Walker White wrote...
DylanZeppelin wrote...
Oh and please don't follow your flow chart Bioware. No gathering allies and all that which is in every Bioware game please, it made DA not all that enjoyable for me to be honest as I was so sick of knowing exactly everything, before it happened and felt like I have played this game many times before, everything was just so predictable and not just story wise, if that makes sense.
It all depends on the way in which we "gather allies". If it is the old format of doing unrelated missions for them like rescuing cats from trees, then I agree that it will be garbage.
However, suppose the game is structured like the battlefield of the Reaper war. In this format, missions consist of Shepard interceding into larger battles in such a way that he turns the tide in that particular part of the conflict. Completing the mission means that the forces involved are no longer under siege and are able to move to another part of the battlefield. Perhaps we have some say of that, acting as a form of general by proxy.
This is still a "gathering allies" format. However, it is very different because we feel like we are constantly fighting the Reaper war, instead of killing some time doing favors to make people like us.
If I were writing ME3, this is how I would structure it.
Either that or we're not going to get any new allies beyond, and this is just my theory, Liara and Kaiden/Ashley. Bioware might just give us whoever survived the suicide mission. That would, IMO, be the best route to take because it would make our actions during the end of ME2 more meaningful.





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