Insanity - Too many weapons?
#1
Posté 11 décembre 2010 - 08:50
#2
Posté 11 décembre 2010 - 08:56
#3
Posté 11 décembre 2010 - 09:02
Versatility is the Soldier's primary strength. You have a tool for every range and every defense.
#4
Posté 11 décembre 2010 - 09:08
#5
Posté 11 décembre 2010 - 11:00
#6
Posté 11 décembre 2010 - 11:03
#7
Posté 11 décembre 2010 - 11:57
#8
Posté 11 décembre 2010 - 01:23
AlexMBrennan wrote...
Why would Shepard pick a SMG? In RL that's basically an assault rifle that fires less powerful pistol rounds? The only reason would be manoeuvrability in close quarters, but I suspect that there'll be carbines in ME future as well. Oh, and he's got a shotgun.
Well he uses a pistol and thats just a less powerful smg, so why would he pick that when smgs exist? There is no carbine in me yet. Just assault riffles and smgs.
Anyway, he's the captain, AND in my case a soldier, AND i'm playing him NOTHING should be offlimits.
#9
Posté 11 décembre 2010 - 02:28
Also there is no reason why Engineer shouldn't have shotgun and tech armor or Sentinel not having Drone and AI hacking.
Modifié par Mesina2, 11 décembre 2010 - 02:28 .
#10
Posté 11 décembre 2010 - 03:08
Mesina2 wrote...
^Because it's a game and some stuff are limited?
Also there is no reason why Engineer shouldn't have shotgun and tech armor or Sentinel not having Drone and AI hacking.
Yeah games are limited, so I can't go anywhere on the surface of any planet the game just can't possibly be that big. But once you put something in a game, it should be accessible otherwise what's the point?
We're not talking about special abilities of different classes here, were talking about weapons. Secondly, the special ability of the soldier class is supposed to be that it has access to all weapons! That is it's special ability, all I'm asking is that a soldier be a soldier!
And last dude do you think an army engineer isn't allowed to operate a certain gun just because he's an engineer? No, that doesn't make any sense! If you've got a fighter who can't operate any weapon he may or may not need to complete a mission regardless of his "class" the you don't have much of a fighter then do you? Wether it's mass effect or star wars (not that I've played any of those) or the actuall army. Since you bring up the subject of different classes using certain weapons that's another problem.
In ME1 it made perfect sense, everybody on the team had at least basic weapons training for everything, but got special weapons training based on what class they were! Where as in ME2 and engineer somehow magically is physically incapable of picking up a weapon and pulling the trigger on it just because of what name is attached to that weapon. Makes no sense! So now I'm stuck with a team member who is at the moment completely useless because the enemy is out of shotgun range. At least before they could use an AR or sniper, just not be as good at it but stil use it. No matter how much special training that guy has with a shotgun he's useless if he can't basically use a riffle when the enemy is far away. Meanwhile no matter how bad he is with a riffle he'll still be more usefull with it than the shotgun when the enemy is far away, at least he has some small chance of hitting someone with the riffle and really bad aim, vs the shotgun that can't shoot that far PERIOD. Thats regarding other team members.
But bottom line Shepard is the Captain, and nobody gets to tell the captain "No" period. So no matter what class you choose it never makes any sense that you don't get to use any gun onboard the ship that YOU supposedly command. I was in the Navy myself, do you think my captain knew the first thing about firing ANY weapon? He didn't. Do you think that stopped him from firing EVERY weapon just because he can? It didn't. And Shepard is just the captain he's also an elite commando so... sorry, I don't care what anyone else thinks a game should be, the whole "Shepard can't" explanation? Yeah, I'm not buyin it.
#11
Posté 11 décembre 2010 - 03:23
Custom classes for all. I hate rigid classes that make no sense...
#12
Posté 11 décembre 2010 - 03:30
I agree. The ONLY reason I dont play as the Soldier is because I hate seeing all those weapons on my back. I support being able to choose only 2 weapons for a mission in addition to a heavy weapon. I would love to only take with me a Assault Rifle and Sniper Rifle or just a Assault Rifle and a Pistol.HexHammer wrote...
I don't really like the old school FPS aspect having a weapon for all occations, insanity is supposed to be hard, be tactical and not being n00bish. Specially as a soldier myself, it seems kinds of lame being able to carry so many weapons around maxed out with ammo which means it's HEAVY. I liked CounterStrike back in the days only allowing 2 weapons and no more, a rifle/submachine gun and a pistol, so I sorely wish that insanity should be like.
I play as a Vanguard with Assault Rifle Training because I love the Mattock and I love dashing into people.
#13
Posté 11 décembre 2010 - 03:31
Vaenier wrote...
My idea: You can carry 2 weapons and a pistol backup. You are able to bring any 4 powers with you.
Custom classes for all. I hate rigid classes that make no sense...
I support this.
#14
Posté 11 décembre 2010 - 03:32
Well besides "can carry 2 weapons and a pistol backup".
Seriously why did FPS's left that in Singleplayers?!
#15
Posté 11 décembre 2010 - 03:33
TexasToast712 wrote...
I agree. The ONLY reason I dont play as the Soldier is because I hate seeing all those weapons on my back. I support being able to choose only 2 weapons for a mission in addition to a heavy weapon. I would love to only take with me a Assault Rifle and Sniper Rifle or just a Assault Rifle and a Pistol.HexHammer wrote...
I don't really like the old school FPS aspect having a weapon for all occations, insanity is supposed to be hard, be tactical and not being n00bish. Specially as a soldier myself, it seems kinds of lame being able to carry so many weapons around maxed out with ammo which means it's HEAVY. I liked CounterStrike back in the days only allowing 2 weapons and no more, a rifle/submachine gun and a pistol, so I sorely wish that insanity should be like.
I play as a Vanguard with Assault Rifle Training because I love the Mattock and I love dashing into people.
Then Soldier class would be pointless.
#16
Posté 11 décembre 2010 - 03:36
Vaenier wrote...
My idea: You can carry 2 weapons and a pistol backup. You are able to bring any 4 powers with you.
Custom classes for all. I hate rigid classes that make no sense...
If these guns were just like the weapons of today, I would totally agree with you. But one of the most noteable features of the ME future guns is that they collapse into themselves reducing their overall size by like 66% what would be the point of that if you couldn't carry more of them?
As for custom classes I agree totally! But as in ME1 every class should have at LEAST basic training for everything. Advanced training for only certain weapons based on how you customize your powers, more powers less advanced trained weapons, and vice versa.
Although given basic training, skill with a given weapon should increase vastly with experience. No matter how advanced training gets it's never as good as actuall experience, thats the problem with training in RL. So in ME a character should have been able to max out weapon skill just by using weapons in the field without unlocking "training points" for that weapon. But that's neither here nor there, I digress as always.
#17
Posté 11 décembre 2010 - 03:38
No it wouldnt. He can use any wepaon but I think you should be able to only take 2 and a pistol for back up. Planning ahead what to take with you can add more strategy to the game.Mesina2 wrote...
TexasToast712 wrote...
I agree. The ONLY reason I dont play as the Soldier is because I hate seeing all those weapons on my back. I support being able to choose only 2 weapons for a mission in addition to a heavy weapon. I would love to only take with me a Assault Rifle and Sniper Rifle or just a Assault Rifle and a Pistol.HexHammer wrote...
I don't really like the old school FPS aspect having a weapon for all occations, insanity is supposed to be hard, be tactical and not being n00bish. Specially as a soldier myself, it seems kinds of lame being able to carry so many weapons around maxed out with ammo which means it's HEAVY. I liked CounterStrike back in the days only allowing 2 weapons and no more, a rifle/submachine gun and a pistol, so I sorely wish that insanity should be like.
I play as a Vanguard with Assault Rifle Training because I love the Mattock and I love dashing into people.
Then Soldier class would be pointless.
#18
Posté 11 décembre 2010 - 03:41
Game would be very boring if I had only 2 weapons to use plus pistol that you will never use.
I mean Soldier doesn't have any aggressive power like Biotic Charge or Warp.
#19
Posté 11 décembre 2010 - 03:44
You can't specialise in "everything". That would defeat the purpose entirely.
#20
Posté 11 décembre 2010 - 03:44
Adrenaline Rush + Revenant + Geth Shield Boost = Everything is a joke
(even on Insanity.)
#21
Posté 11 décembre 2010 - 03:46
I hope you dont mind. I stole some of your pics for my signature. If I had a picture of a mini M5 Phalanx pistol my sig would be perfect.AntiChri5 wrote...
Differen playstyles with different characters is a good thing.
You can't specialise in "everything". That would defeat the purpose entirely.
#22
Posté 11 décembre 2010 - 03:47
#23
Posté 11 décembre 2010 - 03:57
Incorrect. Cod allows only 2 weapons. one of those weapons could be a pistol. you dont get 2 plus pistol except for last stand. Also I was basing it off Halo with the addition of a universal backup sidearm. You can use whatever two weapons you want, and can switch out in the field for enemy guns lieing around on the ground if you need to adapt to the situation around you.Mesina2 wrote...
^You just described Call of Duty 4, WaW, MW2 and Black Ops.
Well besides "can carry 2 weapons and a pistol backup".
Seriously why did FPS's left that in Singleplayers?!
carrying 5 weapons on your back all the time is just dumb. its wasted space, limiting your ability to move around the battlefield and get through tight spaces. most times you never use anything but your primary gun. I use assault rifle 75% of the time except for when I use my sniper in certian spots. if i really needed, i could swap out my gun on the battlefield and use a shotgun with my system.
Powers as they are now, just feel boring. Maybe its because i never got to use any of the cool biotic abilities because i wanted to use actual guns and not an smg all the damn time. i use incinerate just as a free attack, doesnt use up ammo. cloak is rarely used because it is just too easy to kill **** on insanity. its just a quick get away for those boss enemies when i need to change cover.
ammo abilities are the worst. just have your squad use their special for entire squad level and you get to put your own points in your more important unused abilities. even if you do use them yourself, you use them once and they sit there for the level.
#24
Posté 11 décembre 2010 - 04:03
You need to play more Vanguard if you want a mix of powers and shooting stuff. Biotic SOLDIER for the win.Vaenier wrote...
Incorrect. Cod allows only 2 weapons. one of those weapons could be a pistol. you dont get 2 plus pistol except for last stand. Also I was basing it off Halo with the addition of a universal backup sidearm. You can use whatever two weapons you want, and can switch out in the field for enemy guns lieing around on the ground if you need to adapt to the situation around you.Mesina2 wrote...
^You just described Call of Duty 4, WaW, MW2 and Black Ops.
Well besides "can carry 2 weapons and a pistol backup".
Seriously why did FPS's left that in Singleplayers?!
carrying 5 weapons on your back all the time is just dumb. its wasted space, limiting your ability to move around the battlefield and get through tight spaces. most times you never use anything but your primary gun. I use assault rifle 75% of the time except for when I use my sniper in certian spots. if i really needed, i could swap out my gun on the battlefield and use a shotgun with my system.
Powers as they are now, just feel boring. Maybe its because i never got to use any of the cool biotic abilities because i wanted to use actual guns and not an smg all the damn time. i use incinerate just as a free attack, doesnt use up ammo. cloak is rarely used because it is just too easy to kill **** on insanity. its just a quick get away for those boss enemies when i need to change cover.
ammo abilities are the worst. just have your squad use their special for entire squad level and you get to put your own points in your more important unused abilities. even if you do use them yourself, you use them once and they sit there for the level.
My Shepard is a biotic that loves his guns. He takes Assault Rifle training for the Mattock and packs the Geth Shotgun for the up close work. He also uses Warp ammo as he uses his biotics to make his guns stronger.
#25
Posté 11 décembre 2010 - 04:04
Vaenier wrote...
ammo abilities are the worst. just have your squad use their special for entire squad level and you get to put your own points in your more important unused abilities. even if you do use them yourself, you use them once and they sit there for the level.
But then you never reach maximum damage, obtain Inferno Ammo's area of effect, or can provide Cryo Ammo to your entire squad. I think ammo powers from your squad are most effective in the early game when most builds dictate you spend points in other skills.





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