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Play.tm Dragon Age II Preview


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#151
Vylan Antagonist

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Maybe dual-wielding basic attacks move the rogue laterally if the player is pressing left or right on the analog stick and the animation caused the previewer to mistake it for an evasive maneuver. The preview linked by UpsettingJorts seemed pretty peeved about the lack of any dodge or block buttons and the previewer was apparently using WarHawke instead of RogueHawke, so...

Modifié par Vylan Antagonist, 12 décembre 2010 - 03:29 .


#152
tmp7704

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Could be there's some sort of evade animation which triggers depending on character stats, and it just happened at the time reviewer was pressing that button combination, making them think it's something activated manually?

#153
Mike Laidlaw

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TJPags wrote...
But I'm betting the guy who did write the preview saw something that he interpreted as an evasive roll - perhaps the dash you suggested - and I haven't seen Mike Laidlaw or any other dev state explicitly that there is no such effect which works as a lateral (rather than backflip) dodge move, regardless of what it's actually called.


"Lateral dodge: there is no such effect currently implemented into DA II."
-Mike Laidlaw, Dec 11, 2010

Not to say there couldn't be. And not to say there won't be, but currently, there isn't.

#154
Ryzaki

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...Are you telling me rogues can dodge (special ability or not) but Warriors can't even block? (or get a counterattack special?)

....

*takes a deep breath to stop from screaming in rage about the ridiculousness of that*

Modifié par Ryzaki, 12 décembre 2010 - 03:40 .


#155
Maria Caliban

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I remember when a site reported that Dragon Age was going to be an MMO and that you could play a dwarven mage.

Ryzaki wrote...

...Are you telling me rogues can dodge (special ability or not) but Warriors can't even block? (or get a counterattack special?)


A shield increases your missile reflection and defense. Defense is a passive ability that lowers your chance to be hit.

*takes a deep breath to stop from screaming in rage about the ridiculousness of that*


"Screaming in rage?" :huh: Because rogues get a new talent to help them avoid attacks?

Modifié par Maria Caliban, 12 décembre 2010 - 03:46 .


#156
Mike Laidlaw

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Ryzaki wrote...

...Are you telling me rogues can dodge (special ability or not) but Warriors can't even block? (or get a counterattack special?)

....

*takes a deep breath to stop from screaming in rage about the ridiculousness of that*


*Steeples fingers* Well, if they can, we have yet to show or talk about it, so I would wait and see before letting that scream out.

#157
Leonia

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Maria Caliban wrote...

I remember when a site reported that Dragon Age was going to be an MMO and that you could play a dwarven mage.


Oh, do you have a link? That sounds hysterical.

#158
Apollo Starflare

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Ryzaki wrote...

...Are you telling me rogues can dodge (special ability or not) but Warriors can't even block? (or get a counterattack special?)

....

*takes a deep breath to stop from screaming in rage about the ridiculousness of that*


Eh? Why does a rogue having an 'evade' ability (it's the backflip) mean the warrior should have a block or counterattack ability? And anyway warriors with shields presumably -can- 'block' attacks. We aren't talking twitch mechanics here, you can't flip out like a ninja and dodge every hit. Plus for all we know warriors do have a counterattack special or somesuch. Take a chill pill!

#159
Leonia

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I assume warriors still have things like shield wall to block with. Shields aren't exactly accessories, they do serve a combat function.

#160
Maria Caliban

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leonia42 wrote...

Maria Caliban wrote...

I remember when a site reported that Dragon Age was going to be an MMO and that you could play a dwarven mage.


Oh, do you have a link? That sounds hysterical.


I wish. It was years ago. I don't think Mike was even on the team then.

#161
Ryzaki

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Maria Caliban wrote...

I remember when a site reported that Dragon Age was going to be an MMO and that you could play a dwarven mage.

Really?

A shield increases your missile reflection and defense. Defense is a passive ability that lowers your chance to be hit.


Defense lowers damage taken when hit last I checked DEX lowers chance. Unless you're talking about shield defense.

And everyone doesn't play S&S warriors.

"Screaming in rage?" :huh: Because rogues get a new talent to help them avoid attacks?


No because Warriors seem to be getting jack squat while Rogues keep getting things. >_>

Apollo Starflare wrote...

Eh? Why does a rogue having an
'evade' ability (it's the backflip) mean the warrior should have a block
or counterattack ability? And anyway warriors with shields presumably
-can- 'block' attacks. We aren't talking twitch mechanics here, you
can't flip out like a ninja and dodge every hit. Plus for all we know
warriors do have a counterattack special or somesuch. Take a chill pill!


They
can already lockpick, presumbaly steal and a warrior can just tank and
attack. What exactly is the reason one would choose a warrior over a
rogue other then wearing heavy armor? 

Modifié par Ryzaki, 12 décembre 2010 - 03:55 .


#162
Brockololly

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Maria Caliban wrote...

leonia42 wrote...

Maria Caliban wrote...

I remember when a site reported that Dragon Age was going to be an MMO and that you could play a dwarven mage.


Oh, do you have a link? That sounds hysterical.


I wish. It was years ago. I don't think Mike was even on the team then.


Ahhh yes. I remember those really early descriptions of the game. Wasn't there something about being a necromancer in some of those early descriptions?

#163
Ryzaki

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Mike Laidlaw wrote...


*Steeples fingers* Well, if they can, we have yet to show or talk about it, so I would wait and see before letting that scream out.


I am intrigued.

Thank you for that. :)

#164
Maria Caliban

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Ryzaki wrote...

Defense lowers damage taken when hit last I checked DEX lowers chance.


Defense lowers your chance to be hit. Armor lowers damage taken. Dex adds to Defense and increases chance to hit.

Wiki link

Modifié par Maria Caliban, 12 décembre 2010 - 03:55 .


#165
Apollo Starflare

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I'm not sure what you mean when you say 'rogues keep getting things'. ALL the classes are 'getting things' the talent system has been completely revamped, we just havn't seen most of them yet. Unless you are talking about the dual weapons and the archery? But rogues miss out on axes, maces, and shields so it wasn't an entirely one sided divorce.



Just feel it's a bit early to start worrying about one class getting more than another, especially in a single player RPG.

#166
Mike Laidlaw

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Maria Caliban wrote...
I wish. It was years ago. I don't think Mike was even on the team then.


If you go far enough back, I was still shipping Jade Empire.

#167
nightcobra

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Ryzaki wrote...

No because Warriors seem to be getting jack squat while Rogues keep getting things. >_>


we don't really know much about what warriors are getting besides the closing attack.

#168
Leonia

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Apollo Starflare wrote...

I'm not sure what you mean when you say 'rogues keep getting things'. ALL the classes are 'getting things' the talent system has been completely revamped, we just havn't seen most of them yet. Unless you are talking about the dual weapons and the archery? But rogues miss out on axes, maces, and shields so it wasn't an entirely one sided divorce.

Just feel it's a bit early to start worrying about one class getting more than another, especially in a single player RPG.


Oh but Apollo, you know people are just waiting to say "Mage is OP and Rogues need to be nerfed!"

#169
Ryzaki

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Apollo Starflare wrote...

I'm not sure what you mean when you say 'rogues keep getting things'. ALL the classes are 'getting things' the talent system has been completely revamped, we just havn't seen most of them yet. Unless you are talking about the dual weapons and the archery? But rogues miss out on axes, maces, and shields so it wasn't an entirely one sided divorce.

Just feel it's a bit early to start worrying about one class getting more than another, especially in a single player RPG.


Yeah mostly dual wield and archery. See I never used all those things on rogues so I didn't overly care. I stuck to DW daggers on rogues and Sword/dagger combo on warriors.

I really don't care about one class getting more just the fact that playing a warrior will feel like gimping myself.

Modifié par Ryzaki, 12 décembre 2010 - 04:02 .


#170
Ryzaki

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Maria Caliban wrote...

Defense lowers your chance to be hit. Armor lowers damage taken. Dex adds to Defense and increases chance to hit.

Wiki link



And other than DEX what adds to defense?

And yeah I wasn't overly fond of S&S you barely attacked, the specials were "meh" and so on.

Modifié par Ryzaki, 12 décembre 2010 - 03:59 .


#171
TJPags

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Mike Laidlaw wrote...

TJPags wrote...
But I'm betting the guy who did write the preview saw something that he interpreted as an evasive roll - perhaps the dash you suggested - and I haven't seen Mike Laidlaw or any other dev state explicitly that there is no such effect which works as a lateral (rather than backflip) dodge move, regardless of what it's actually called.


"Lateral dodge: there is no such effect currently implemented into DA II."
-Mike Laidlaw, Dec 11, 2010

Not to say there couldn't be. And not to say there won't be, but currently, there isn't.


Well, okay then.  Really can't argue with that.  Posted Image

Thanks for the direct response, Mike.

Now, would love to know what that previewer thought he was seeing . . . . because frankly, I'm not bothered at all by a dodge-like feature/effect.  I'd actually be fine with it . . . especially if it's reasonably realistic.

#172
nightcobra

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i just worry that warriors would be useless in a scenario where the ranged enemy is in an unreachable terrain for the warrior to hit, for example a cliff between them or something similar.

#173
RussianSpy27

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Mike Laidlaw wrote...
Nah, no mage teleports, but they have ways of countering enemy spells. Dispel Magic is more useful in DA II than it was in Origins, if you ask me.


Concerning... teleporting mages. If I'm not mistaken, DA:O codex revealed that mages in Theidas cannot teleport, fade not being an exception because your mind is in the fade, but not body (Matrix style) 

And the Imperium of old mages in the past did try to enter the fade in person, but after thousands of slaves died for blood magic purposes and tons of lyrium was used, nothing worked anyway. 

So yea, for all of you people who don't like to read the awesome codex, no teleports for mages indeed!!!

There ya go folks!!!!!!!!!  http://dragonage.wikia.com/wiki/Mage - all info is here

Long Live First Enchanter David Gaider! 

#174
Maria Caliban

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Apollo Starflare wrote...

Just feel it's a bit early to start worrying about one class getting more than another, especially in a single player RPG.


What? Never.

In NWN I played a fighter or fighter/thief. In WoW, I played a warrior or paladin. In Mass Effect, I played a soldier. In Dragon Age, I played a sword and shield warrior.

I don't care if it's a single-player party-based game, my PC is a warrior. I am interested in how warriors are being treated.

#175
Odin2040

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Mike Laidlaw wrote...

Shinian2 wrote...

I'm waiting for the game so I can do this:

*press W*

*Hawke moves forward one step*

Awesome. :P


I would suggest that you toggle into walk mode and play a female Hawke, and do just that. Mmmmrrrrowwwl. Her walk is a prefect blend of strong and sexy to my eyes.


But will she walk like an actual woman in the cut-scenes? I was happy that the female Warden had her own 'walk' and 'run' animations, but sad to see her walk all manly and tough in the cut-scenes >_>

I mean, it worked well with my lesbian Warden, but not so much with the more lady-like characters I've made.