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Play.tm Dragon Age II Preview


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#126
Apollo Starflare

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Upsettingshorts wrote...

lunarknightmage wrote...

I just wonder when we will read and hear about a preview discussing playing as Mage Hawke.

it seems for the last months or so, all the preview have talke about how cool Rogue Hawke is.......


Maybe because in the demo prologue there are no Rogue companions but there is a mage (Bethany) and a warrior (Aveline/Carver)?

Though the section in Kirkwall does have Varric.


The demo they played in this preview had Isabela as well. I certainly wouldn't mind seeing some Mage Hawke seeing as it would put to bed the theory that Mage Hawke's don't get to keep Bethany. <_<

#127
TJPags

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So, there's no dodge button. But there is rogue evade skill. Which allows the rogue to dodge attacks.



And yet all these previewers who mention an evasive roll keep getting it wrong?



Semantics - ain't they wonderful?

#128
upsettingshorts

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TJPags wrote...

So, there's no dodge button. But there is rogue evade skill. Which allows the rogue to dodge attacks.

And yet all these previewers who mention an evasive roll keep getting it wrong?

Semantics - ain't they wonderful?


It's not semantics when each describes a distinctly different gameplay feature.  Especially when one evokes twitch, action gameplay, and the other is an ability granted by player choice and/or prequisite attributes.

#129
TJPags

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Upsettingshorts wrote...

TJPags wrote...

So, there's no dodge button. But there is rogue evade skill. Which allows the rogue to dodge attacks.

And yet all these previewers who mention an evasive roll keep getting it wrong?

Semantics - ain't they wonderful?


It's not semantics when each describes a distinctly different gameplay feature.  Especially when one evokes twitch, action gameplay, and the other is an ability granted by player choice and/or prequisite attributes.


Okay, I'll admit my utter lack of understanding about twitch action gameplay if you'll admit that, whether the skill is specific to one character class or a certain skill level, rolling out of the way of an attack is an evasive roll, which is the same as dodging an attack.

#130
upsettingshorts

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TJPags wrote...

Okay, I'll admit my utter lack of understanding about twitch action gameplay if you'll admit that, whether the skill is specific to one character class or a certain skill level, rolling out of the way of an attack is an evasive roll, which is the same as dodging an attack.


They both accomplish the same thing, yes. 

#131
TJPags

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Upsettingshorts wrote...

TJPags wrote...

Okay, I'll admit my utter lack of understanding about twitch action gameplay if you'll admit that, whether the skill is specific to one character class or a certain skill level, rolling out of the way of an attack is an evasive roll, which is the same as dodging an attack.


They both accomplish the same thing, yes. 


Thank you.  That's all I'm saying here.

#132
Guest_Puddi III_*

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When they say you're tilting the joystick and pressing A to perform an evasive roll, that is incorrect, though. It's a talent which causes a backflip away from your current target.

#133
Da_Lion_Man

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Mmm... don't really like what I'm reading. I'll still give the game a chance, but it's looking a bit suspicious...



All I can do is hope it turns out well.

#134
TJPags

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filaminstrel wrote...

When they say you're tilting the joystick and pressing A to perform an evasive roll, that is incorrect, though. It's a talent which causes a backflip away from your current target.


You can also tap A with a direction for an evasive roll, which is handy when you're surrounded by enemies


So, basically, this guy who wrote this preview just made that up?  I find that just a touch hard to believe.

#135
upsettingshorts

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TJPags wrote...

So, basically, this guy who wrote this preview just made that up?  I find that just a touch hard to believe.


Either he's wrong or Mike Laidlaw, lead designer is.

Modifié par Upsettingshorts, 12 décembre 2010 - 01:10 .


#136
Atakuma

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TJPags wrote...

So, basically, this guy who wrote this preview just made that up?  I find that just a touch hard to believe.


King Varric of Cornwall would like a word with you.

Modifié par Atakuma, 12 décembre 2010 - 01:15 .


#137
TJPags

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Upsettingshorts wrote...

TJPags wrote...

So, basically, this guy who wrote this preview just made that up?  I find that just a touch hard to believe.


Either he's wrong or Mike Laidlaw, lead designer is.


Yes, I saw what Mike said.  However, Mike was also explaining how it wasn't a "dodge" because of how he defines that term.  When, as you and I worked out above, it does serve the same purpose.

Whatever you call it, however the programming makes it work, it's an evasive maneuver.  And while I'm not saying Mike Laidlaw doesn't know his own game, again, I find it hard to believe that the guy who wrote this preview just made something like that up.  I mean, basically, if he did that, he's putting his job and career in jeopardy.

Did Mike confirm that the only rogue evasion skill was the backflip?  I didn't get that from his post.

#138
upsettingshorts

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Given how much previewers have seemed to get wrong about DA:2 so far:

* Hero of Cornwall

* Mike Darreth

* King Varric

* Body sliders

That's just off the top of my head. I think I'm going to go with what I read here vs. what I read out there in cases where they conflict.


#139
Guest_Puddi III_*

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TJPags wrote...

Yes, I saw what Mike said.  However, Mike was also explaining how it wasn't a "dodge" because of how he defines that term.  When, as you and I worked out above, it does serve the same purpose.

Whatever you call it, however the programming makes it work, it's an evasive maneuver.  And while I'm not saying Mike Laidlaw doesn't know his own game, again, I find it hard to believe that the guy who wrote this preview just made something like that up.  I mean, basically, if he did that, he's putting his job and career in jeopardy.

Did Mike confirm that the only rogue evasion skill was the backflip?  I didn't get that from his post.


To be clear, you saw this?

Mike Laidlaw wrote...

filaminstrel wrote...
Hey, thanks for your patience in responding to these endless questions. {smilie} But uh.. still unclear--

So, when they say, "You can also tap A with a direction for an evasive roll, which is handy when you're surrounded by enemies," they're referring to this? What you're describing sounds like a talent, like Whirlwind or such.

Whey they say that you tap A and push a direction for an evasive roll, they are playing a different game. Or, more likely, making a guess based on other games that have the kind of motion they saw. {smilie}

Evade is a talent. On the PC, you would press "3" (or whatever you mapped it to) or click the icon.



#140
TJPags

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The "KIng Varric", "Hero of Cornwall" idiocy is a far cry from making up an aspect of gameplay you claim to have used, IMO.  

The first is sloppy note-taking/editing - and yes, I found it quite funny, myself.

The second is flat out fabrication, and IMO is much more serious.

I don't know what you mean by "body sliders" so I can't comment on that.

*edit @ flaminstrel - yup, I saw that quote.  Read it twice.  Does not read, to me, as if he is saying the effect doesn't exist, more like he's disputing what to call it or how it works, in behind the scenes/programming terms.

I could be wrong.  That's just how I read Mike's comment.

Modifié par TJPags, 12 décembre 2010 - 01:24 .


#141
Maria Caliban

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As people are asking, I'll repost what Mike said when I inquired about click-to-attack on PC.

Mike Laidlaw wrote...


Testing with click to attack on PC revealed a number of issues where you could end up slipping a pixel off your target and moving to point instead of attacking, which often exposed your back to foes (and certainly doesn't help your relative defense score any!), or causing mis-targets and the like. In the end, the potential downsides of trying to button mash with your mouse overwhelmed the gain of doing so, so we elected to be consistent with Origins, rather than including a mode that wasn't feeling right, required an uncomfortable amount of precision on the part of the player, and didn't offer any actual benefit to the player on PC.

The next obvious question is "why include it on console, then?" Targeting, mostly. The system is quite different from how targeting works on PC, and thus the click to attack makes for a smoother experience that also (to dip into the realm of the esoteric, a bit) "feels" better and more natural on a console controller.

I hope that makes it seem less silly.



#142
Allison W

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No controller support on DA2 is saddening. I played DAO on PC for mod availability and the fact that it actually wasn't console-oriented, but I'm still most comfortable with a controller in my hands when it comes to faster-paced games (yes, I love twitch RPGs, so sue me for being exactly the kind of gamer the hardcore tacticians here blame for the course the game is taking).

That said, I doubt there'll be any news on certain questions of mine before the Signature Edition preorder date is up, so I'm probably going to have to eat the keyboard-and-mouse controls to keep mod potential.

Modifié par Allison W, 12 décembre 2010 - 02:22 .


#143
Mike Laidlaw

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Da_Lion_Man wrote...
Mmm... don't really like what I'm reading. I'll still give the game a chance, but it's looking a bit suspicious...

It's true. I heard a rumor that DA II once killed a guy.

#144
Mike Laidlaw

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Allison W wrote...

No controller support on DA2 is genuinely saddening. I played DAO on PC for mod availability and the fact that it actually wasn't console-oriented, but I'm still most comfortable with a controller in my hands when it comes to faster-paced games (yes, I love twitch RPGs, so sue me for being exactly the kind of gamer the hardcore tacticians here blame for the course the game is taking).

That said, I doubt there'll be any news on certain questions of mine before the Signature Edition preorder date is up, so I'm probably going to have to eat the keyboard-and-mouse controls to keep mod potential.


In theory you could probably set up some sort of mapping where pushing forward on left stick would be read as pressing the W key, but it won't be native in DA II.

Sorry to sadden.

#145
IRMcGhee

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Hit by a plummeting kitten ?

#146
Apollo Starflare

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I wouldn't be surprised if the A + direction dodge we hear about in the odd preview isn't just the dash attack, it can sometimes have the added effect of working like a dodge afterall. ME2 Vanguard stylin'.

#147
Allison W

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Mike Laidlaw wrote...

Allison W wrote...

No controller support on DA2 is genuinely saddening. I played DAO on PC for mod availability and the fact that it actually wasn't console-oriented, but I'm still most comfortable with a controller in my hands when it comes to faster-paced games (yes, I love twitch RPGs, so sue me for being exactly the kind of gamer the hardcore tacticians here blame for the course the game is taking).

That said, I doubt there'll be any news on certain questions of mine before the Signature Edition preorder date is up, so I'm probably going to have to eat the keyboard-and-mouse controls to keep mod potential.


In theory you could probably set up some sort of mapping where pushing forward on left stick would be read as pressing the W key, but it won't be native in DA II.

Sorry to sadden.


Oh, I don't blame you, not at all. I can't say I like the decision made, but it's not as though I don't understand the reasoning.

And you're right, I could see if JoyToKey will work. The movement inputs will probably be jerkier since they'll be read as WASD instead of analog, but at the very least I can program diagonal inputs to click two of those keys at once for eight-way.

#148
Brockololly

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Mike Laidlaw wrote...
It's true. I heard a rumor that DA II once killed a guy.


With a trident?

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#149
MerinTB

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Mike Laidlaw wrote...
It's true. I heard a rumor that DA II once killed a guy.


I heard DA2 is planning to slaughter someone...

some guy named Adam Jensen, March of next year.

:innocent:

#150
TJPags

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Apollo Starflare wrote...

I wouldn't be surprised if the A + direction dodge we hear about in the odd preview isn't just the dash attack, it can sometimes have the added effect of working like a dodge afterall. ME2 Vanguard stylin'.


Might very well be - I can't say, as I didn't play it, nor did I write this preview - or any other.

But I'm betting the guy who did write the preview saw something that he interpreted as an evasive roll - perhaps the dash you suggested - and I haven't seen Mike Laidlaw or any other dev state explicitly that there is no such effect which works as a lateral (rather than backflip) dodge move, regardless of what it's actually called.

So while it might be mis-named, I'm assuming there is a lateral maneuver which has the effect of a dodge, whether it's an actual evasive roll or a directional dash. 

Which means, to me, that the guy who wrote this preview was not wrong about that.