Zavox wrote...
I see your points, however I find that taking a risk with the base being safe would add to the gamble you take as a renegade. Therefore I'd say the gamble still stays quite the same.
While I agree that there is an element of a gamble in my decision, we're talking about complete and utter extinction on the other side of the coin. And not just for Humanity. My mind honestly boggles at that because it's exactly what it seems, it's
final.The gamble being is that you have a far better chance at mitigating any threats because of the existence of the Collector base (knowledge of Collector weapon systems, knowledge of the 'Reaper framework', X-factor (which in this case I'd consider that a blessing) because you essentially have the freedom to study it at leisure rather than the rather knee-jerk reaction of ordering it's
immediate destruction.
Honestly, I would have thought it would be incredibly stupid for Shephard not to even
have the option of saving it, because at the end of the day Shephard is a mid-senior military officer. I don't think his job is necessarily PR in so much as it's his job to win, and any option to keep the base due to the knowledge it
could provide is better than any piecemeal knowledge it could provide if it was destroyed, because anything delicate but useful would obviously be destroyed in an explosion.
Usually I can see a modicum of sense in paragon decisions, primarily because I play as one (although, honestly I usually find out I'm paragade -- if only because I think playing max either one way to be terribly unrealistic as I doubt anyone is Lawful Good or Chaotic Evil in real life, and they themselves I doubt would see them as such either)... but I can not see a benefit from destroying the base other than making a fair amount of unsafe assumptions of its capabilities or over-estimating the scale of threat that Cerberus represents (that's not to say that they
aren't a threat, but the threat they pose is insignificant when compared to the Reapers; and you can take steps to prevent any Cerberus activity after you deal with the Reapers; namely because the threat that Cerberus represents wont matter if the Reapers win -- because everyone is dead.)
I'd like to also point out that the Reaper IFF had a reaper virus on it which in turn almost overpowered the SR2, why would there have been a reaper virus on it if they never expected it to be taken?
True, but at the end of the day the Reaper IFF allowed passage through the O4 gate. The Reaper IFF's transmission codes should have been blocked out after it's destruction in the first place otherwise, because what's the alternative? They purposely allowed it to remain active because in at least 100,000 years time a new species about to be harvested (in some manner) is going to reverse engineer it, duplicate it, place it on their cutting edge warship and attack one of the Reaper's proxies that's centered in the most inhospitable location in the galaxy, it's core?
I mean, that's just plain absurd isn't it?