Some quotes:
Hardened Dragon Age: Origins fans might baulk at BioWare's decision to take Dragon Age II in a more action-oriented direction, removing the focus from the more considered tactical pace of the first game. However, the truth is that you can still pause the game, think out your strategy and then resume the action to see your decisions executed.
For gamers with shorter attention spans meanwhile, Dragon Age II appears to strike the perfect balance between cerebral tactics and all-out hack and slash action, presenting players with the opportunity to plan carefully or wade in brandishing a sword and get slicing in what BioWare's Dr. Ray Muzyka has dubbed as "a shot of adrenaline" for the RPG franchise.
While we're not entirely sure what the motivation is for dismembering a few feeble enemies, the ensuing massacre is suitably gory and the control system proves to be massively intuitive, even for a button-mashing action player more accustomed to less tactical fare.
Targeting Hayder himself, we put BioWare's "press a button and something awesome happens" mantra to the test, pressing X, Y or B to mix up the special attacks. These abilities gradually recharge over time, so unleashing them at the right moment is key to a good strategy. While you're waiting for these moves to recharge, you're able to hammer the A button for a volley of sword swipes, which you can intersperse with a lethal special.
You can also tap A with a direction for an evasive roll, which is handy when you're surrounded by enemies. And with Hayder's obedient minions quickly surrounding our party, managing Hawke's attacks while your AI buddies pitch in is integral in finishing off the battle with aplomb. Isabela and Varric deal with the lackeys and
start chaining together attacks upon the ringleader, as we dig in with as many special moves as possible.
Pressing X executes an explosive roundhouse kick and sword slash, B is a devious backstab move, which is devastating at close-quarters and finally, Y gives Hawke some extra breathing room as he performs an evasive backflip that's perfect for when the action is getting too intense. Combining these actions is a key aspect in Dragon Age II's combat and tactics.
With an increased emphasis on action, Dragon Age II still has plenty of room for the tactics and expert storytelling that BioWare has made its signature. It's this balance of the action and RPG elements that'll be a challenge to get right, but if the Canadian developer pulls it off, DAII could potentially satisfy the appetites of both the discerning RPG aficionado and hardcore action fan. In its current state, we can see that there's a way to go before its finished, but Dragon Age II is still looking good, building upon the sturdy RPG foundations laid by its forebear.
Its funny- all these previews say how its still tactical yet don't expound on playing tactical at all beyond saying that the AI tactics are still there. Beyond that, it sounds awfully like a button masher-on the consoles at least- but hey, if its press a button and something awesome happens, thats good then, right?
Modifié par Brockololly, 11 décembre 2010 - 05:48 .





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