Hope you guys kept the Base..............
#126
Posté 12 décembre 2010 - 02:33
I'll save humanity without it!
#127
Posté 12 décembre 2010 - 02:34
Modifié par onelifecrisis, 12 décembre 2010 - 02:34 .
#128
Posté 12 décembre 2010 - 02:40
You just won the internet!!! I LOL so hard.kylecouch wrote...
AngusJimiKeith wrote...
lets see......
i'll need
-the Cain
-the ME1 squad
-the ME2 squad
-the Normandy
-a fleet consisting of: Enterprise-A, Enterprise-D, both death stars, the Spirit of Fire, the Pillar of Autumn, and every current ME drednaught. boom.
Woah man...woah...you forgot the Calimary Crusier...how else can Akbar let us know when theres a trap afoot?....Also...I think we need the Pre-Flood High Charity....and the Star Forge....and the Clone Army led by Luke Skywalker...and the Droid army led by Grevious...and his flagship Malevolence. Keep in mind we can't forget Noble Team...they need to participate in the "most glorious death contest" to distract the Reapers. Then once FemShep and Sheploo finish their selfcest in the Captians quarters they order Joker to show em their teeth by fireing the main gun...which launchs a hoaming becon which in turn sends a signal to Chuk Norris to tell him where to deliver a roundhouse kick. (I don't think the effects of such destructive force can be described). THEN! as if that wasn't enough...just for good measure The Lone Wanderer programs the Bradly-Hercules attack satillites to launch all warhead salvo's, then The Courier activates Archimedes II and calls down the wrath of the Hammer of Dawn on steroids. Meanwhile Hoffman launchs a Light Mass Bomb which blinds all of the Reapers and temporarily disorients them and hopefuly weakening the shields in the process. Then the iceing on the cake? the Necromonger's drop out of FTL flight just in time to be the reinforcements. (If anyone gets this next reference bravo) Then Baowdaar appears and falcon punchs Luna into Harbinger. Finally Aslan drops out of the sky and delivers a beasial roar that alters the fabric of space-time thus opening the portal that allows...The Beyonder! (pre-retcon) But even then...to ensure victory...we summon the most powerful force to ever exist in the history of time....Mr. Rogers....
#129
Posté 12 décembre 2010 - 03:11
And how exactly would they do that? If Cerberus uses the collector base to distribute technology to the Alliance and makes each Alliance ship five times more powerful, what are the reapers going to do about it exactly other than try not to get hit? Space combat isn't a chess game in this universe.luakel wrote...
I blew it up because the Reapers are smart enough to plan for it's capture
It's not like the collector base is going to make us worse off than we were before we got it, so I don't see how the reapers knowing we have it and responding accordingly is somehow a bad thing.
#130
Posté 12 décembre 2010 - 03:16
Weapons cheat 3. Now I'm invincible!
#131
Posté 12 décembre 2010 - 03:35
AngusJimiKeith wrote...
lets see......
i'll need
-the Cain
-the ME1 squad
-the ME2 squad
-the Normandy
-a fleet consisting of: Enterprise-A, Enterprise-D, both death stars, the Spirit of Fire, the Pillar of Autumn, and every current ME drednaught. boom.
Gods, this reminds me of people debating Battlestar vs Star Trek....
Any of the enterprises (other than perhaps the -A) are FTL vessels, with FTL weaponry. They can outrun the reaper's guns in combat. They can fight at far greater ranges and don't need the relays. Their main armaments are FTL and energy based. No contest, really.
#132
Posté 12 décembre 2010 - 03:41
Saving the base would lead to many advances in fighting the reapers. You have a relatively intact reaper fetus that you aborted to study. it also has some nice weapons system for study that have not been blown to hell. not to mention indoctrination, seeker swarm study, collector study, study on how to survive in a freaking black hole...
#133
Posté 12 décembre 2010 - 04:00
You said you don't understand. That's an admission on your part, not an accusation on mine.Phaedon wrote...
Ignorance ?Dean_the_Young wrote...
Well, after the last dozen people tried explaining it to you why people might expect unpopular but logical choices to provide unpopular but more effective results, I suppose we'll just have to let you flounder around in self-admitted ignorance.Phaedon wrote...
I still don't understand why Renegades accept that they have to pick the extreme choices and still want to get a pat on the back.
#134
Posté 12 décembre 2010 - 04:13
#135
Posté 12 décembre 2010 - 04:14
If they can have a fleet that fast, they never would have gone extinct in the first place.J0HNL3I wrote...
who need the base when you have the Rachni on your side?
#136
Posté 12 décembre 2010 - 04:18
Vaenier wrote...
If they can have a fleet that fast, they never would have gone extinct in the first place.J0HNL3I wrote...
who need the base when you have the Rachni on your side?
krogan then? theres got to be someone who wants to help or it ill be a pretty short game
Modifié par J0HNL3I, 12 décembre 2010 - 04:20 .
#137
Posté 12 décembre 2010 - 04:40
Krogan are ground troops who have no place in a real space battle. Plus even if the genophage was cured overnight, they would take years to get their numbers back to fighting order.J0HNL3I wrote...
krogan then? theres got to be someone who wants to help or it ill be a pretty short gameVaenier wrote...
If they can have a fleet that fast, they never would have gone extinct in the first place.J0HNL3I wrote...
who need the base when you have the Rachni on your side?
Best chance for help is the Geth. The fleet that almost killed the citadel in ME1 was not even 1/4 of their power.
Also the citadel forces maybe, but that would lead to the citadel being attacked and all the relays getting shut down and would kinda suck.
Modifié par Vaenier, 12 décembre 2010 - 04:40 .
#138
Posté 12 décembre 2010 - 04:41
Maybe that's the price we are willing to pay not to compromise our own very nature.OmegaXI wrote...
Looks like we are going to need it.
#139
Posté 12 décembre 2010 - 04:44
Vaenier wrote...
Krogan are ground troops who have no place in a real space battle. Plus even if the genophage was cured overnight, they would take years to get their numbers back to fighting order.J0HNL3I wrote...
krogan then? theres got to be someone who wants to help or it ill be a pretty short gameVaenier wrote...
If they can have a fleet that fast, they never would have gone extinct in the first place.J0HNL3I wrote...
who need the base when you have the Rachni on your side?
Best chance for help is the Geth. The fleet that almost killed the citadel in ME1 was not even 1/4 of their power.
Also the citadel forces maybe, but that would lead to the citadel being attacked and all the relays getting shut down and would kinda suck.
so we should go for a talk with the geth see if their in
#140
Posté 12 décembre 2010 - 04:44
#141
Posté 12 décembre 2010 - 04:58
Not only is that an assumption that isn't necessarily true, but the reapers are thousands of times worse and there isn't really any comparison.Zavox wrote...
Meh, if you keep the base you've got two enemies to deal with in the long run. First the reapers, then cerberus.
#142
Posté 12 décembre 2010 - 05:01
Inverness Moon wrote...
Not only is that an assumption that isn't necessarily true, but the reapers are thousands of times worse and there isn't really any comparison.Zavox wrote...
Meh, if you keep the base you've got two enemies to deal with in the long run. First the reapers, then cerberus.
It's also an assumption to suggest keeping the base will result in an increase in technology capable of defeating the reapers before they arrive. (Not to mention producing it in a sufficient amount).
Furthermore, I'd like to argue that if there's technology capable of defeating the reapers, which will be in cerberus hands.. they may actually become more powerful than the reapers due to that technology (why else would they be capable of defeating the reapers otherwise?)
Modifié par Zavox, 12 décembre 2010 - 05:03 .
#143
Posté 12 décembre 2010 - 05:03
#144
Posté 12 décembre 2010 - 05:11
#145
Posté 12 décembre 2010 - 05:14
I like to stand by the choices I made, and just read about other people's choices. It devalues choice if you are capable of going back and changing your decision now that you know the outcomes.J0HNL3I wrote...
like the ME 1 ending (save the council or let them die) i made two saves to see the benifets (if any) of both choices
#146
Posté 12 décembre 2010 - 05:18
Vaenier wrote...
I like to stand by the choices I made, and just read about other people's choices. It devalues choice if you are capable of going back and changing your decision now that you know the outcomes.J0HNL3I wrote...
like the ME 1 ending (save the council or let them die) i made two saves to see the benifets (if any) of both choices
i didnt make it because i thought "oh no what have i done" its just because i wanted to know what happened
#147
Posté 12 décembre 2010 - 05:27
#148
Posté 12 décembre 2010 - 05:27
Zavox wrote...
Inverness Moon wrote...
Not only is that an assumption that isn't necessarily true, but the reapers are thousands of times worse and there isn't really any comparison.Zavox wrote...
Meh, if you keep the base you've got two enemies to deal with in the long run. First the reapers, then cerberus.
It's also an assumption to suggest keeping the base will result in an increase in technology capable of defeating the reapers before they arrive. (Not to mention producing it in a sufficient amount).
Furthermore, I'd like to argue that if there's technology capable of defeating the reapers, which will be in cerberus hands.. they may actually become more powerful than the reapers due to that technology (why else would they be capable of defeating the reapers otherwise?)
Honestly I wouldn't be suprised if Cerberus decides, once the Reapers are gone, to use the technology they got to take over the galaxy, and commit genocide against all the surviving races. Not as bad as the Reapers, but STILL pretty crappy.
Considering how Xenophobic Cerberus is, I wouldn't be suprised if they issue some sort of "Reaper Doctrine" that dictates that all non-Earth native life is to be destroyed upon first contact, and eventually, after reaching a complete understanding of the technology the Reapers left behind, making use of it, and, in effect, replacing the Reapers...
#149
Posté 12 décembre 2010 - 05:29
#150
Posté 12 décembre 2010 - 05:30





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