That's more what I'm getting at. I don't intend to make vast sweeping changes to The Shattered War simply to increase its popularity. The people who have responded to this thread thus far represent only a small percentage of the potential PC player base, so just like any opinion represented on these forums, it may not represent a majority consensus.Sarielle wrote...
DarthParametric wrote...
AmstradHero wrote...
what would make you start using them and playing them? What can modders do to make their work more appealing and convince you to download it?
Just out of curiosity, why is this important? A mod's worth isn't related to how many people download it. And making changes specifically to increase your download count seems an odd play to me.
Well...it's not directly related, no, but I can see why people who put a ton of time and effort into a mod for others want...you know...other people to use it.
That doesn't seem unreasonable to me.
However, there appear to be three common concerns raised thus far:
1) That mods will not be of sufficient quality in terms of story, visuals and audio.
2) That mods will break the game or otherwise introduce bugs
3) That mods will take vast liberties with the game's lore.
Of course, there is the issue of getting appropriate publicity for a mod so that players know about it, but that's another issue entirely and opens up a very large can of worms - particularly when we're talking about BioWare's social site.
Many appear to be turned off simply by the word "mod", because they are worried about these three issues. Based on the viewcount of Shattered War's project page and videos, people aren't even following the links in my sig to check it out - are these issues the reason?
How can I as a modder encourage them to check it out, or to try out Alley of Murders or other mods like Dark Times, Ser Gilmore, BGR, Carrion Birds, etc, etc ? That's the issue I'm trying to solve here. I'm trying to understand the worries or concerns of potential players so that I can allay those fears.
From my perspective, I won't release something that I'm not happy with, and I'll get a great deal of satisfaction from releasing any mod I work on, but ultimately I am trying to entertain players. If they don't even download it or are too scared of playing any mods to try it, then how can I judge the success of my work? A failure of publicity is not the same thing as a failure of design. The latter is all up to me as a creator, but the former is something that I need to deal with by consulting my (potential) audience.





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