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Insanity - Too many weapons?


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#1
HexHammer

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I don't really like the old school FPS aspect having a weapon for all occations, insanity is supposed to be hard, be tactical and not being n00bish. Specially as a soldier myself, it seems kinds of lame being able to carry so many weapons around maxed out with ammo which means it's HEAVY. I liked CounterStrike back in the days only allowing 2 weapons and no more, a rifle/submachine gun and a pistol, so I sorely wish that insanity should be like.

#2
massive_effect

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Some classes have less weapons. The soldier carries the most. I think Adept carries only 3.

#3
Schneidend

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"Tactics" includes using the right weapon to fit the enemy you're fighting and the range at which you fight them.



Versatility is the Soldier's primary strength. You have a tool for every range and every defense.

#4
GnusmasTHX

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Yep. I even use an ammo skill with each weapon. It makes me feel boss.

#5
CroGamer002

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Gee, maybe because ME2 is RPG and Soldier is only class with more then 3 weapons!

#6
Ship.wreck_

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I felt it didn't have enough weapons! The whole point of the soldier class is that it's supposed to be the ultimate weapons expert class that has access to everything, and you can't even get the sub machine gun that some half assed non weapons specialist class can get. And you can't have all the special weapons! What the hell is the point of having guns in a game that a player can't even use? Guns aren't for watching other people shoot! Especially when you're supposed to be the ultimate bad ass AND the captain of the ship! The captain gets to shoot whatever he wants! That's why he's the captain, who the hell is supposed to be telling me, "No captain you're not allowed to touch that gun"???? I hope that what you mean by all this is that on insanity mode you can finally acccess ALL of the guns! Because thats the way it should be in every mode just by choosing the soldier class!

#7
AlexMBrennan

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Why would Shepard pick a SMG? In RL that's basically an assault rifle that fires less powerful pistol rounds? The only reason would be manoeuvrability in close quarters, but I suspect that there'll be carbines in ME future as well. Oh, and he's got a shotgun.

#8
Ship.wreck_

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AlexMBrennan wrote...

Why would Shepard pick a SMG? In RL that's basically an assault rifle that fires less powerful pistol rounds? The only reason would be manoeuvrability in close quarters, but I suspect that there'll be carbines in ME future as well. Oh, and he's got a shotgun.


Well he uses a pistol and thats just a less powerful smg, so why would he pick that when smgs exist? There is no carbine in me yet. Just assault riffles and smgs.

Anyway, he's the captain, AND in my case a soldier, AND i'm playing him NOTHING should be offlimits.

#9
CroGamer002

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^Because it's a game and some stuff are limited?

Also there is no reason why Engineer shouldn't have shotgun and tech armor or Sentinel not having Drone and AI hacking.

Modifié par Mesina2, 11 décembre 2010 - 02:28 .


#10
Ship.wreck_

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Mesina2 wrote...

^Because it's a game and some stuff are limited?

Also there is no reason why Engineer shouldn't have shotgun and tech armor or Sentinel not having Drone and AI hacking.


Yeah games are limited, so I can't go anywhere on the surface of any planet the game just can't possibly be that big. But once you put something in a game, it should be accessible otherwise what's the point?

We're not talking about special abilities of different classes here, were talking about weapons. Secondly, the special ability of the soldier class is supposed to be that it has access to all weapons! That is it's special ability, all I'm asking is that a soldier be a soldier!

And last dude do you think an army engineer isn't allowed to operate a certain gun just because he's an engineer? No, that doesn't make any sense! If you've got a fighter who can't operate any weapon he may or may not need to complete a mission regardless of his "class" the you don't have much of a fighter then do you? Wether it's mass effect or star wars (not that I've played any of those) or the actuall army. Since you bring up the subject of different classes using certain weapons that's another problem.

In ME1 it made perfect sense, everybody on the team had at least basic weapons training for everything, but got special weapons training based on what class they were! Where as in ME2 and engineer somehow magically is physically incapable of picking up a weapon and pulling the trigger on it just because of what name is attached to that weapon. Makes no sense! So now I'm stuck with a team member who is at the moment completely useless because the enemy is out of shotgun range. At least before they could use an AR or sniper, just not be as good at it but stil use it. No matter how much special training that guy has with a shotgun he's useless if he can't basically use a riffle when the enemy is far away. Meanwhile no matter how bad he is with a riffle he'll still be more usefull with it than the shotgun when the enemy is far away, at least he has some small chance of hitting someone with the riffle and really bad aim, vs the shotgun that can't shoot that far PERIOD. Thats regarding other team members.

But bottom line Shepard is the Captain, and nobody gets to tell the captain "No" period. So no matter what class you choose it never makes any sense that you don't get to use any gun onboard the ship that YOU supposedly command. I was in the Navy myself, do you think my captain knew the first thing about firing ANY weapon? He didn't. Do you think that stopped him from firing EVERY weapon just because he can? It didn't. And Shepard is just the captain he's also an elite commando so... sorry, I don't care what anyone else thinks a game should be, the whole "Shepard can't" explanation? Yeah, I'm not buyin it.

#11
Vaenier

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My idea: You can carry 2 weapons and a pistol backup. You are able to bring any 4 powers with you.

Custom classes for all. I hate rigid classes that make no sense...

#12
TexasToast712

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HexHammer wrote...

I don't really like the old school FPS aspect having a weapon for all occations, insanity is supposed to be hard, be tactical and not being n00bish. Specially as a soldier myself, it seems kinds of lame being able to carry so many weapons around maxed out with ammo which means it's HEAVY. I liked CounterStrike back in the days only allowing 2 weapons and no more, a rifle/submachine gun and a pistol, so I sorely wish that insanity should be like.

I agree. The ONLY reason I dont play as the Soldier is because I hate seeing all those weapons on my back. I support being able to choose only 2 weapons for a mission in addition to a heavy weapon. I would love to only take with me a Assault Rifle and Sniper Rifle or just a Assault Rifle and a Pistol.

I play as a Vanguard with Assault Rifle Training because I love the Mattock and I love dashing into people. Posted Image

#13
TexasToast712

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Vaenier wrote...

My idea: You can carry 2 weapons and a pistol backup. You are able to bring any 4 powers with you.
Custom classes for all. I hate rigid classes that make no sense...


I support this.

#14
CroGamer002

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^You just described Call of Duty 4, WaW, MW2 and Black Ops.

Well besides "can carry 2 weapons and a pistol backup".

Seriously why did FPS's left that in Singleplayers?!

#15
CroGamer002

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TexasToast712 wrote...

HexHammer wrote...

I don't really like the old school FPS aspect having a weapon for all occations, insanity is supposed to be hard, be tactical and not being n00bish. Specially as a soldier myself, it seems kinds of lame being able to carry so many weapons around maxed out with ammo which means it's HEAVY. I liked CounterStrike back in the days only allowing 2 weapons and no more, a rifle/submachine gun and a pistol, so I sorely wish that insanity should be like.

I agree. The ONLY reason I dont play as the Soldier is because I hate seeing all those weapons on my back. I support being able to choose only 2 weapons for a mission in addition to a heavy weapon. I would love to only take with me a Assault Rifle and Sniper Rifle or just a Assault Rifle and a Pistol.

I play as a Vanguard with Assault Rifle Training because I love the Mattock and I love dashing into people. Posted Image


Then Soldier class would be pointless.

#16
Ship.wreck_

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Vaenier wrote...

My idea: You can carry 2 weapons and a pistol backup. You are able to bring any 4 powers with you.
Custom classes for all. I hate rigid classes that make no sense...


If these guns were just like the weapons of today, I would totally agree with you. But one of the most noteable features of the ME future guns is that they collapse into themselves reducing their overall size by like 66% what would be the point of that if you couldn't carry more of them?

As for custom classes I agree totally! But as in ME1 every class should have at LEAST basic training for everything. Advanced training for only certain weapons based on how you customize your powers, more powers less advanced trained weapons, and vice versa.

Although given basic training, skill with a given weapon should increase vastly with experience. No matter how advanced training gets it's never as good as actuall experience, thats the problem with training in RL. So in ME a character should have been able to max out weapon skill just by using weapons in the field without unlocking "training points" for that weapon. But that's neither here nor there, I digress as always.

#17
TexasToast712

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Mesina2 wrote...

TexasToast712 wrote...

HexHammer wrote...

I don't really like the old school FPS aspect having a weapon for all occations, insanity is supposed to be hard, be tactical and not being n00bish. Specially as a soldier myself, it seems kinds of lame being able to carry so many weapons around maxed out with ammo which means it's HEAVY. I liked CounterStrike back in the days only allowing 2 weapons and no more, a rifle/submachine gun and a pistol, so I sorely wish that insanity should be like.

I agree. The ONLY reason I dont play as the Soldier is because I hate seeing all those weapons on my back. I support being able to choose only 2 weapons for a mission in addition to a heavy weapon. I would love to only take with me a Assault Rifle and Sniper Rifle or just a Assault Rifle and a Pistol.

I play as a Vanguard with Assault Rifle Training because I love the Mattock and I love dashing into people. Posted Image


Then Soldier class would be pointless.

No it wouldnt. He can use any wepaon but I think you should be able to only take 2 and a pistol for back up. Planning ahead what to take with you can add more strategy to the game.

#18
CroGamer002

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^Well problem.

Game would be very boring if I had only 2 weapons to use plus pistol that you will never use.

I mean Soldier doesn't have any aggressive power like Biotic Charge or Warp.

#19
AntiChri5

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Differen playstyles with different characters is a good thing.

You can't specialise in "everything". That would defeat the purpose entirely.

#20
TexasToast712

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Pfft who needs an agressive power when you have adrenaline rush?



Adrenaline Rush + Revenant + Geth Shield Boost = Everything is a joke



(even on Insanity.)

#21
TexasToast712

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AntiChri5 wrote...

Differen playstyles with different characters is a good thing.
You can't specialise in "everything". That would defeat the purpose entirely.

I hope you dont mind. I stole some of your pics for my signature. If I had a picture of a mini M5 Phalanx pistol my sig would be perfect. Posted Image

#22
Da_Lion_Man

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Try beating the game by only quickscoping with the bolt-action sniper rifle (when you get it of course).

#23
Vaenier

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Mesina2 wrote...

^You just described Call of Duty 4, WaW, MW2 and Black Ops.
Well besides "can carry 2 weapons and a pistol backup".
Seriously why did FPS's left that in Singleplayers?!

Incorrect. Cod allows only 2 weapons. one of those weapons could be a pistol. you dont get 2 plus pistol except for last stand. Also I was basing it off Halo with the addition of a universal backup sidearm. You can use whatever two weapons you want, and can switch out in the field for enemy guns lieing around on the ground if you need to adapt to the situation around you.

carrying 5 weapons on your back all the time is just dumb. its wasted space, limiting your ability to move around the battlefield and get through tight spaces. most times you never use anything but your primary gun. I use assault rifle 75% of the time except for when I use my sniper in certian spots. if i really needed, i could swap out my gun on the battlefield and use a shotgun with my system.

Powers as they are now, just feel boring. Maybe its because i never got to use any of the cool biotic abilities because i wanted to use actual guns and not an smg all the damn time. i use incinerate just as a free attack, doesnt use up ammo. cloak is rarely used because it is just too easy to kill **** on insanity. its just a quick get away for those boss enemies when i need to change cover.

ammo abilities are the worst. just have your squad use their special for entire squad level and you get to put your own points in your more important unused abilities. even if you do use them yourself, you use them once and they sit there for the level.

#24
TexasToast712

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Vaenier wrote...

Mesina2 wrote...

^You just described Call of Duty 4, WaW, MW2 and Black Ops.
Well besides "can carry 2 weapons and a pistol backup".
Seriously why did FPS's left that in Singleplayers?!

Incorrect. Cod allows only 2 weapons. one of those weapons could be a pistol. you dont get 2 plus pistol except for last stand. Also I was basing it off Halo with the addition of a universal backup sidearm. You can use whatever two weapons you want, and can switch out in the field for enemy guns lieing around on the ground if you need to adapt to the situation around you.

carrying 5 weapons on your back all the time is just dumb. its wasted space, limiting your ability to move around the battlefield and get through tight spaces. most times you never use anything but your primary gun. I use assault rifle 75% of the time except for when I use my sniper in certian spots. if i really needed, i could swap out my gun on the battlefield and use a shotgun with my system.

Powers as they are now, just feel boring. Maybe its because i never got to use any of the cool biotic abilities because i wanted to use actual guns and not an smg all the damn time. i use incinerate just as a free attack, doesnt use up ammo. cloak is rarely used because it is just too easy to kill **** on insanity. its just a quick get away for those boss enemies when i need to change cover.

ammo abilities are the worst. just have your squad use their special for entire squad level and you get to put your own points in your more important unused abilities. even if you do use them yourself, you use them once and they sit there for the level.

You need to play more Vanguard if you want a mix of powers and shooting stuff. Biotic SOLDIER for the win.

My Shepard is a biotic that loves his guns. He takes Assault Rifle training for the Mattock and packs the Geth Shotgun for the up close work. He also uses Warp ammo as he uses his biotics to make his guns stronger. Posted Image

#25
lazuli

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Vaenier wrote...
ammo abilities are the worst. just have your squad use their special for entire squad level and you get to put your own points in your more important unused abilities. even if you do use them yourself, you use them once and they sit there for the level.


But then you never reach maximum damage, obtain Inferno Ammo's area of effect, or can provide Cryo Ammo to your entire squad.  I think ammo powers from your squad are most effective in the early game when most builds dictate you spend points in other skills.