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#51
Mike Laidlaw

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MerinTB wrote...

To affect my own sanity and get me back to being excited about this game (gah, how long has it been since I was excited?) I should only read Mr. Laidlaw's posts.  Most of the time they reassure me in the right ways.

And that last bit?

It took more than one button press to make it happen, but Mike pressed buttonS and something awesome happened.
:wizard:


Glad I could help. And hooray for people getting my Shining reference! What an amazing scene.

#52
Marionetten

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Mike Laidlaw wrote...

While we have an ability that gets you out of harm's way, it's not universal, nor is it a core game mechanic. It is, however, VERY cool when you manage to backflip clear of an ogre who's about to slam his fists into the ground and take no damage as a result.

So it's not really any different from how we were able to move out of spells like Blizzard in Dragon Age: Origins in its function, then? Just instead of shuffling away we'll have move which quickly gets us out of immediate danger.

If so, fair enough. Is it too much to ask if mages might get some kind of teleportation spell similar to this in function? It'd be rather nice as a get out of jail free card.

Modifié par Marionetten, 11 décembre 2010 - 08:26 .


#53
Mike Laidlaw

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Brockololly wrote...
Hrmph....*insert skeptical face here* We shall see Ser Laidlaw, we shall see....<_<


You know what would probably help? A PC gameplay video.
*nodnod*

#54
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Mike Laidlaw wrote...

filaminstrel wrote...

Again with the evasive roll? I thought the devs said that was a lie?


It think the press see an evade of any sort and assume it's closer to dodge in an action game.

Which is actually kind of a win condition for me. I always wanted to evoke the look and "feel" of an action game while keeping the RPG rules and mechanics. This tells me that we succeeded on the first part of that equation, and I'm -quite- sure that you folks will offer intense evaluations on the latter part.


So the roll exists but it's just for battlefield positioning? If it's not evasive, does that lead to the same sort of scenario where your enemy starts swinging and you roll 20 feet away and then you take critical damage from the hit and die?

#55
upsettingshorts

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Mike Laidlaw wrote...

Brockololly wrote...
Hrmph....*insert skeptical face here* We shall see Ser Laidlaw, we shall see....<_<


You know what would probably help? A PC gameplay video.
*nodnod*


The day you guys release a PC gameplay video will be bittersweet for me.  Sure, I'll get to see the video and that'll be great, but I'll also have to retire my, "the DA:2 gameplay trailer will appear as the video that auto-runs if you leave the menu idle too long in Mass Effect 3" jokes  that only I find funny.

#56
Big_Chief

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Mike Laidlaw wrote...

Brockololly wrote...
Hrmph....*insert skeptical face here* We shall see Ser Laidlaw, we shall see....<_<


You know what would probably help? A PC gameplay video.
*nodnod*

You tease!

#57
Mike Laidlaw

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Marionetten wrote...
If so, fair enough. Is it too much to ask if mages might get some kind of teleportation spell similar to this in function? It'd be rather nice as a get out of jail free card.


Nah, no mage teleports, but they have ways of countering enemy spells. Dispel Magic is more useful in DA II than it was in Origins, if you ask me.

#58
Brockololly

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Mike Laidlaw wrote..
You know what would probably help? A PC gameplay video.
*nodnod*


Image IPB

#59
tmp7704

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Mike Laidlaw wrote...

And hooray for people getting my Shining reference! What an amazing scene.

Does it mean we also get to hide out in the snow from crazy mama Hawke?

#60
slimgrin

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Laidlaw's just unofficially 'leaked' confirmation of pc gameplay. Someone call EA.

Modifié par slimgrin, 11 décembre 2010 - 08:30 .


#61
tmp7704

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filaminstrel wrote...

So the roll exists but it's just for battlefield positioning? If it's not evasive, does that lead to the same sort of scenario where your enemy starts swinging and you roll 20 feet away and then you take critical damage from the hit and die?

No, it is evasive but it's more of a side-effect than the primary intention of this function, so they don't consider it to be a "true evasion". Although functionally it does work like one.

#62
Mike Laidlaw

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filaminstrel wrote...
So the roll exists but it's just for battlefield positioning? If it's not evasive, does that lead to the same sort of scenario where your enemy starts swinging and you roll 20 feet away and then you take critical damage from the hit and die?


Nah. That would suck.

Evade is a rogue ability. It can be used with reasonable frequency and the rogue flips backwards about...er...10ish feet from his or her current target. If the enemy was using a big attack, like an ogre raising its hands to do an AOE ground pound, then we evaluate the damage on the "impact event." If you're not there when that event fires, you don't take damage. Easy peasy.

So it's evasive. It's just not an active dodge by my definition, since you can't do it over and over, and it consumes stamina, as opposed to being a core ability.

#63
upsettingshorts

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Sounds like a perfectly reasonable RPG mechanic to me. Especially if it is a class restricted and/or minimum Dexterity-required ability.

#64
tmp7704

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Mike Laidlaw wrote...

Nah, no mage teleports, but they have ways of countering enemy spells. Dispel Magic is more useful in DA II than it was in Origins, if you ask me.

Ehh, Dispel Magic in DAO was basically "lol, gameover" for any NPC mage since it'd pretty much shut them down save for auto-attack. How is it more useful in DA2? Image IPB

#65
Marionetten

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Mike Laidlaw wrote...

Marionetten wrote...
If so, fair enough. Is it too much to ask if mages might get some kind of teleportation spell similar to this in function? It'd be rather nice as a get out of jail free card.


Nah, no mage teleports, but they have ways of countering enemy spells. Dispel Magic is more useful in DA II than it was in Origins, if you ask me.

Ah, spell countering? Now that's something I did miss. Mage duels in Dragon Age: Origins were typically decided by the first Mana Clash. This should make things a little more exciting.

Modifié par Marionetten, 11 décembre 2010 - 08:34 .


#66
Mike Laidlaw

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tmp7704 wrote...

Mike Laidlaw wrote...

Nah, no mage teleports, but they have ways of countering enemy spells. Dispel Magic is more useful in DA II than it was in Origins, if you ask me.

Ehh, Dispel Magic in DAO was basically "lol, gameover" for any NPC mage since it'd pretty much shut them down save for auto-attack. How is it more useful in DA2? Image IPB


It shames them and then sends photos to the mage's mom.

#67
nightcobra

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Mike Laidlaw wrote...

filaminstrel wrote...
So the roll exists but it's just for battlefield positioning? If it's not evasive, does that lead to the same sort of scenario where your enemy starts swinging and you roll 20 feet away and then you take critical damage from the hit and die?


Nah. That would suck.

Evade is a rogue ability. It can be used with reasonable frequency and the rogue flips backwards about...er...10ish feet from his or her current target. If the enemy was using a big attack, like an ogre raising its hands to do an AOE ground pound, then we evaluate the damage on the "impact event." If you're not there when that event fires, you don't take damage. Easy peasy.

So it's evasive. It's just not an active dodge by my definition, since you can't do it over and over, and it consumes stamina, as opposed to being a core ability.


about distance...how much distance can a warrior cover in a closing attack? since we don't get ranged abilities (at least as far as i know) would a closing attack be an effective measure against archers and such?

#68
upsettingshorts

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Mike Laidlaw wrote...

 "impact event."


Image IPB

#69
tmp7704

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Mike Laidlaw wrote...

It shames them and then sends photos to the mage's mom.

Ohh DA2 has Kinect support, then? Image IPB

#70
andar91

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tmp7704 wrote...

Mike Laidlaw wrote...

Nah, no mage teleports, but they have ways of countering enemy spells. Dispel Magic is more useful in DA II than it was in Origins, if you ask me.

Ehh, Dispel Magic in DAO was basically "lol, gameover" for any NPC mage since it'd pretty much shut them down save for auto-attack. How is it more useful in DA2? Image IPB

Image IPBImage IPBI think you're thinking of Mana Clash.  Dispel Magic simply dispelled all active magical effects on a target.  Maybe it has upgrades to work over an area now?  Speaking of mages, I really hope we get some previews of people who played one-we've only heard warrior and rogue so far.

#71
Guest_Puddi III_*

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Mike Laidlaw wrote...

filaminstrel wrote...
So the roll exists but it's just for battlefield positioning? If it's not evasive, does that lead to the same sort of scenario where your enemy starts swinging and you roll 20 feet away and then you take critical damage from the hit and die?


Nah. That would suck.

Evade is a rogue ability. It can be used with reasonable frequency and the rogue flips backwards about...er...10ish feet from his or her current target. If the enemy was using a big attack, like an ogre raising its hands to do an AOE ground pound, then we evaluate the damage on the "impact event." If you're not there when that event fires, you don't take damage. Easy peasy.

So it's evasive. It's just not an active dodge by my definition, since you can't do it over and over, and it consumes stamina, as opposed to being a core ability.


Hey, thanks for your patience in responding to these endless questions. :D But uh.. still unclear--

So, when they say, "You can also tap A with a direction for an evasive roll, which is handy when you're surrounded by enemies," they're referring to this? What you're describing sounds like a talent, like Whirlwind or such.

#72
tmp7704

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Marionetten wrote...

Ah, spell countering? Now that's something I did miss. Mage duels in Dragon Age: Origins were typically decided by the first Mana Clash. This should make things a little more exciting.

I'd imagine the mage duels in DA2 are rendered entirely one sided since the player and companions execute abilities instantly, while NPCs still go through telegraphed inductions.

The major issue i have with the new system actually; would prefer the playing field to be kept more even. Image IPB

#73
Mike Laidlaw

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nightcobra8928 wrote...
about distance...how much distance can a warrior cover in a closing attack? since we don't get ranged abilities (at least as far as i know) would a closing attack be an effective measure against archers and such?


It sure would! You can close roughly as far as a rogue can evade. Warriors can get up in people's faces quite quickly in DA II, and I find charging forward with a shield to be immensely satisfying. The audio team has done a hell of a job with the THUD.

#74
tmp7704

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andar91 wrote...

Image IPBImage IPBI think you're thinking of Mana Clash.  Dispel Magic simply dispelled all active magical effects on a target.  Maybe it has upgrades to work over an area now?

Ahh maybe i'm confusing the abilities now but i was thinking of the ward which would drain the mana of everyone in its area to null, and (effectively) prevented any spellcasting as long as affected characters didn't move.

#75
nightcobra

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Mike Laidlaw wrote...

nightcobra8928 wrote...
about distance...how much distance can a warrior cover in a closing attack? since we don't get ranged abilities (at least as far as i know) would a closing attack be an effective measure against archers and such?


It sure would! You can close roughly as far as a rogue can evade. Warriors can get up in people's faces quite quickly in DA II, and I find charging forward with a shield to be immensely satisfying. The audio team has done a hell of a job with the THUD.


good to know:D

:devil:*sharpens blade*:devil:

soon, my friend, soon...