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If you don't use mods, why?


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#151
AmstradHero

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SaddleTrampNC wrote...

AmstradHero wrote...
I have made a few wallpapers for The Shattered War which are available on my project site, and I would have no problem with anyone using the images or links I use in my own sig. In fact, I would love it  it people decided to do that! ...

Gonna take you up on that.  A couple other ideas I have that I would like to contact you about later on when I get them a little more sorted out.  

Also:  Would I use your location for the logos?? Or would I upload them in my own account??

Thank you very much! I imagine either approach would be fine - the logos are fairly small and I don't imagine I'd run out of bandwidth on my photobucket unless traffic increased dramatically. That said, if you wished to copy them into your own account, I would have absolutely no problem with that either.

Increasing the publicity for and awareness of the wide gamut of all the DAO mods available can only be a good thing.

Modifié par AmstradHero, 01 janvier 2011 - 11:54 .


#152
Bahlgan

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Melca36 wrote...

There's a huge difference between a user created over powered weapon and something that adds quests and different areas to the game.

I can understand your point about cheating.  I NEVER used modded weapons.  I do enjoy mods that enhance and add to the game and those are not cheating.


I would love to mod some of my own weapons without holding any overall advantage compared to the other weapons. My personal favorite weapon (modded if possible) was going to be something along the lines of a two handed sword given to my Warden as a token weapon for joining the ranks. The weapon would provide as much overall value as Starfang 2h version at the beginning of Awakening.

Point is I would try and create modded armor/weapons which are either as valuable as the replaced pieces or more useful but come with a cost.

#153
Phoenix_Jackson

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There certainly are some MODs that can give a little too much advantage. But in my opinion, it's how the player uses the MODs most of the time. I use MODs that could put me in a huge advantage but I am careful enough not to abuse them. Heck, I don't even have to use MODs if it's the easy way out that I'm after. I'd simply type "runscript blah blah blah" and poof! all me with just a simple wooden ice pick has killed em all 20 golems. Or even "runscript blah blah blah" and poof! teleported to the castle and about to get married.



It's all in the user. MODs does not = cheating.

#154
Kissamies

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Back when DA:O was new, I played it through twice and then it was off to shelf to collect dust with it. Any stuff that was available back then probably was not worth the effort. If I wanted some mature 3rd party content, I could always play NWN2, which has better rules system anyways. I did always intend to check back later, but never got around it until now.

What has changed now is that I finally got Awakenings, which has given me a new interest in the game. If I still care about the game enough after finishing the EP with the 2 characters, I'll check out some modules. However, I know from my NWN experience, that unless you can find some good recommendations from people who have a taste similar to yours, you'll have to wade through a pile of bad stuff to find the pearls.

Mods I don't bother with unless I'm really into the game. Might make an exception if I find something widely regarded as "the essential mod," like Tony_K's AI for NWN2, for example.

Modifié par Kissamies, 02 janvier 2011 - 11:13 .


#155
Phoenix_Jackson

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Okay, so what makes an "essential" MOD? What does it take for players not to think a MOD is cheating in general? What does it take to catch a player's attention and take at least a glance on MODs?

#156
Bahlgan

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Phoenix_Jackson wrote...

Okay, so what makes an "essential" MOD? What does it take for players not to think a MOD is cheating in general? What does it take to catch a player's attention and take at least a glance on MODs?


One that I mentioned before that I think is the opposite of cheating, if anything, would be the HD mod. Simply just makes things look cooler.

Also, Quinn's fix is something I heard that is a mod which just fixes what Bioware broke. Hope that helps.

#157
Kissamies

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Essential mod is something that almost everyone agree that it makes the game more enjoyable to play and most commonly the game is not as playable without the mod. Usually the game is flawed or incomplete in some way and the mod fixes this. I don't know this game well enough to know if there is such inadequacies, though I have my own grievancies with the game system.

#158
ReplicantZero

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Is there a mod that allows darkspawn to respawn in the Deep Roads areas (both in Origins and Awakenings)? Always seemed odd the way the Deep Roads become completely empty of darkspawn once you've been through them once when they're supposed to be endless hordes of them.

Personally that's really the only kind of mod I'd be interested in (other than new campaigns where you can import your characters).

Modifié par ReplicantZero, 03 janvier 2011 - 12:47 .


#159
AmstradHero

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ReplicantZero wrote...

Is there a mod that allows darkspawn to respawn in the Deep Roads areas (both in Origins and Awakenings)? Always seemed odd the way the Deep Roads become completely empty of darkspawn once you've been through them once when they're supposed to be endless hordes of them.

Personally that's really the only kind of mod I'd be interested in (other than new campaigns where you can import your characters).

Why? Why aren't you interested in other mods set in Ferelden say, post Origins? Or other mods that add additional quests parallel to or to integrate with the main campaign?

Given you have given some very specific tastes in terms of the only mods you would ever try, I'm curious as to know why you're not interested even in looking at or trying out other mods.

#160
ladydesire

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I suspect his reasons are that he feels that there should be waves of Darkspawn to fight in the Deep Roads, even though the Warden is going there the one time that there aren't going to be a lot of them there: during a Blight.

#161
Ghandorian

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Grace1957 wrote...

It feels a little like cheating to me.



me too. It seems people make the mods to change features they did not like. Those features balanced something in the game somewhere along the line and it feels like I'm running a cheat code or crack more than some quality expanded content.

#162
AmstradHero

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Ghandorian wrote...

Grace1957 wrote...

It feels a little like cheating to me.



me too. It seems people make the mods to change features they did not like. Those features balanced something in the game somewhere along the line and it feels like I'm running a cheat code or crack more than some quality expanded content.

Again, this appears to be ignoring all the content that does not change the actual mechanics or balance of the gameplay. For example: appearances, textures, extra dialogue, characters, scenes or quests.

Why is it that people think that the only mods out there are ones that change the gameplay mechanics or otherwise affect the balance of the combat within the game?

Modifié par AmstradHero, 05 janvier 2011 - 08:05 .


#163
Phoenix_Jackson

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I guess, one reason is numbers. I read more "game tweaks" and "god mods" than "additional content".



I am also guilty of recommending some of them MODs. But I mention them with a warning, not to abuse it. Also, most reasons why I get to mention them is because it's the answer or much related to their inquiry. It is a little awkward and too-obvious-of-an-advertisement if I try to circumvent a topic (let's say) from poison making to Alley Of Murders (for example)... (as of now, I'm actually thinking of how to do that specific example-- it's hard).

#164
Dreadstruck

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Why do some people keep lumping mods into the cheating bag? Generalizing much?

Dragon Age Redesigned does not seem like a cheat mod to me for example.

Modifié par Avalla'ch, 05 janvier 2011 - 09:36 .


#165
Mr Mxyzptlk

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I myself love seeing what other players have created and use mods quite frequently however I do understand why a lot of people are quite reluctant to use them, while there are a lot of great mods out there (the TES mod community do some excellent work) you do have to wade through a vast sea of crap and nude mods to find them, however that being said so far I cant really say that I am too impressed with the quality of mods available for Origins (though it has been a while since I tried any mods for Origins) and the only mods I have liked so far have been the ones that edit the CC.

#166
Lotion Soronarr

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Grace1957 wrote...

It feels a little like cheating to me.


And a overpowered bonus item one gets for pre-ordering isn't "cheating"?

Really, a good mod should mantain good balance. Yes, there are mods that super-swords of ultimate doom...but that's the beauty of mods - you pick what you like (and change what you don't).B)

#167
Cavi

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Well for me, I'll admit... some of the reason why I didn't use mods was because I didn't want to "cheat". Now, after going through some of the mods available, I realize that was a little presumptuous on my part. So now the reason would simply be ignorance. I simply don't know what's available. And then I visit the nexus site and have a peak around... and the sheer numbers of mods available was SO overwhelming. I consider myself savvy enough to use any mod, so that's not even considered a barrier to entry for me.

But for me, the question now is, which, out of al vast number of them, are worth my time? I plan on finishing my first run through the game mod-free so I can experience the game as the devs intened. My second run I will likely use a couple of mods. The ones I'm looking at so far are:

Increased inventory
skip the fade
ability to respec characters (this is a possibility, might be "too much" of a change for my liking)

Any others? I would love suggestions on how to make things look even better/more realistic.

I know the site uses the "endorsements" feature and I could sort using that, but I still find myself skeptical on the quality of highly endorsed mods for some reason :)

Modifié par Cavi, 05 janvier 2011 - 03:52 .


#168
ReplicantZero

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AmstradHero wrote...

Why? Why aren't you interested in other mods set in Ferelden say, post Origins? Or other mods that add additional quests parallel to or to integrate with the main campaign?

Given you have given some very specific tastes in terms of the only mods you would ever try, I'm curious as to know why you're not interested even in looking at or trying out other mods.


Would probably be interested in quests that added to the main campaign so long as they did not add modded gear or change the gameplay mechanics. And having spent so much time on my existing characters I would actually quite like to be able to try them out in new quests as long as they remained consistent with the existing gameworld.

As ladydesire suggested, I do find the Deep Roads areas being completely empty of darkspawn after you've visited once quite jarring from an immersion point of view - similarly the low numbers of darkspawn in certain parts of Awakening. That is one aspect of the vanilla gameworld that I would be happy to see changed.

Modifié par ReplicantZero, 05 janvier 2011 - 07:20 .


#169
Addai

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Sithren wrote...

I find most mods are like fan-fic: 99.9% of them are garbage, and its very hard to find anything good. So, I've pretty much given up on mods. There were a couple that I found useful in Oblivion. One made the inventory easier to use, another made it easier to organise saved games by character. I think I may have used a mod that added storage containers to my houses, too.

So I tend to use mods that are of a more practical nature.

I've found some mods not only useful, I wouldn't want to play the game without them.  The quality ones are not that hard to find.  They'll endure on the most popular list on DA Nexus, and if you find a mod from one creator that's good then often that person's other mods will also be good.

If you follow the link to my DA videos, I've put up numerous videos of mods, mostly concerning Alistair's romance.  I constantly get comments from people wailing about their consoles.

As for the "cheating" comments... LOL.  It's a single-player game.  Is BioWare cheating when they release a patch that fixes some aspect of the game?  Making a game to suit yourself better... um, why wouldn't you do that if you could??

Modifié par Addai67, 05 janvier 2011 - 07:42 .


#170
Addai

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Ghandorian wrote...

Grace1957 wrote...

It feels a little like cheating to me.



me too. It seems people make the mods to change features they did not like. Those features balanced something in the game somewhere along the line and it feels like I'm running a cheat code or crack more than some quality expanded content.

It can happen, but then you adjust to compensate or else de-install the mod if you decide you really don't like the trade-offs.

#171
Phoenix_Jackson

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 Now this is actually an interesting reply.  Given a chance that a player would provide his/her own category for MODs, people would suggest some that befit their taste.  To find that Character Respec is a bit too much of a change, would make us rethink of your extent to modding your next run.  I also understand the "SO overwhelming part" as I am still trying to make some of mine work together.  In your case, at least mentioning that you're savvy enough makes other also comfortable to recommend freely.

So... let me do my best on this one.  There are many more but I can only speak for the ones I use(d):

Environment:

Improved Atmosphere: Lesser stagnant NPC, bug fixes, more banter triggers, improved vfx

Extra Dog Slot: A fifth slot occupying the Warden's or Alistair's summon slot.  Incompatible with some MODs

Pet Persists: Summons and pets don't die or be removed when changing maps.  Some MODs already have this.

Combat related:

Advanced Series: Allows additional slots. More tactic options. Force backstab on rogues (optional).  Force tactics over controlled character (optional).  Advanced Tactics, Advanced Party, Advanced Quickbar.

Combat Tweaks:  Conforms to most of player(s) complaints with combat (activation/deactivation of sustained abilities, ability vfx, poison duration, etc).  Needs some tweaking especially when combined with related MODs.

Deathblow Multiplier or Forced Deathblow:  More chances of seeing characters do the final blow animation.

Personal:

Helm Removal: Memorizes which hat you wore, unequips said hat during exploration, auto re-equips said hat on combat.  Awakening requires the other version.

White Teeth: In hopes that your love interest would brush his and/or her teeth regularly.
Lots and lots and lots of hairstyles

Change Warden Hair and Face anytime in-game:  I have not had one unhappy user with this one yet.

9999 items: Increases the stack limits of all items (some view this as cheating, some don't)

Madd Gift Guide:  Have you memorized which gift suits best or each companion yet?  Really?

The Icons Project:  Small and humble MOD but makes a good difference.

Extra Game Content:

Alley or Murders:  I'll be banished from this community by the power of AmstradHero if I don't mention this.  Get this one!
Castle Cousland:  Good additional content especially for Noble Origin

Temple of Vulak:  Want a challenge?  Here's one.

Dark Times:  the DA community will chase me with pitchforks (and kitchen knives) if I won't mention this.

The Bloodworks: Won't harm you to try this one too.

There are plenty more (and I've kept some that I think you won't bother looking) and I'm sure other users would love to suggest them.  But be warned that using all of them at the same time will take some challenging feat to make them work together.  Don't let this fact deter you, though.  

#172
Phoenix_Jackson

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Eww! Some hyperlinks didn't appear! What happened? Grrrr!

#173
ReplicantZero

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Thanks for those links - nice to know about the extra game content.

#174
Cavi

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Phoenix_Jackson wrote...

Eww! Some hyperlinks didn't appear! What happened? Grrrr!


I was actually able to determine that you were talking to me... so no worries :)

Good suggestions. I'm going to use the ones that better the environment for sure (also the most popular one that re-does the NPC faces).

I am going to do the no helmet one for sure. Still debating on the respec one but it seems so helpful for someone like me because I'm only on my first run through and don't know all the classes right away.

Another one I found that would be helpful is auto loot!

#175
Phoenix_Jackson

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I personally don't use auto loot because it ran me over on my second play-through. At times, you get more than what you can carry. So I use a sort-of-a-cheat-MOD but just have to stay strong and "resist the temptation" of abusing it.  But there is another MOD where you can have a personal chest in your camp.

I honestly did not go for char respect until my 3rd 4th run where I get to use some other specializations, MODders provided. To me, char respec is not really much about shuffling specializations, rather, fixing builds for that particular specialization. I just feared that once I get through all them specs, repeat play-ability loses some points. But that's just me.

There are many other extra content for more hacking and slashing and spitting on darkspawn face. I'm just hoping that others would mention them too.

After playing through those, I'm sure the creators and other users would benefit if you give some reviews.  How did you like them?  Any favorite bits?  How could it be improved?

Modifié par Phoenix_Jackson, 06 janvier 2011 - 12:30 .