No, because the results of Cerberus's actions benefit the entire galaxy no matter their intent.Phaedon wrote...
You mean humanity, right ?Inverness Moon wrote...
They brought Shepard back to life, gave him a new and better ship, and created an anti-reaper AI that was essential to the success of the mission. Basically they came through when the galaxy needed it.
Hope you guys kept the Base..............
#426
Posté 15 décembre 2010 - 07:44
#427
Posté 15 décembre 2010 - 07:48
That is one possibility. It is also possible that they screw up and makes things even worse, maybe even leading to a reaper victory. They have done that kind of things before.Inverness Moon wrote...No, because the results of Cerberus's actions benefit the entire galaxy no matter their intent.
#428
Posté 15 décembre 2010 - 07:50
TIM tells you himself that cerberus is for humanities best interest.Inverness Moon wrote...
No, because the results of Cerberus's actions benefit the entire galaxy no matter their intent.Phaedon wrote...
You mean humanity, right ?Inverness Moon wrote...
They brought Shepard back to life, gave him a new and better ship, and created an anti-reaper AI that was essential to the success of the mission. Basically they came through when the galaxy needed it.
#429
Posté 15 décembre 2010 - 08:12
Yes but fighting the reapers and bringing shep back to save humanity helps everyone else by consequence. They would have to be mighty stupid to make moves against the other races before the reapers are dealt with.Sleepicub09 wrote...
TIM tells you himself that cerberus is for humanities best interest.Inverness Moon wrote...
No, because the results of Cerberus's actions benefit the entire galaxy no matter their intent.Phaedon wrote...
You mean humanity, right ?Inverness Moon wrote...
They brought Shepard back to life, gave him a new and better ship, and created an anti-reaper AI that was essential to the success of the mission. Basically they came through when the galaxy needed it.
Modifié par Manic Sheep, 15 décembre 2010 - 08:14 .
#430
Posté 15 décembre 2010 - 08:17
So you go through 3 games to stop this evil from destroying the galaxy only to give another monster power to subjegate everyone in the galaxy....Yep big improvement.
#431
Posté 15 décembre 2010 - 08:25
#432
Posté 15 décembre 2010 - 08:35
I'm not talking about possibilities, I'm talking about facts. The successful resurrection of Shepard, creation of the SR2, and creation of an anti-reaper AI based on reaper technology known as EDI are not possibilities. They have already happened and were successful.lovgreno wrote...
That is one possibility. It is also possible that they screw up and makes things even worse, maybe even leading to a reaper victory. They have done that kind of things before.Inverness Moon wrote...No, because the results of Cerberus's actions benefit the entire galaxy no matter their intent.
Unless, you're suggesting none of that benefits the galaxy?
Modifié par Inverness Moon, 15 décembre 2010 - 08:37 .
#433
Posté 15 décembre 2010 - 08:55
So give Reaper tech to a person who has never had a successful orginization of any kind?
If there was a choice to give the tech to the Alliance or the Citadel then you'd have a good debate over saving the data but giving it to those clowns isn't even a valid option as far as I'm concerned.
#434
Posté 15 décembre 2010 - 09:09
Seeker Swarms. There's bajillions of them in the Base itself, it's where they are made. I'm pretty sure Cerberus can find a way to manufacture them. Their uses would be awesome in shutting down indocrinated groups of people. Other uses could include carrying a VIP or protecting squads of soldiers.
---
Beam Weapons. We've got the Collector Particle Beam but we don't have enough research to upgrade anything with it, as much of the technology is unknown. It's even suggested ingame that with more research, we'd be able to upgrade the Normandy with it:
The weapon you've retrieved appears to be a beam weapon of Collector origin, but efforts to understand the technology and replicate it have failed. With enough research, Normandy's engineers may be able to produce beam weapons, perhaps on a large scale.
Beam Weapons in hand, we'd certainly be a lot stronger.
----
Research into Reaper weapons, how to counter and defend against indocrintation (probably one of the greatest weapons a Reaper has). Imagine having the technology to counter indocrination? That alone would probably be worth sparing the base, in my opinion. Or worst case scenario, imagine being able to indocrinate people into your service.
They won't listen to you? They won't send their forces to help Earth? Indocrinate! Turian Councilor doing finger signs? Indocrinate! Ashley won't put out? Indocrinate! [Companion] has daddy issues and won't give you [his/her] loyalty? Indocrinate!
---
Research into Reaper defenses, Reapers take a lot of force to be able to kill one. We needed an entire fleet and such to kill Sovereign, imagine having those shields on every ship? Imagine having a fleet of super-shielded ships? Awesome.
... or the ability to counter said defenses, that's good too.
---
... I could go on, but anything having to do with Reapers and Collectors is the large scope of thing. Either way the Collector Base is a giant treasure trove that can be mined for data. Who's hands it belongs to, it doesn't matter because Cerberus isn't dumb enough (as many of you believe) to go out and "build a Reaper" or "take over the galaxy" while the Reapers are attacking. Cerberus cares about the Reaper threat.
Does it matter if Cerberus uses the technology for it's own purposes afterward? Blowing it up puts the entire galaxy at risk for the sake of a future that [non-metagame] might not even exist due to the Reapers. If the Base was all the stood in the way between defeat and victory, I would like to see "Paragon" Shepard's face as the Reapers obliterate everything.
... also Cerberus consists of 150 people, less if you count the events of Retribution. I heavily doubt they'd be able to conquer the galaxy as many people love to put it. Out of the 150, who knows how many are actually capable of fighting.
#435
Posté 15 décembre 2010 - 09:12
ISpeakTheTruth wrote...
Let's talk about more facts involving Cerberus, here's a pretty big fact every single cell we've ever seen has either gone 'rogue' or has been completely destroyed. Infact the only cell to have any success at all was the Lazerus cell... Oh but wait it had a traitor in it whch destroyed everyone in that cell save for two people and that's only because Shepard bailed them out and they're lucky he was developed enough to even do that. If the traitor had moved a few months sooner that Shepard would have probably been blind, or had a stroke then we'd have 100% of Cerberus cells that have been utter failures.
It's because they won't go "Hey Shepard, come to [planet]. We have a sucessfully cured scale itch.". Cerberus is milked for sidequests, they send you to solve their problems because that's what Shepard does: Fix problems. We clean up messes from the Alliance, Council and such but we never see anybody call them incompetent.
At least the Cerberus screw ups lead to results.
#436
Posté 15 décembre 2010 - 09:13
2157 - Manifesto published.
2160 - Facility on Pragia constructed.
2161 - Subject Zero born. CDR Holdings purchased. Terra Nova Commonwealth Bank purchased.
2162 - Infiltration of human media begins, specializing in extrasolar news: Constant Times; Scott Examiner; nascent Galactic Broadcasting Corporation.
2163 - Project DOORWAY makes forgery of Council-standard medicards and identitags possible, allowing agents unrestricted movement.
2164 - Scott Examiner destroys credibility of Vera Safin, front-runner for Prime Minister of Systems Alliance. Leak to Galactic Broadcasting Corporation stopped by agents in place.
2165 - Operatives steal antimatter from the SSV Geneva. Assignment goes wrong, but discipline holds and squad fights to the death. Sole survivor divulges little but names his sponsor "Cerberus." Recruitment increases, but stringent standards slow growth.
2166 - Haribon Military Industries purchased on Terra Nova. Legitimate arms contract to colonial forces; models without serial numbers produced for export to crime syndicates in batarian space, Terminus Systems.
2167 - Cerberus agents among humans recruited into Global Maritime Justice organization on Trident.
2168 - Assassination of 22 salarian crime syndicate members on Trident leads to takeover of narcotics trade. Reprisals bloody but tolerable. Milky Way Foundation created to funnel money. New Dawn Pharmaceuticals purchased to begin project TRAPDOOR.
2169 - TRAPDOOR experiments on asari captives with omega-enkaphalin to measure disruption of biotic powers. Estimate 2.5 mg active ingredient for each 25 kg of body weight; under 7.5 mg dose optimal to avoid detection by taste or smell; 3-5 Citadel standard days onset period; powers return in 2-5 Cit-stan days after last dose taken; permanent damage possible.
2170 - Nanosurgery on Subject Zero successful: omega-enkaphalin fails to work on appropriate receptors. Program begins to instill other Cerberus operatives with resistance to "O-E."
2171 - Pope Clement XVI assassinated via rosary beads coated with sodium nonacetate and dimethyl sulfoxide. Death attributed to age and heart failure. Replacement, Pope Leo XIV, has eschatological beliefs in-line with militarizing humanity; forgiving attitude to salarians re: genophage proves useful for strategic alliances against turians.
2173 - Inez Simmons resigns as head of Terra Firma party; front-runner Claude Mennau assassinated; Charles Saracino much more tractable.
2174 - Radium placed inside office chair of Systems Alliance parliamentarian Artyom Gavrikov. Gavrikov's death attributed to cancer. Emergency election much cheaper to manipulate than normal process. Cerberus-backed candidate loses; winning candidate approached, found susceptible to bribes.
2175 - Michael Moser Lang approached by operatives in militia community -- insider information given for stock buy to provide him with funding. Contact severed, but electronic surveillance remains. Lang purchases armaments.
--Influx of humans into Trident political scene leads to renaming of capital with human name - New Cousteau.
2176 - Electronic surveillance removed from Lang's home. Lang kills Enrique Aguilar and Ying Xiong. Resulting approval bump for Vice-President Belknap allows passage of financial reform bill allowing for increased loopholes in colony-based shell companies. Fighting among Vice-Premiers a bonus, as Lin Yi alienates Politburo Standing Committee and his chances of election to the Systems Alliance Parliament are dashed.
2177 - Successful acquisition of Light Shadow Pictures' proprietary "RealityPlus" video editing machine. Capacity to forge photorealistic video is now unsurpassed.
2181 - Matriarch Tilia Eraza targeted with omega-enkaphalin. Claims of biotic superiority to non-biotics deflated once her powers fail. Voice in citizen legislature considerably diminished.
2181 - Military arm creates posts on planet Binthu.
2182 - MSV Anixara sabotaged. Catalyst added to metastable metallic hydrogen fuel by timer injection. Ship breaks apart during FTL, all hands aboard lost, turian Hierarchy hawk Raherix Ursivus killed in the process. Explosion attributed to faulty engineering.
- Admiral Kahoku begins investigation of suspected Cerberus activities.
#437
Posté 15 décembre 2010 - 09:13
#438
Posté 15 décembre 2010 - 09:15
#439
Posté 15 décembre 2010 - 09:22
Stargatesam wrote...
To the OP "It wouldn't be the high road if it was easy."
But it is.
Always press the blue and upper options!
#440
Posté 15 décembre 2010 - 09:30
Dave of Canada wrote...
Stargatesam wrote...
To the OP "It wouldn't be the high road if it was easy."
But it is.
Always press the blue and upper options!
But I like the red color better.... Cool and short sighted things happen when I do!
I tend to shoot alot of people when I pick the red
Blue is kinda sucka... I have to use words in order to solve my problems...
#441
Posté 15 décembre 2010 - 09:38
1. Thanix Cannon is Reaper Tech
2. Grunt (The coolest krogan EVAR!)* is based on Collector Tech which is actually *GASP* Reaper Tech.
If Cerberus and TIM indeed try to gain dominance through the Collector base then you can be sure that Shepard will hunt the Illusive Man down.
I think my next playthrough I will keep the Collector base.
#442
Posté 15 décembre 2010 - 09:47
Also I am going with the assumption that keeping the base causes indoctrination to occur... on TIM.
#443
Posté 15 décembre 2010 - 09:49
This^Dave of Canada wrote...
ISpeakTheTruth wrote...
Let's talk about more facts involving Cerberus, here's a pretty big fact every single cell we've ever seen has either gone 'rogue' or has been completely destroyed. Infact the only cell to have any success at all was the Lazerus cell... Oh but wait it had a traitor in it whch destroyed everyone in that cell save for two people and that's only because Shepard bailed them out and they're lucky he was developed enough to even do that. If the traitor had moved a few months sooner that Shepard would have probably been blind, or had a stroke then we'd have 100% of Cerberus cells that have been utter failures.
It's because they won't go "Hey Shepard, come to [planet]. We have a sucessfully cured scale itch.". Cerberus is milked for sidequests, they send you to solve their problems because that's what Shepard does: Fix problems. We clean up messes from the Alliance, Council and such but we never see anybody call them incompetent.
At least the Cerberus screw ups lead to results.
The only Cerberus operations we have seen have been disasters (apart from the Lazarus project obviously) but those are the only ones Shepard has any reason to be involved with in the first place. Cerberus is a behind the scenes kind of group with a reputation for being terrorists, even if they do have success’s they are not going to announce what they were doing to the whole dam galaxy now are they?
And sorting out experiments gone wrong makes for interesting side quests
Modifié par Manic Sheep, 15 décembre 2010 - 09:50 .
#444
Posté 15 décembre 2010 - 09:55
#445
Posté 15 décembre 2010 - 10:01
Holy crap, I never even thought of that. Seeker swarms designed to locate and disable anyone who is indoctrinated. That is awesome!Dave of Canada wrote...
Their uses would be awesome in shutting down indocrinated groups of people.
#446
Posté 15 décembre 2010 - 10:04
#447
Posté 15 décembre 2010 - 10:04
#448
Posté 15 décembre 2010 - 10:06
Kristofer1 wrote...
I think its time to create a playthrough starting in ME1 doing all renegade options through ME2.
Also I am going with the assumption that keeping the base causes indoctrination to occur... on TIM.
Heh I would love to see the look on peoples faces if saving the base would lead to having to kill a indoctrinated TIM. Paragons would equally be disappointed cause destroying the base never allows them a chance to kill TIM.
#449
Posté 15 décembre 2010 - 10:07
Seekers are robots, not living beings.Phaedon wrote...
You are assuming that Cerberus would be able to genetically modify seeker swarms. Without creating a potential apocalypse like they do in every other project, that is.
#450
Posté 15 décembre 2010 - 10:10
Modifié par Jagri, 15 décembre 2010 - 10:11 .





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