crimzontearz wrote...
leonia42 wrote...
crimzontearz wrote...
yes but think about it. Charge would
work only for groups of enemies for a warrior, the moment enemies are
spread you are pretty much in the same situation as before gettign
drilled while you pummel someone...... which a Rogue will do better than
a warrior anyway with the whole flicker ability and whatnot. JUST
charge would not cut it
And that's where your mage and rogue come into keep the rest of the enemies pinned down/pre-occupied while your warrior is focusing on demolishing them, one at a time (actually I seem to recall warriors getting some AOE abilities too). You just use your charge skill on the weakest/easiest to take out target or (if it's more beneficial to do so) keep the warrior on the hardest mob while your party takes down the easier mobs. Charge is an excellent way to keep a mob focused on your tank/warrior.
not the point, I'm talking about something to counterbalance something that was ripped out of the warrior class.......ranged attacks
We don't know that ALL ranged attacks have been denied to warriors yet. And even if they are, this is a PARTY BASED RPG. You have a PARTY, utilise it.
Modifié par leonia42, 12 décembre 2010 - 04:23 .





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