractive.

#221
tmp7704

tmp7704
  • Members
  • 11 156 messages

Upsettingshorts wrote...

But that's why I said "strikes me."  I understand the choices offered in those games were significant to some, to me they were pretty unsatisfying.

You just never tried to put Wrex in the Phoenix armour.

#222
Leonia

Leonia
  • Members
  • 9 496 messages
If Bioware had unlimited resources and time, sure, I bet we'd be getting a lot more outfits for each companion than we are. Unfortunately, this is the real world and the real world has limitations. I'm ok with the compromise they've came up with for DA 2.

#223
Ryzaki

Ryzaki
  • Members
  • 34 410 messages
/sighs at being called prudish.

Ra forbid I think someone is illequipped for battle.I'm willing to bet asking for Varric to close his shirt wouldn't get me prude remarks. Or asking Carver to hopefully equip some armor.

Modifié par Ryzaki, 11 décembre 2010 - 04:18 .


#224
TonyTheBossDanza123

TonyTheBossDanza123
  • Members
  • 513 messages

Maria Caliban wrote...

TonyTheBossDanza123 wrote...

Maria Caliban wrote...

He might be a bad character, but that's not the same as bad characterization. Characterization is how you convey character, not the character itself.

You might want to look at Extra Credit: No Redeeming Value, which is basically a 8:29 video about how God of War is an example of how games do characterization right. He describes Kratos as "a monument of characterization through gameplay" and then goes on to explain just how the game explores and expresses Kratos as a character.

I don't want to be rude, but that guys an idiot. I've seen some of his other videos and it's hard enough not to facepalm let alone take him seriously. Only reason to go on Escapist anymore is Yahtzee.


I wouldn't call that rude as much as terribly unspecific. It might help if you explained what you disagree with.
  • That Kratos is characterized by his actions and movement before he even says anything?
  • That the original God of War ist based on Greek tragedy?
  • That he's shown as delusional and ultimately pitiful?
  • That him destroying a god but being defeated by his own guilt isn't moving?

I mean, yes, I occasionally say 'that sucks,' but when you're trying to have a conversation about important artistic elements, it helps to be a bit more detailed and informative.

 
I honestly think that's a very detailed over analyzation of Kratos. He's not some deep tragic hero, he's not Odysseus or Hamlet.

#225
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages

Apollo Starflare wrote...

They based Aveline off of a male model for starters...


Where did you get this?