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Reaver: A Biotic Assassin (Infiltrator+Reave) New Video Mar 1


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#26
SonofMacPhisto

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JaegerBane wrote...

Praetor Shepard wrote...

JaegerBane wrote...

As for the Reaver build - I've been thinking of trying something like this. I really would love to play a character like the Ghost/Spectre from Starcraft, but unfortunately the infiltrator is as close as you can get and lacks any of the psionic-style abilities that the Ghosts and Spectres have.


:D You could carry the Cain around for the Nuclear Strike, and use Energy Drain to mimic EMP Shot for the Ghosts.

Using Reave could be like the Psionic Lash as an SC2 Spectre.

Unless you mean like Nova or Tosh and their special attacks, but still Dominate and Barrier might do.


True. The ME2 class system is far too restrictive to allow a true 'Ghost' style character but I'm guessing an infiltrator with Reave, ED, Slam and Barrier would be close enough - just have to break out the game files and do a bit modding :P


Oh, that would be cool indeed.  Promise to post a vid or two? Posted Image

#27
Praetor Knight

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ScroguBlitzen wrote...

Wouldn't Overload be more like an EMP Shot than Energy Drain since it actually shuts down equipment?


True, but an infiltrator can only use Energy Drain.

#28
lazorexplosion

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Yep, that's a great way to play an infiltrator.



I prefer to leave tac cloak at 3 to get enough points for 1 in AI hacking. Cloak 3 lasts plenty long enough and AI hacking 1 is excellent.

#29
ScroguBlitzen

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lazorexplosion wrote...

Yep, that's a great way to play an infiltrator.

I prefer to leave tac cloak at 3 to get enough points for 1 in AI hacking. Cloak 3 lasts plenty long enough and AI hacking 1 is excellent.


I would probably just lower Disruptor Ammo to 3 to get the 1 point in AI Hacking.  Super long duration cloak means you can cross a pretty large battlefield at will.  You don't use it often, but when you do it's pretty cool.

#30
Bozorgmehr

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ScroguBlitzen wrote...

lazorexplosion wrote...

Yep, that's a great way to play an infiltrator.

I prefer to leave tac cloak at 3 to get enough points for 1 in AI hacking. Cloak 3 lasts plenty long enough and AI hacking 1 is excellent.


I would probably just lower Disruptor Ammo to 3 to get the 1 point in AI Hacking.  Super long duration cloak means you can cross a pretty large battlefield at will.  You don't use it often, but when you do it's pretty cool.


AI Hacking rank 1 is nice, but it's much more useful and powerful at higher ranks. Rank 1 hacked enemies die very fast and its duration is very short (particularly when used on elites/bosses). Remember, hacked enemies will draw all aggro (nearby enemies) - extra shield will buy extra time and added duration will allow you to non-stop hack powerful enemies. It's hilarious having a Geth Destroyer or Prime scout ahead :)

#31
Miss Yuna of Atlanta

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My build has one point in AI Hacking and mostly uses it to subdue YMIR Mechs, but rather than crowd-control, level one AI Hacking serves as a death sentence for the victim. It's like using Overload on a Pyro once its armor is gone.

#32
ScroguBlitzen

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Miss Yuna of Atlanta wrote...

My build has one point in AI Hacking and mostly uses it to subdue YMIR Mechs, but rather than crowd-control, level one AI Hacking serves as a death sentence for the victim. It's like using Overload on a Pyro once its armor is gone.


True.  It only lasts a few seconds, but during those seconds you strip the defense off the next mech and then hack it when the first dies.

#33
Miss Yuna of Atlanta

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ScroguBlitzen wrote...

Miss Yuna of Atlanta wrote...

My build has one point in AI Hacking and mostly uses it to subdue YMIR Mechs, but rather than crowd-control, level one AI Hacking serves as a death sentence for the victim. It's like using Overload on a Pyro once its armor is gone.


True.  It only lasts a few seconds, but during those seconds you strip the defense off the next mech and then hack it when the first dies.


Bingo. It's really fun, actually. Legion's loyalty mission gets kind of trivial because of it, though.

#34
RiouHotaru

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Hm. I'm curious. When enemies are affected by Reave and do that whole 'float-in-the-air-for-a-moment' routine, do they take extra damage from shots like ragdolled or frozen enemies do?

#35
SirValeq

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Thanks, ScroguBlitzen! Your thread inspired me to try something a bit different than yours, but still similar: a Reave Soldier. I'm having so much fun with this right now! Geared for maximum health, specced for Heavy Reave, I rarely have to take cover as long as there are any organic enemies nearby (Insanity difficulty). I run around with a shotgun, take squadmates with defence stripping powers and just Reave anything that's on health. If there's nothing available, then I use ARush to strip a few enmies and go to town with Reave again.

When I first tried it, I was amazed at the huge survivability this build has. It's also a nice change from an ARush-spamming, cover-hugging, Mattock-loving Soldier.

It think it might get even funnier if I take the Revenant on the Collector Ship (still 1 mission away). Spraying a buch of enemies to remove defenses, and then elbowing them to death while draining their health already sounds great.

#36
Bozorgmehr

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RiouHotaru wrote...

Hm. I'm curious. When enemies are affected by Reave and do that whole 'float-in-the-air-for-a-moment' routine, do they take extra damage from shots like ragdolled or frozen enemies do?


Enemies can be ragdolled by either Pull, Singularity or Slam (lift only); enemies affected by Reave's CC effect do not take extra damage (aiming will be easier though).

#37
ScroguBlitzen

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iLikeBWgames wrote...

Thanks, ScroguBlitzen! Your thread inspired me to try something a bit different than yours, but still similar: a Reave Soldier. I'm having so much fun with this right now! Geared for maximum health, specced for Heavy Reave, I rarely have to take cover as long as there are any organic enemies nearby (Insanity difficulty). I run around with a shotgun, take squadmates with defence stripping powers and just Reave anything that's on health. If there's nothing available, then I use ARush to strip a few enmies and go to town with Reave again.
When I first tried it, I was amazed at the huge survivability this build has. It's also a nice change from an ARush-spamming, cover-hugging, Mattock-loving Soldier.
It think it might get even funnier if I take the Revenant on the Collector Ship (still 1 mission away). Spraying a buch of enemies to remove defenses, and then elbowing them to death while draining their health already sounds great.


I hope you take Shock Trooper.  The extra 40% health will make the soldier unstoppable, and +15% power duration will add to reave incapacitate time and total healing done.  Cryo Ammo on the Revenant would be awesome.  Frozen enemies always taste better.

#38
SirValeq

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ScroguBlitzen wrote...
I hope you take Shock Trooper.  

I did indeed. Cryo ammo is the ammo of choice aswell. :) On the Collector Ship today I even stood face to face with Harby, melting him with the Revenant, as long as there was a defence-stripped Collector nearby to Reave.

#39
lazorexplosion

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ScroguBlitzen wrote...

lazorexplosion wrote...

Yep, that's a great way to play an infiltrator.

I prefer to leave tac cloak at 3 to get enough points for 1 in AI hacking. Cloak 3 lasts plenty long enough and AI hacking 1 is excellent.


I would probably just lower Disruptor Ammo to 3 to get the 1 point in AI Hacking.  Super long duration cloak means you can cross a pretty large battlefield at will.  You don't use it often, but when you do it's pretty cool.

I'd put it down to personal preference, I personally never really noticed cloak running out prematurely, buy as always YMMV.

#40
lazorexplosion

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Bozorgmehr wrote...

ScroguBlitzen wrote...

lazorexplosion wrote...

Yep, that's a great way to play an infiltrator.

I prefer to leave tac cloak at 3 to get enough points for 1 in AI hacking. Cloak 3 lasts plenty long enough and AI hacking 1 is excellent.


I would probably just lower Disruptor Ammo to 3 to get the 1 point in AI Hacking.  Super long duration cloak means you can cross a pretty large battlefield at will.  You don't use it often, but when you do it's pretty cool.


AI Hacking rank 1 is nice, but it's much more useful and powerful at higher ranks. Rank 1 hacked enemies die very fast and its duration is very short (particularly when used on elites/bosses). Remember, hacked enemies will draw all aggro (nearby enemies) - extra shield will buy extra time and added duration will allow you to non-stop hack powerful enemies. It's hilarious having a Geth Destroyer or Prime scout ahead :)


If the hacked synthetic dies very fast that's a good thing, I will never complain about my enemies dying too fast :P

#41
ScroguBlitzen

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Resurrecting with a new video:

Reaver Infiltrator: Haestrom

Modifié par ScroguBlitzen, 02 mars 2011 - 04:22 .


#42
Tony Gunslinger

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Great gameplay, Scrogu. I actually cheered out loud when you went to the left for the Colossus fight :D

I recently resurrected my shottie infiltrator and using your build right now. Going to complete it and run it through again on NG+. So far I'm loving it, the Reave effect is very sexy looking on a femShep infiltrator, and it's so effective I rarely use Cloak.

#43
ScroguBlitzen

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Thanks Tony. Don't know if you noticed that I used your wait for time dilation to stop trick before unloading with the Viper vs Geth Primes and the Collossus. That shreds them fast, and it's only with 40% bonus damage, with Assassination Cloaks 70% it's even better. I still prefer the extra 2 seconds of enhanced cloak though when running a Shotgun/Viper build.

The build I'm using in the video is different than the guide. Basically not getting full Disruptor ammo and instead get level 2 AI Hacking. This is my favorite shotgun infiltrator build for ME2. It doesn't have to respec for anything.

2 Disruptor Ammo
4 Squad Cryo Ammo
4 Enhanced Cloak
2 Incinerate
2 AI Hacking
4 Agent
4 Area Reave

#44
Simbacca

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ScroguBlitzen wrote...

Resurrecting with a new video:

Reaver Infiltrator: Haestrom


Nice job toughing it out with the same build.  If it was me, I would of just respecced into Squad Disruptor, Area Drain, and 3 Hacking.  Of course, that's the easy way out :lol:

#45
ScroguBlitzen

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@Simbacca- 3 AI Hacking would be nice. The build I'm using has 2 points left over which sucks. I use Disruptor 2 on the Tempest for taking down Geth Prime shields, +30% damage vs +40% with Squad Disruptor. Most normal geth shields drop in 2 or 3 headshots so I'm not entirely sure that Squad Disruptor is that much better than Cryo Ammo. Energy Drain is definitely superior to Reave vs synthetics, but I think it's worth noting that Reave still does damage and temporarily incapacitates synthetics. It can help because cryo seems to take too long to fully freeze them anf they will light you up in the meantime.

#46
UKStory135

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You could build a Reave/Viper/Vanguard similiar to this as well. They already have cryo ammo, reave goes perfectly with their build and you could alternate between charging and reaveing.

I think I just found my next playthrough.

#47
Bozorgmehr

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ScroguBlitzen wrote...

Resurrecting with a new video:

Reaver Infiltrator: Haestrom


Great run, but why select Tali's RM? The Reaver part of your Infiltrator is pretty useless against Geth. I kinda expected Shep would be a (part-time) Infildrainer on Haestrom. B)

I'm not a big fan of Disruptor Ammo, but it's cool on a shotgun fighting Geth. It gives a lot more punch. easily knocking them off their feet. I always prefer Cryo Ammo, but Geth and Disruptor Ammo are a nice couple.

Modifié par Bozorgmehr, 03 mars 2011 - 04:22 .


#48
Simbacca

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UKStory135 wrote...

You could build a Reave/Viper/Vanguard similiar to this as well. They already have cryo ammo, reave goes perfectly with their build and you could alternate between charging and reaveing.

I think I just found my next playthrough.


You just described this, one of the oldest Vanguard builds.

Bozorgmehr wrote...

Great run, but why select Tali's RM? The Reaver part of your Infiltrator is pretty useless against Geth. I kinda expected Shep would be a (part-time) Infildrainer on Haestrom. [smilie]../../../images/forum/emoticons/cool.png[/smilie]

I'm not a big fan of Disruptor Ammo, but it's cool on a shotgun fighting Geth. It gives a lot more punch. easily knocking them off their feet. I always prefer Cryo Ammo, but Geth and Disruptor Ammo are a nice
couple.


I made similar remarks just two posts up, and Scrogu explained in his reply.

It may be easier, but he showed how to stick it out with the same build.

Modifié par Simbacca, 03 mars 2011 - 04:31 .


#49
UKStory135

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Simbacca wrote...

UKStory135 wrote...

You could build a Reave/Viper/Vanguard similiar to this as well. They already have cryo ammo, reave goes perfectly with their build and you could alternate between charging and reaveing.

I think I just found my next playthrough.


You just described this, one of the oldest Vanguard builds.

Bozorgmehr wrote...

Great run, but why select Tali's RM? The Reaver part of your Infiltrator is pretty useless against Geth. I kinda expected Shep would be a (part-time) Infildrainer on Haestrom. ../../../images/forum/emoticons/cool.png

I'm not a big fan of Disruptor Ammo, but it's cool on a shotgun fighting Geth. It gives a lot more punch. easily knocking them off their feet. I always prefer Cryo Ammo, but Geth and Disruptor Ammo are a nice
couple.


I made similar remarks just two posts up, and Scrogu explained in his reply.

It may be easier, but he showed how to stick it out with the same build.



I'm going to try that as soon as I get finished with my Engineer.

#50
ryoldschool

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Ok, so how did you get Legion at that part of the game? That was his drone wasn't it? Love the cryo ammo.