Play.tm Dragon Age II Preview
#26
Posté 11 décembre 2010 - 07:27
#27
Posté 11 décembre 2010 - 07:29
#28
Posté 11 décembre 2010 - 07:32
Seagloom wrote...
That preview told me nothing interesting about mages. I probably should have stopped reading when the writer mentioned selecting a rogue. As for the endless debate on whether DA2 is truly a tactical game, I think the answer to that will not be definitively given until an RPG centric site previews the game. Failing that we will have to wait until a known RPG loving contributer on a mainstream site writes a preview. Most of these press people are not going to look for the things some of us are really curious about because they are taking a broad view of a demo.

I, too, feel the pain of no mage news. I only play mages and I love them. Bring us mage news! @Dave: What do you mean? A and autoattack is the same basic attack. And the game's stat-based so it'll go off of your primary statistic and the weapon you have equipped. Unless you were kidding, in which case...hahahahaha.
#29
Posté 11 décembre 2010 - 07:36
#30
Posté 11 décembre 2010 - 07:37
He was also contradicted by another dev who said it actually is possible to actively roll out of hit range, but it's something they don't expect the player to do (save for cases like dodging high dragon attacks) because that'd get in way of doing other things like managing rest of the party.PsychoBlonde wrote...
DarthCaine wrote...
Mike Ladlaw said there's no dodge rolls. Almost every preview is misinformed
He said there was no ACTIVE DODGING, where you'll be constantly moving your character out of the way of every arrow and sword-swipe.
Of course, this explanation overlooked that with pause and tactics in place, the player can actively dodge all they want and still have all the time in the world to manage their party between these rolls. Guess we'll see how it works out.
Modifié par tmp7704, 11 décembre 2010 - 07:38 .
#31
Posté 11 décembre 2010 - 07:39
andar91 wrote...
@Dave: What do you mean? A and autoattack is the same basic attack. And the game's stat-based so it'll go off of your primary statistic and the weapon you have equipped. Unless you were kidding, in which case...hahahahaha.
I meant...
Will auto-attack result in faster attacking than what pressing the A button can yield? Vice-versa? Damage output in general.
Modifié par Dave of Canada, 11 décembre 2010 - 07:39 .
#32
Posté 11 décembre 2010 - 07:43
Dave of Canada wrote...
andar91 wrote...
@Dave: What do you mean? A and autoattack is the same basic attack. And the game's stat-based so it'll go off of your primary statistic and the weapon you have equipped. Unless you were kidding, in which case...hahahahaha.
I meant...
Will auto-attack result in faster attacking than what pressing the A button can yield? Vice-versa? Damage output in general.
This is exactly what I've been wondering about this game. If it does, then it's officially 'twitchy'.
Someone call Laidlaw...
#33
Posté 11 décembre 2010 - 07:44
Modifié par IRMcGhee, 11 décembre 2010 - 07:46 .
#34
Posté 11 décembre 2010 - 07:57
Peter Thomas also talked about weapon style differences. On the extremes, dual wielding is the fastest and 2 handed is the slowest (I'm pretty sure that's what he said). I don't think they'd bother defining weapon speeds if you could influence it by how fast you press attack on the consoles, especially since there's only one build of the game with different controls.
#35
Posté 11 décembre 2010 - 07:59
AlanC9 wrote...
That's all well-said, MerinTB, but I'm not quite clear how to define tactical gameplay, without quotes.
As much as I hate this kind of thing,
right now I think tactical combat is in that RPG category of "not well defined."
#36
Posté 11 décembre 2010 - 07:59
slimgrin wrote...
Dave of Canada wrote...
andar91 wrote...
@Dave: What do you mean? A and autoattack is the same basic attack. And the game's stat-based so it'll go off of your primary statistic and the weapon you have equipped. Unless you were kidding, in which case...hahahahaha.
I meant...
Will auto-attack result in faster attacking than what pressing the A button can yield? Vice-versa? Damage output in general.
This is exactly what I've been wondering about this game. If it does, then it's officially 'twitchy'.
Someone call Laidlaw...
Huh? Wha? You want to know if auto attack is slower than push to attack? It's not. And there's no active dodge. There's abilities that you can activate to mitigate damage, but it's not something you do all the time.
But anyway, for attacking, the two interfaces are in parity, because it would suck to be penalized in terms of DPS just because you couldn't mash a button. Also mouse button mash doesn't work very well on PC for reasons I outlined in another thread when Maria asked.
After all, despite endless assertions to the contrary by people who have not played the game, we are not, in fact, a button masher. You can mash if you like, and it feels a hell of a lot more satisfying to do so than it did in Origins, but it's about as effective as doing so when you're trying to call an elevator. Except that our elevator is full of blood.
#37
Posté 11 décembre 2010 - 08:01
Mike Laidlaw wrote...
slimgrin wrote...
Dave of Canada wrote...
andar91 wrote...
@Dave: What do you mean? A and autoattack is the same basic attack. And the game's stat-based so it'll go off of your primary statistic and the weapon you have equipped. Unless you were kidding, in which case...hahahahaha.
I meant...
Will auto-attack result in faster attacking than what pressing the A button can yield? Vice-versa? Damage output in general.
This is exactly what I've been wondering about this game. If it does, then it's officially 'twitchy'.
Someone call Laidlaw...
Huh? Wha? You want to know if auto attack is slower than push to attack? It's not. And there's no active dodge. There's abilities that you can activate to mitigate damage, but it's not something you do all the time.
But anyway, for attacking, the two interfaces are in parity, because it would suck to be penalized in terms of DPS just because you couldn't mash a button. Also mouse button mash doesn't work very well on PC for reasons I outlined in another thread when Maria asked.
After all, despite endless assertions to the contrary by people who have not played the game, we are not, in fact, a button masher. You can mash if you like, and it feels a hell of a lot more satisfying to do so than it did in Origins, but it's about as effective as doing so when you're trying to call an elevator. Except that our elevator is full of blood.
Bloody T-Shirt contest to ensue when the door slides open?
#38
Posté 11 décembre 2010 - 08:02
Mike Laidlaw wrote...
Except that our elevator is full of blood.
Dragon Age 2 is The Shining?
#39
Posté 11 décembre 2010 - 08:03
Dave of Canada wrote...
Mike Laidlaw wrote...
Except that our elevator is full of blood.
Dragon Age 2 is The Shining?
heeeeeere's Hawke!
#40
Posté 11 décembre 2010 - 08:03
Mike Laidlaw wrote...
Huh? Wha? You want to know if auto attack is slower than push to attack? It's not. And there's no active dodge. There's abilities that you can activate to mitigate damage, but it's not something you do all the time.slimgrin wrote...
This is exactly what I've been wondering about this game. If it does, then it's officially 'twitchy'.Dave of Canada wrote...
I meant...andar91 wrote...
@Dave: What do you mean? A and autoattack is the same basic attack. And the game's stat-based so it'll go off of your primary statistic and the weapon you have equipped. Unless you were kidding, in which case...hahahahaha.
Will auto-attack result in faster attacking than what pressing the A button can yield? Vice-versa? Damage output in general.
Someone call Laidlaw...
But anyway, for attacking, the two interfaces are in parity, because it would suck to be penalized in terms of DPS just because you couldn't mash a button. Also mouse button mash doesn't work very well on PC for reasons I outlined in another thread when Maria asked.
After all, despite endless assertions to the contrary by people who have not played the game, we are not, in fact, a button masher. You can mash if you like, and it feels a hell of a lot more satisfying to do so than it did in Origins, but it's about as effective as doing so when you're trying to call an elevator. Except that our elevator is full of blood.
To affect my own sanity and get me back to being excited about this game (gah, how long has it been since I was excited?) I should only read Mr. Laidlaw's posts. Most of the time they reassure me in the right ways.
And that last bit?
It took more than one button press to make it happen, but Mike pressed buttonS and something awesome happened.
#41
Posté 11 décembre 2010 - 08:06
Mike Laidlaw wrote...
And there's no active dodge.
My understanding is that if you move out of range before an enemies attack lands, you avoid the damage. Is that not true?
#42
Posté 11 décembre 2010 - 08:10
Wulfram wrote...
Mike Laidlaw wrote...
And there's no active dodge.
My understanding is that if you move out of range before an enemies attack lands, you avoid the damage. Is that not true?
No, it's run by numbers. I asked about this during PAX.
#43
Posté 11 décembre 2010 - 08:10
Wulfram wrote...
Mike Laidlaw wrote...
And there's no active dodge.
My understanding is that if you move out of range before an enemies attack lands, you avoid the damage. Is that not true?
Yes, it is, but that's different (to my mind anyway) from an active dodge. What you're doing there is moving, as opposed to triggering a specific action designed to get you out of combat. To "dodge" that way requires some pretty intense micro management and doesn't guarantee success, while games that have active dodge (say, God of War) often afford some degree of immunity or other benefit based on the successful execution of an action.
While we have an ability that gets you out of harm's way, it's not universal, nor is it a core game mechanic. It is, however, VERY cool when you manage to backflip clear of an ogre who's about to slam his fists into the ground and take no damage as a result.
Short form: We don't have a dodge button.
#44
Guest_Puddi III_*
Posté 11 décembre 2010 - 08:10
Guest_Puddi III_*
#45
Posté 11 décembre 2010 - 08:17
All work and no play makes Mike a dull boy. All work and no play makes Mike a dull boy. All work and no play makes Mike a dull boy. All work and no play makes Mike a dull boy. All work and no play makes Mike a dull boy. All work and no play makes Mike a dull boy. All work and no play makes Mike a dull boy. All work and no play makes Mike a dull boy. All work and no play makes Mike a dull boy. All work and no play makes Mike a dull boy. All work and no play makes Mike a dull boy. All work and no play makes Mike a dull boy. All work and no play makes Mike a dull boy. All work and no play makes Mike a dull boy. All work and no play makes Mike a dull boy.Dave of Canada wrote...
Mike Laidlaw wrote...
Except that our elevator is full of blood.
Dragon Age 2 is The Shining?
#46
Posté 11 décembre 2010 - 08:17
filaminstrel wrote...
Again with the evasive roll? I thought the devs said that was a lie?
It think the press see an evade of any sort and assume it's closer to dodge in an action game.
Which is actually kind of a win condition for me. I always wanted to evoke the look and "feel" of an action game while keeping the RPG rules and mechanics. This tells me that we succeeded on the first part of that equation, and I'm -quite- sure that you folks will offer intense evaluations on the latter part.
#47
Posté 11 décembre 2010 - 08:18
Mike Laidlaw wrote...
filaminstrel wrote...
Again with the evasive roll? I thought the devs said that was a lie?
It think the press see an evade of any sort and assume it's closer to dodge in an action game.
Which is actually kind of a win condition for me. I always wanted to evoke the look and "feel" of an action game while keeping the RPG rules and mechanics. This tells me that we succeeded on the first part of that equation, and I'm -quite- sure that you folks will offer intense evaluations on the latter part.

The reviewer mentions hitting A to dodge. Do you think it's possible what he actually was doing was a closing attack and didn't realize it?
#48
Posté 11 décembre 2010 - 08:20
#49
Posté 11 décembre 2010 - 08:22
Mike Laidlaw wrote...
After all, despite endless assertions to the contrary by people who have not played the game, we are not, in fact, a button masher. You can mash if you like, and it feels a hell of a lot more satisfying to do so than it did in Origins, but it's about as effective as doing so when you're trying to call an elevator. Except that our elevator is full of blood.
Point taken. I'm happy either way, really. Its just that the reviews are a bit misleading.
#50
Posté 11 décembre 2010 - 08:23
Dave of Canada wrote...
Mike Laidlaw wrote...
Except that our elevator is full of blood.
Dragon Age 2 is The Shining?

Mike Laidlaw wrote...
Which is actually kind of a win
condition for me. I always wanted to evoke the look and "feel" of an
action game while keeping the RPG rules and mechanics. This tells me
that we succeeded on the first part of that equation, and I'm -quite-
sure that you folks will offer intense evaluations on the latter part.
Hrmph....*insert skeptical face here* We shall see Ser Laidlaw, we shall see....<_<





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