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Adding music to an area


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3 réponses à ce sujet

#1
PJ156

PJ156
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To date I have been cheating with my area music adding it to a sound placeable and playing it as a non location specific sound.

That's all good if there is no combat in the area.

How do I go about pinning it to the coorect location in the area properties. It does not see it from my over ride. Do I have to Hak in the music to see it?

Cheers,

PJ

#2
dunniteowl

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See? Music? I want whatever it is you're taking while modding in the toolset! :)

I thought even custom music goes into the music folder and then you use it, but I haven't even tried using the normal music (it's almost always one of the first things I turn off in the game -- it may enhance the mood, but it totally destroys my situational awareness with other sounds. Then again, I can't use a walkman or mp3 player while I'm running or walking outside, either. I just can't.)

dno

#3
Guest_Chaos Wielder_*

Guest_Chaos Wielder_*
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You need to edit the ambientmusic 2da, put that into a hak, override or campaign folder and then, finally, put your modified music files--as they must be .bmu format--into the documents music folder. That's a mouthful!



A mp3 to bmu converter can be found on the vault, and I believe there's also a more detailed tutorial on music there. Of course, I could just send you my modified ambientmusic file so you can see how it's done. It's a little tricky to start with, but it makes sense once you work it through.

#4
PJ156

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That would be useful, thanks  CW. I have a converter I shall see if it does bmu this evening.

I have PM you my email.

PJ

@DNO all my wonderful custom music, you cant go turning the sound down :)