Insanity - Too many weapons?
#26
Posté 11 décembre 2010 - 04:27
#27
Posté 11 décembre 2010 - 04:29
Googlesaurus wrote...
Give the Soldiers actual powers. Limit the number of weapons carried but allow access to any of them. Keep a universal sidearm (the pistol).
Thats what Iam trying to say.
#28
Posté 11 décembre 2010 - 04:31
Really?
I mean, why don't we start complaining about the Vanguards because they're close-range fighters with Charge? It's kind of the point of the class. The big claim to tactical advantage, at the tradeoff of other powers. If you want Soldiers to be another class with fewer weapons and more powers, they have that: Vanguard (biotics) and Sentinal (tech). And if you don't like the weapons the class necessarily brings to bear, you can rectify that with the Collector Ship misison.
#29
Posté 11 décembre 2010 - 04:42
Dean_the_Young wrote...
We're complaining about a class, who's special trait is the ability to have tactical access to pretty much every weapon, has every weapon?
Really?
I mean, why don't we start complaining about the Vanguards because they're close-range fighters with Charge? It's kind of the point of the class. The big claim to tactical advantage, at the tradeoff of other powers. If you want Soldiers to be another class with fewer weapons and more powers, they have that: Vanguard (biotics) and Sentinal (tech). And if you don't like the weapons the class necessarily brings to bear, you can rectify that with the Collector Ship misison.
I'M complaining that the soldier class DOESN'T have access to every weapon, and THAT'S THE WHOLE POINT OF THE SOLDIER class! Self defeating game premisis everywhere!
It's all these other goofballs (no offense) saying they want LESS guns. If you want less guns don't be a soldier problem solved. I'm a soldier to the core, and I want MORE GUNS! It makes no sense the soldier can't have all the guns, especially when considering he's also the CAPTAIN!
#30
Posté 11 décembre 2010 - 04:50
Why would you want them? Assault Rifle = GG.Ship.wreck wrote...
It's all these other goofballs (no offense) saying they want LESS guns. If you want less guns don't be a soldier problem solved. I'm a soldier to the core, and I want MORE GUNS! It makes no sense the soldier can't have all the guns, especially when considering he's also the CAPTAIN!
#31
Posté 11 décembre 2010 - 04:55
And if you have problem with having them on back, then edit game with not having them.
#32
Posté 11 décembre 2010 - 04:55
Ship.wreck wrote...
I'M complaining that the soldier class DOESN'T have access to every weapon, and THAT'S THE WHOLE POINT OF THE SOLDIER class! Self defeating game premisis everywhere!
It's all these other goofballs (no offense) saying they want LESS guns. If you want less guns don't be a soldier problem solved. I'm a soldier to the core, and I want MORE GUNS! It makes no sense the soldier can't have all the guns, especially when considering he's also the CAPTAIN!
"premises"
I want the Soldier to feel like an actual soldier, not a gunslinger. Give the class more balanced combat powers so the class can be more than a straight-up damage dealer.
#33
Posté 11 décembre 2010 - 04:57
Vaenier wrote...
Why would you want them? Assault Rifle = GG.Ship.wreck wrote...
It's all these other goofballs (no offense) saying they want LESS guns. If you want less guns don't be a soldier problem solved. I'm a soldier to the core, and I want MORE GUNS! It makes no sense the soldier can't have all the guns, especially when considering he's also the CAPTAIN!
Because morer is always better. Again it's the whole point of the soldier class. and third widow also = GG but if you picked the revenant (also gg) you'll never get the variety. Plus as a soldier I would choose a machine pistol over a non-machine pistol any day, and it's the exact same size and shape and goes in the same spot, so why the HELL can't I???
My favorite part of any game is the guns, so it's just mind bogglingly stupid to me to have a game where the player can't use all the guns. What is the point of any gun in a game beyond the ability of the PLAYER to shoot the sucker?
#34
Posté 11 décembre 2010 - 05:00
Googlesaurus wrote...
Ship.wreck wrote...
I'M complaining that the soldier class DOESN'T have access to every weapon, and THAT'S THE WHOLE POINT OF THE SOLDIER class! Self defeating game premisis everywhere!
It's all these other goofballs (no offense) saying they want LESS guns. If you want less guns don't be a soldier problem solved. I'm a soldier to the core, and I want MORE GUNS! It makes no sense the soldier can't have all the guns, especially when considering he's also the CAPTAIN!
"premises"
I want the Soldier to feel like an actual soldier, not a gunslinger. Give the class more balanced combat powers so the class can be more than a straight-up damage dealer.
What? Soldiers ARE gunslingers, they don't have magical powers the just shoot guns. So if you want your soldier to "feel like a soldier" no powers, ALL guns, and ditch that goofy cover mode.
#35
Posté 11 décembre 2010 - 05:01
#36
Posté 11 décembre 2010 - 05:01
Googlesaurus wrote...
Ship.wreck wrote...
I'M complaining that the soldier class DOESN'T have access to every weapon, and THAT'S THE WHOLE POINT OF THE SOLDIER class! Self defeating game premisis everywhere!
It's all these other goofballs (no offense) saying they want LESS guns. If you want less guns don't be a soldier problem solved. I'm a soldier to the core, and I want MORE GUNS! It makes no sense the soldier can't have all the guns, especially when considering he's also the CAPTAIN!
"premises"
I want the Soldier to feel like an actual soldier, not a gunslinger. Give the class more balanced combat powers so the class can be more than a straight-up damage dealer.
What? Soldiers ARE gunslingers, they don't have magical powers the just shoot guns. So if you want your soldier to "feel like a soldier" no powers, ALL guns, and ditch that goofy cover mode.
#37
Posté 11 décembre 2010 - 05:05
Vaenier wrote...
I guess it is just so complicated to fire a gun in the future. each one has a completely different trigger that takes years to study on how to use. And Shep just cant keep all that knowledge in his head. if he learns how to fire an SMG, he will forget what a sniper rifle even is.
Damnit Vaenier that's nonsense! Future guns would be better and therefore easier to learn reducing training costs/time to produce effective soldiers etc etc etc.
BTW why is the class called soldier if he's a Marine? And if he's a Marine what is he doing commanding a ship? And where the hell is the Navy in all of this, there's ships, there's a Navy, I have yet to hear mention of a single "sailor".
#38
Posté 11 décembre 2010 - 05:09
#39
Posté 11 décembre 2010 - 05:09
Because of stupid predetermined classes. Plot stuff. Currently a Cerberus op, not "official" navy. They may have combined the different branches in the future for space combat instead of calling it just the navy. I am pretty sure your ground troops are marines though.Ship.wreck wrote...
BTW why is the class called soldier if he's a Marine? And if he's a Marine what is he doing commanding a ship? And where the hell is the Navy in all of this, there's ships, there's a Navy, I have yet to hear mention of a single "sailor".
#40
Posté 11 décembre 2010 - 05:22
AntiChri5 wrote...
Ship, you do not understand the concept of specialising.
You do not understand the concept of a specialising. Soldiers are weapons SPECIALISTS who don't have access to all weapons?
(^that's the point of being a specialist)
Or by your interpretation weapons specialists who have access to even less weapons and have powers instead? Your mixing your specialties sir.
And somebody said something like "you can't specialize in everything" that somebody doesn't understand the concept of special forces/commandos
They don't call Navy SEALS, Navy Sea's because the specialize in sea warfare, or Land's because the specialize in Land warfare or Airs because the specialize in Air warfare. They call them SEALS because they specialize in warfare period EVERYWHERE.
(^and that's the point of being the best and shepard's supposed to be both)
#41
Posté 11 décembre 2010 - 05:25
Ship.wreck wrote...
What? Soldiers ARE gunslingers, they don't have magical powers the just shoot guns. So if you want your soldier to "feel like a soldier" no powers, ALL guns, and ditch that goofy cover mode.
A soldier in the real world does a lot more than specialize in bullet-spraying. Even the most rudimentary grunt in the armed forces learns H2H combat, how to use grenades, basic medical routines, etc.
Apparently my Soldier class has the magical ability to slow down time and increase bullet damage at whim. It's not unbelievable to think he can launch grenades or set mines. God forbid he is actually prepared against people who can launch him into the sky or shut down his weapons at will.
YUK YUK YUKShip.wreck
wrote...
You do not understand the concept of a specialising. Soldiers are weapons SPECIALISTS who don't have access to all weapons?
(^that's the point of being a specialist)
Or by your interpretation weapons specialists who have access to even less weapons and have powers instead? Your mixing your specialties sir.
And somebody said something like "you can't specialize in everything" that somebody doesn't understand the concept of special forces/commandos
They don't call Navy SEALS, Navy Sea's because the specialize in sea warfare, or Land's because the specialize in Land warfare or Airs because the specialize in Air warfare. They call them SEALS because they specialize in warfare period EVERYWHERE.
(^and that's the point of being the best and shepard's supposed to be both)
Even Navy SEALS have specialized roles within their own hierarchy. I'm guessing you have a very limited knowledge of how real combat operates.
Modifié par Googlesaurus, 11 décembre 2010 - 05:29 .
#42
Posté 11 décembre 2010 - 05:27
Ship.wreck wrote...
You do not understand the concept of a specialising. Soldiers are weapons SPECIALISTS who don't have access to all weapons?
(^that's the point of being a specialist)
It's a game. What purpose would the SMG serve for a Soldier, from a gameplay perspective? SMG's and Assault Rifles overlap in many areas, with Assault Rifles almost always being the more effective option.
#43
Posté 11 décembre 2010 - 05:29
Vaenier wrote...
Because of stupid predetermined classes. Plot stuff. Currently a Cerberus op, not "official" navy. They may have combined the different branches in the future for space combat instead of calling it just the navy. I am pretty sure your ground troops are marines though.Ship.wreck wrote...
BTW why is the class called soldier if he's a Marine? And if he's a Marine what is he doing commanding a ship? And where the hell is the Navy in all of this, there's ships, there's a Navy, I have yet to hear mention of a single "sailor".
I think it all boils down to lets not give the Navy credit for anything ever! Ashley was a chief! Chief is a Navy rank, there is no cheif in any other branch! Yet she's refered to as a marine wtf? And I can't believe they roled those branches up together because there could only be either chiefs or seargents, but I definently recall hearing seargent at some point. So now they're just calling Navy ranks Marine ranks because God forbid we give credit to a sailor! Master Cheif from Halo? A Navy Rank! Therfore? A sailor! Will you ever hear him refered to as such or see any other sailor in combat in that franchise? NEVER! Or any other game for that matter? Most certainly not!
EDIT
Even the Pearl Harbor level of Medal of Honor Rising Sun for PS2 didn't have a freakin sailor in it! WHAT THE FFFFFFF?????? What's the policy on cursing in here?
Modifié par Ship.wreck , 11 décembre 2010 - 05:31 .
#44
Posté 11 décembre 2010 - 05:29
I mean for example with my Sentinel and Engineer I Specialized for Assault Rifle and I only use SMG when I ran out of ammo( which is rare since I use powers most of the time).
While Soldier has whole arsenal of weapons besides SMG since there otherwise pistols would be waste( until Firepower DLC).
#45
Posté 11 décembre 2010 - 05:34
You do not understand the concept of a specialising. Soldiers are weapons SPECIALISTS who don't have access to all weapons?
(^that's the point of being a specialist)
No. Specialising is not being "the guy with guns" it is focusing on a particular discipline/style of combat.
As in, whether you train more with an Assault Rifle, Shotgun or Sniper Rifle. You choose one of three weapons to specialise in.
Or by your interpretation weapons specialists who have access to even less weapons and have powers instead? Your mixing your specialties sir.
Yeah, point out where i have said that Soldiers need more powers and less guns.
And somebody said something like "you can't specialize in everything" that somebody doesn't understand the concept of special forces/commandos
That somebody was me, and i stand by it. If you are equally proficient in all disciplines within your field you hav not specialised at all.
They don't call Navy SEALS, Navy Sea's because the specialize in sea warfare, or Land's because the specialize in Land warfare or Airs because the specialize in Air warfare. They call them SEALS because they specialize in warfare period EVERYWHERE.
(^and that's the point of being the best and shepard's supposed to be both)
We are not talking about Navy Seals, but even among them there are specialists. A specialist isn't defined by where they fight, but by excelling in a particular discipline.
#46
Posté 11 décembre 2010 - 05:35
Mesina2 wrote...
Because it is pointless to have SMG.
I mean for example with my Sentinel and Engineer I Specialized for Assault Rifle and I only use SMG when I ran out of ammo( which is rare since I use powers most of the time).
While Soldier has whole arsenal of weapons besides SMG since there otherwise pistols would be waste( until Firepower DLC).
I don't care, I ran out of ammo several times and had to use a pistol. It should've been a damn machine pistol! Cause I should have been given that choice!
You can make up any justification you want for the nonsense, the bottom line is: Soldiers are supposed to get EVERYTHING that's the whole point of soldiers! If I wanted "almost" everything I'd be a biotic! And if I wanted almost ANYTHING I'd play horshoes instead!
#47
Posté 11 décembre 2010 - 05:35
HexHammer wrote...
I don't really like the old school FPS aspect having a weapon for all occations, insanity is supposed to be hard, be tactical and not being n00bish. Specially as a soldier myself, it seems kinds of lame being able to carry so many weapons around maxed out with ammo which means it's HEAVY. I liked CounterStrike back in the days only allowing 2 weapons and no more, a rifle/submachine gun and a pistol, so I sorely wish that insanity should be like.
maybe because he's a special forces marine and the weapons are collapsable and easier to carry on his back? soldiers of today carry hundreds of pounds of equipment with them - add in alliance soldier genetic modification and all the skin weaves for enhance strength and you have a shepard not only toting around heavy weapons but also easily lifting i-beams at the end of me2 to recover his two squadmates that accompanied him on the final boss.
i couldn't see a modern soldier of today doing the stuff shepard or even miranda (a genetically enhanced supersolider) are able to do in the game and thus drawing a comparison between a counterstrike operative and commander shepard would be a crude comparison at best given the lore of the universes they come from.
as for the difficulty of insanity? limit yourself to stock weapons and only use the ar and shotty - that should increase the difficult tenfold OR simply roll a more challenging class like the glass cannon vanguard. if you don't like those solutions - tough
Modifié par aeetos21, 11 décembre 2010 - 05:37 .
#48
Posté 11 décembre 2010 - 05:42
aeetos21 wrote...
maybe because he's a special forces marine and the weapons are collapsable and easier to carry on his back? soldiers of today carry hundreds of pounds of equipment with them - add in alliance soldier genetic modification and all the skin weaves for enhance strength and you have a shepard not only toting around heavy weapons but also easily lifting i-beams at the end of me2 to recover his two squadmates that accompanied him on the final boss.
Soldiers don't carry nearly that much weight ever. That's what logistics are for.
Shepard had additional modifications when he was brought back by Cerberus. Miranda and Shepard had a lot of money spent on them for those physical modifications.
Modifié par Googlesaurus, 11 décembre 2010 - 05:50 .
#49
Posté 11 décembre 2010 - 05:44
AntiChri5 wrote...
No. Specialising is not being "the guy with guns" it is focusing on a particular discipline/style of combat.
As in, whether you train more with an Assault Rifle, Shotgun or Sniper Rifle. You choose one of three weapons to specialise in.
It is if you specialize in guns. Which soldiers do.
Yeah, point out where i have said that Soldiers need more powers and less guns.
You said something to that effect, that's why I'm disagreeing with you.
That somebody was me, and i stand by it. If you are equally proficient in all disciplines within your field you hav not specialised at all.
I'm going back to my seal ANALOGY. A seal might specialize in one thing, but he's still better at everything than anyone else is for example: You take a sniper seal, and compare him to a regular sailor who "specializes" in shooting a pistol. The pistol "specialist" sailor still won't be as good with a pistol as a Seal sniper is with a pistol. The seal is best with a sniper riffle but better ALL around.
We are not talking about Navy Seals, but even among them there are specialists. A specialist isn't defined by where they fight, but by excelling in a particular discipline.
First off where you fight is a discipline. One may specialize in Jungle warfare vs arctic as disciplines. Army Deltaforce aren't called Seals either. Title is not the point, but status. By whatever name he goes Shepard is an elite warfighter (as is a seal or delta operator) and therefore should be really good at EVERYTHING including SMGs.
Plus he's the damn captain he can't shoot whatever he wants
#50
Posté 11 décembre 2010 - 05:52
It is if you specialize in guns. Which soldiers do
But that does not mean you are equal in all fields. You want ro be the a sniping specialist........and a rifle specialist........and a close quarters specialist...... This runs counter to the concept of specialisation. You pick one to develop further then the rest.
You said something to that effect, that's why I'm disagreeing with you.
No, i didn't.
I'm going back to my seal ANALOGY. A seal might specialize in one thing, but he's still better at everything than anyone else is for example: You take a sniper seal, and compare him to a regular sailor who "specializes" in shooting a pistol. The pistol "specialist" sailor still won't be as good with a pistol as a Seal sniper is with a pistol. The seal is best with a sniper riffle but better ALL around.
And Soldier Shepard who specialises in Sniper Rifles is still far better with a Shotgun then the average marine.
Plus he's the damn captain he can't shoot whatever he wants
Which is why Barak Obama is the ultimate soldier?





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