MKDAWUSS wrote...
Kevin Lynch wrote...
Probably the biggest things holding back anyone from trying mods is the feeling that they will not be of a quality that matches the game unmodded, the potential glitches that might be introduced into the game, and an expected difficulty in installing and/or removing the mods and reverting back to the original.
Of course, the mod has to have content or make changes that the player wants.
Once you have the latter, the former aspects need to be tackled. You'll have yourself something that players would want, then.
Pretty much nailed it. I think that, in terms of mods, visuals are the way to go - they can often bump the quality of the game up a few levels. It's when you start adding content, like locations, characters, dialog, etc. that many people tend to have problems with - locations often makeshift for new areas, new VOs sound inconsistent with the rest of the game.
My personal reason to keep mods visual only is because they often don't conflict with the game, story/universe included.
Outside of that, I'm actually a mod junkie. Games like Madden, FIFA, and the Sims are nearly unplayable without mods IMO.
So simply because an adventure module
might conflict with existing lore, people refuse to download it? is there some means for module makers to reassure players that they will do everything in their power not to break lore?
I know I keep all the lore resources of the game and extra information in the Dragon Age strategy guide at my fingertips when developing stories. Yes, there are circumstances where modders may have to bend or go a little bit outside of the the realm of what we've been explicitly told in the game, but I'd argue there is plenty of leeway of things being open to interpretation. Of course, I'm coming from a biased viewpoint here.
As for quality... well, VO is hard, and I won't argue that for a second. But in terms of visual quality, I'd argue modders are capable of producing things that are on par with professional content. I'm damn proud of
Fort Velen and the other areas I've been working on for Shattered War, and I've seen numerous screenshots from other modders who have produced very high quality work.
Ferretinabun wrote...
Sheer lack of computer know-how for me. Speaking as a PC player and a very casual gamer (until I got TOTALLY
sucked into DA), I don't use mods and I wouldn't know how to even if I wanted to. It all sounds a bit intimidatingly technical. I know it's probably far easier than I imagine, but I can't help thinking I might break the game adding mods. More script = more to go wrong, surely?
That said, I've been on the fence about actually finding out for a while now. I like the sound of a few mods - ones that fix game bugs or aesthetic ones, not anything that could conceivably be thought of as cheating.
I can totally understand how it might feel a bit daunting for someone who isn't comfortable potentially "messing around" with their game. That said, many mods are very easy to install. I know I simply want players to be able to use daupdater.exe to install my mods and nothing else.
Of course, we can always keep our fingers crossed that BioWare will be able to carry through on their proposal to incorporate downloading and installing user made modules directly within the game from the Downloadable Content section of the main menu. This was raised as a possibility by Victor Wachter on the Dragon Age Podcast previously, and would make mods more visible and accessible for all users.
Perhaps I should have prefaced my initial post with the fact that I'm trying to find out the reasons the players don't use mod/modules so that I find ways to allay their potentials fears or otherwise encourage them to try content that they currently do/will not. As such, any suggestions from players who don't use mods, or changed their mind about mods would be greatly appreciated.
Modifié par AmstradHero, 12 décembre 2010 - 09:43 .