Omega-202 wrote...
As
stated above, I think that Kronner fudged up with the range modifier.
I'm pretty sure that Christina Norman said that it was actually the
only multiplicative bonus, so therefore he only half counted for the
ammo bonus (or double counted the rest, depending on whether you want to
use the range mod in your calc).
My example only left out armor, class and Miranda bonuses which add up to an extra ~45%? Not a huge difference.
I'd say the ammo bonus is always calculated from base weapon damage, regardless of distance modifier. I do not know this for sure (no dev confirmed it), but just by experience, the ammo bonus damage counts for very little.
But in any case, your example is wrong. The 1.35 modifier against armor, that Viper has by default multiplies the overall damage, not just base damage. The +50% upgrade research bonus is not as important and you can't just add them together to get 1.85 modifier.
The Ammo call is separate as well and it is based on base weapon damage. SR get no distance bonus.
It is: (without counting headshots or weak spots bonuses, I am not sure how they work)
(passive bonuses such as class passive, armor and ALL upgrades)*Viper base damage*Viper Defense Modifier + Ammo call
So, adding Inferno Ammo (60%), anti armor modifier (1.35) and upgrade research bonus (1.5) to get 2.45 modifier is simply incorrect.
Modifié par Kronner, 12 décembre 2010 - 06:32 .