Aller au contenu

Photo

Hope you guys kept the Base..............


  • Veuillez vous connecter pour répondre
650 réponses à ce sujet

#451
TexasToast712

TexasToast712
  • Members
  • 4 384 messages

Xilizhra wrote...

Phaedon wrote...

You are assuming that Cerberus would be able to genetically modify seeker swarms. Without creating a potential apocalypse like they do in every other project, that is.

Seekers are robots, not living beings.

Coulda fooled me. Look like big ass bugs to me.

Modifié par TexasToast712, 15 décembre 2010 - 10:11 .


#452
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

Phaedon wrote...

You are assuming that Cerberus would be able to genetically modify seeker swarms.


Seeker Swarms are technological.

And see my above point about the screw ups.

#453
Manic Sheep

Manic Sheep
  • Members
  • 1 446 messages

Xilizhra wrote...

Phaedon wrote...

You are assuming that Cerberus would be able to genetically modify seeker swarms. Without creating a potential apocalypse like they do in every other project, that is.

Seekers are robots, not living beings.

I was under the impression they were like the collectors. In between organic and mechanical?

:huh:

Modifié par Manic Sheep, 15 décembre 2010 - 10:22 .


#454
tywinsregards

tywinsregards
  • Members
  • 130 messages

Jagri wrote...

Kristofer1 wrote...

I think its time to create a playthrough starting in ME1 doing all renegade options through ME2.

Also I am going with the assumption that keeping the base causes indoctrination to occur... on TIM.


Heh I would love to see the look on peoples faces if saving the base would lead to having to kill a indoctrinated TIM. Paragons would equally be disappointed cause destroying the base never allows them a chance to kill TIM.

as much i like TIM and think he's cool, i wanna kill him and take over cerberus. Question, would anybody support that as a paragon option?

#455
lovgreno

lovgreno
  • Members
  • 3 523 messages

Jagri wrote...

I guess Seeker Swarms are called "technological devices" oh crap... That pulse was rigged to kill all living things on the Collector Base... If Seekers were not living organic beings that means the Cerberus research teams are walking into.... A trap!!!

Ooops. Yeah Cerberus has walked into reaper traps before.

#456
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages
Oh heavens no.

A factory run by the seeker swarms!

*In reality, I doubt those ones will work without the Collector General*

Modifié par Dave of Canada, 15 décembre 2010 - 11:05 .


#457
Jagri

Jagri
  • Members
  • 853 messages
They were programmed to seek out living creatures and sting, consume, or drag them off to a smoothie machine.

Not like they are going to forget their programming with the General gone. Shssh its that line of thinking that allowed Cerberus to underestimate the Rachni. "Well I doubt they are smart enough to escape without their queen!" ...Image IPB Oh crap...

Modifié par Jagri, 15 décembre 2010 - 11:12 .


#458
DarkSeraphym

DarkSeraphym
  • Members
  • 825 messages

Jagri wrote...

They were programmed to seek out living creatures and sting, consume, or drag them off to a smoothie machine.

Not like they are going to forget their programming with the General gone.


I was under the impression that they were only programmed to sting their victims, trapping them in the stasis field. The Collectors were the ones who carried them off after that, or so I believe anyways. I could be wrong.

#459
Jagri

Jagri
  • Members
  • 853 messages

DarkSeraphym wrote...

Jagri wrote...

They were programmed to seek out living creatures and sting, consume, or drag them off to a smoothie machine.

Not like they are going to forget their programming with the General gone.


I was under the impression that they were only programmed to sting their victims, trapping them in the stasis field. The Collectors were the ones who carried them off after that, or so I believe anyways. I could be wrong.


In the Collector's Base when you pick a Biotic to escort you throught Seeker Swarm if you didn't do loyalty mission or pick a weaker Biotics user they will fail just before the door and one of your squad mates is pulled into the swarm and is carried off or consumed O.o...



Here be link

Modifié par Jagri, 15 décembre 2010 - 11:15 .


#460
Soahfreako

Soahfreako
  • Members
  • 1 214 messages
Even though I could care less if OP thinks we should've saved the based, but this is just too awesome. XD

Modifié par Soahfreako, 15 décembre 2010 - 11:40 .


#461
sympathy4saren

sympathy4saren
  • Members
  • 1 890 messages
When I got to that part, I put my controller down, lit a cig, and thought of all the possible 'Reaper'cussions ( I know, not original but still funny) of this choice. Should this evil base be destroyed, like I set out to do? Will I get Cerberus completely Indoctrinated? I want all life in the galaxy to be in harmony...will I inadvertently create a Cerberus dominance?



I answer all choices in dialogue and major plot choices based on instinct and how I feel at the exact time. I am set on defeating the Reapers, and the cards are plot wise stacked infinitely against me.



Here you go, Illusive Man.

#462
Knoll Argonar

Knoll Argonar
  • Members
  • 624 messages
Not-metagaming, destroying the reaper-factory that was used to try to create a Reaper that could take down the Citadel and bring the Reapers back is the perfect way to be sure Reapers WON'T come back.



From all we know the only way for the reapers to come back is through the Citadel Rele. If you don't let them activate it by destroying the only structure that let them create reapers, you are already winning the war.



If you keep the Reaper Factory, chances are for the reapers to use it again to create a Reaper.

#463
TuringPoint

TuringPoint
  • Members
  • 2 089 messages

Knoll Argonar wrote...

If you keep the Reaper Factory, chances are for the reapers to use it again to create a Reaper.


You summed up my own thoughts quite nicely.

Much as I respect the notion of "using their own tech against them" or even modestly "Studying for weaknesses" (which is not what Cerberus does) - 

I doubt the Reapers won't use the factory somehow.  You think Cerberus could do a damned thing about it if the Reapers decided to take back the base?  Who knows what uses the base has.  Certainly more use to the Reapers than to us lowly beings.

Modifié par Alocormin, 16 décembre 2010 - 01:17 .


#464
Vaenier

Vaenier
  • Members
  • 2 815 messages

Alocormin wrote...

Knoll Argonar wrote...

If you keep the Reaper Factory, chances are for the reapers to use it again to create a Reaper.


You summed up my own thoughts quite nicely.

Much as I respect the notion of "using their own tech against them" or even modestly "Studying for weaknesses" (which is not what Cerberus does) - 

I doubt the Reapers won't use the factory somehow.  You think Cerberus could do a damned thing about it if the Reapers decided to take back the base?  Who knows what uses the base has.  Certainly more use to the Reapers than to us lowly beings.

A bomb on a dead mans switch. Renegade can do exactly what Paragon did, destroy it. Plus they get the tech out of it first before destroying it.

Epic added bonus: by destroying it when the Reapers arrive to reclaim it, you would colapse the space around you into the black holes, killing several Reapers. :P

#465
Inquisitor Recon

Inquisitor Recon
  • Members
  • 11 811 messages

Vaenier wrote...
Epic added bonus: by destroying it when the Reapers arrive to reclaim it, you would colapse the space around you into the black holes, killing several Reapers. :P


I like the idea, if the base should be destroyed you might as well turn it into a massive trap.

#466
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages
The Reapers won't be able to make another Reaper unless they've essentially won the war. A bajillion people don't suddenly go missing in the middle of a war.

#467
Inquisitor Recon

Inquisitor Recon
  • Members
  • 11 811 messages
Well then consider it a final act of defiance if they do win. It's a matter of honor.

#468
lovgreno

lovgreno
  • Members
  • 3 523 messages

Dave of Canada wrote...
 A bajillion people don't suddenly go missing in the middle of a war.

Actualy it is in the middle of wars a lot of people tend to dissapear. Reaping is easier when the defenses are broken, like the invasion of London for example.

#469
Jagri

Jagri
  • Members
  • 853 messages
How many Reapers can 9 million people make? If the Reapers wanted us dead they could do it in seconds but it took them a week to kill 9 million people. Well logically they are harvesting us and if the Collector Base is still around thats what they are using. How would Cerberus prepair a trap for all we know the Reapers could have hit the Collector Base first. If not done so remotely already.

So much faith in a organization who can't even stop Rachni from escaping a cage...

Modifié par Jagri, 16 décembre 2010 - 01:50 .


#470
Vaenier

Vaenier
  • Members
  • 2 815 messages

Jagri wrote...

How many Reapers can 9 million people make? Again it explains why they are taking so long to finish us earthlings. Cause if they wanted to we all be dead in a matter of seconds if they wanted to kill us just to kill us. But if harvesting us? Well it take a bit longer.

Why not clone us? You can quick-grow people and throw them right into the blender.

#471
lovgreno

lovgreno
  • Members
  • 3 523 messages
It seems like they want genetic diversity and technology if we are to belive Vigil. This can not be created in a lab as efficently as civilisation does by itself while the reapers take a nap.

#472
Inquisitor Recon

Inquisitor Recon
  • Members
  • 11 811 messages
Better to grind up a species into pulp the old fashioned way. And who cares what they want? I want them dead.

#473
Jagri

Jagri
  • Members
  • 853 messages

Vaenier wrote...

Jagri wrote...

How many Reapers can 9 million people make? Again it explains why they are taking so long to finish us earthlings. Cause if they wanted to we all be dead in a matter of seconds if they wanted to kill us just to kill us. But if harvesting us? Well it take a bit longer.

Why not clone us? You can quick-grow people and throw them right into the blender.


Not much genetic verity... That may be important in creating a Reaper.

#474
lovgreno

lovgreno
  • Members
  • 3 523 messages

Vaenier wrote...
A bomb on a dead mans switch. Renegade can do exactly what Paragon did, destroy it. Plus they get the tech out of it first before destroying it.

Epic added bonus: by destroying it when the Reapers arrive to reclaim it, you would colapse the space around you into the black holes, killing several Reapers. :P

And how would this bomb be set off? You can't remote detonate it due to the location. Suiciding crew, triggered by suspected assuming of controll or timebomb? Not safe enough as reapers and collectors has hacked both Cerberus brains and tech with ease before. The only way to be sure it doesn't build more reapers is to blow it asap.

#475
Dave of Canada

Dave of Canada
  • Members
  • 17 484 messages

lovgreno wrote...

Actualy it is in the middle of wars a lot of people tend to dissapear. Reaping is easier when the defenses are broken, like the invasion of London for example.


Yeah but not a bajillion people. For example, I suspect they would never be able to fill the Collector Cruiser in the middle of the war. Collectors were doing it quitely and without opposition for around two years and did maybe half a Reaper.

Modifié par Dave of Canada, 16 décembre 2010 - 02:02 .