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Hope you guys kept the Base..............


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#126
Busomjack

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SCREW THE BASE!



I'll save humanity without it!

#127
onelifecrisis

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Who needs the base when you've got top-left-blue?

Modifié par onelifecrisis, 12 décembre 2010 - 02:34 .


#128
Angel-Shinkiro

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kylecouch wrote...

AngusJimiKeith wrote...

lets see......
i'll need
-the Cain
-the ME1 squad
-the ME2 squad
-the Normandy
-a fleet consisting of: Enterprise-A, Enterprise-D, both death stars, the Spirit of Fire, the Pillar of Autumn, and every current ME drednaught. boom.


Woah man...woah...you forgot the Calimary Crusier...how else can Akbar let us know when theres a trap afoot?....Also...I think we need the Pre-Flood High Charity....and the Star Forge....and the Clone Army led by Luke Skywalker...and the Droid army led by Grevious...and his flagship Malevolence. Keep in mind we can't forget Noble Team...they need to participate in the "most glorious death contest" to distract the Reapers. Then once FemShep and Sheploo finish their selfcest in the Captians quarters they order Joker to show em their teeth by fireing the main gun...which launchs a hoaming becon which in turn sends a signal to Chuk Norris to tell him where to deliver a roundhouse kick. (I don't think the effects of such destructive force can be described). THEN! as if that wasn't enough...just for good measure The Lone Wanderer programs the Bradly-Hercules attack satillites to launch all warhead salvo's, then The Courier activates Archimedes II and calls down the wrath of the Hammer of Dawn on steroids. Meanwhile Hoffman launchs a Light Mass Bomb which blinds all of the Reapers and temporarily disorients them and hopefuly weakening the shields in the process. Then the iceing on the cake? the Necromonger's drop out of FTL flight just in time to be the reinforcements. (If anyone gets this next reference bravo) Then Baowdaar appears and falcon punchs Luna into Harbinger. Finally Aslan drops out of the sky and delivers a beasial roar that alters the fabric of space-time thus opening the portal that allows...The Beyonder! (pre-retcon) But even then...to ensure victory...we summon the most powerful force to ever exist in the history of time....Mr. Rogers....

You just won the internet!!! I LOL so hard.

#129
Inverness Moon

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luakel wrote...

I blew it up because the Reapers are smart enough to plan for it's capture

And how exactly would they do that? If Cerberus uses the collector base to distribute technology to the Alliance and makes each Alliance ship five times more powerful, what are the reapers going to do about it exactly other than try not to get hit? Space combat isn't a chess game in this universe.

It's not like the collector base is going to make us worse off than we were before we got it, so I don't see how the reapers knowing we have it and responding accordingly is somehow a bad thing.

#130
JRCHOharry

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R1, R2, L1, R2, LEFT, DOWN, RIGHT, UP, LEFT, DOWN, DOWN, DOWN



Weapons cheat 3. Now I'm invincible!

#131
Moiaussi

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AngusJimiKeith wrote...

lets see......
i'll need
-the Cain
-the ME1 squad
-the ME2 squad
-the Normandy
-a fleet consisting of: Enterprise-A, Enterprise-D, both death stars, the Spirit of Fire, the Pillar of Autumn, and every current ME drednaught. boom.


Gods, this reminds me of people debating Battlestar vs Star Trek....

Any of the enterprises (other than perhaps the -A) are FTL vessels, with FTL weaponry. They can outrun the reaper's guns in combat. They can fight at far greater ranges and don't need the relays. Their main armaments are FTL and energy based. No contest, really.

#132
Vaenier

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Worst case scenario for keeping base: You blow it up. I know, its quite amazing that you can do that, but you can. You didnt blow it up before, you reserved the option for future use. **** hits the fan, the base disappears into a black hole...

Saving the base would lead to many advances in fighting the reapers. You have a relatively intact reaper fetus that you aborted to study. it also has some nice weapons system for study that have not been blown to hell. not to mention indoctrination, seeker swarm study, collector study, study on how to survive in a freaking black hole...

#133
Dean_the_Young

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Phaedon wrote...

Dean_the_Young wrote...

Phaedon wrote...

I still don't understand why Renegades accept that they have to pick the extreme choices and still want to get a pat on the back.

Well, after the last dozen people tried explaining it to you why people might expect unpopular but logical choices to provide unpopular but more effective results, I suppose we'll just have to let you flounder around in self-admitted ignorance.

Ignorance ?

You said you don't understand. That's an admission on your part, not an accusation on mine.

#134
J0HNL3I

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who need the base when you have the Rachni on your side?

#135
Vaenier

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J0HNL3I wrote...

who need the base when you have the Rachni on your side?

If they can have a fleet that fast, they never would have gone extinct in the first place.

#136
J0HNL3I

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Vaenier wrote...

J0HNL3I wrote...

who need the base when you have the Rachni on your side?

If they can have a fleet that fast, they never would have gone extinct in the first place.


krogan then? theres got to be someone who wants to help or it ill be a pretty short game

Modifié par J0HNL3I, 12 décembre 2010 - 04:20 .


#137
Vaenier

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J0HNL3I wrote...

Vaenier wrote...

J0HNL3I wrote...

who need the base when you have the Rachni on your side?

If they can have a fleet that fast, they never would have gone extinct in the first place.

krogan then? theres got to be someone who wants to help or it ill be a pretty short game

Krogan are ground troops who have no place in a real space battle. Plus even if the genophage was cured overnight, they would take years to get their numbers back to fighting order.
Best chance for help is the Geth. The fleet that almost killed the citadel in ME1 was not even 1/4 of their power.
Also the citadel forces maybe, but that would lead to the citadel being attacked and all the relays getting shut down and would kinda suck.

Modifié par Vaenier, 12 décembre 2010 - 04:40 .


#138
hawat333

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OmegaXI wrote...

Looks like we are going to need it.

Maybe that's the price we are willing to pay not to compromise our own very nature.

#139
J0HNL3I

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Vaenier wrote...

J0HNL3I wrote...

Vaenier wrote...

J0HNL3I wrote...

who need the base when you have the Rachni on your side?

If they can have a fleet that fast, they never would have gone extinct in the first place.

krogan then? theres got to be someone who wants to help or it ill be a pretty short game

Krogan are ground troops who have no place in a real space battle. Plus even if the genophage was cured overnight, they would take years to get their numbers back to fighting order.
Best chance for help is the Geth. The fleet that almost killed the citadel in ME1 was not even 1/4 of their power.
Also the citadel forces maybe, but that would lead to the citadel being attacked and all the relays getting shut down and would kinda suck.


so we should go for a talk with the geth see if their in

#140
Zavox

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Meh, if you keep the base you've got two enemies to deal with in the long run. First the reapers, then cerberus.

#141
Inverness Moon

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Zavox wrote...

Meh, if you keep the base you've got two enemies to deal with in the long run. First the reapers, then cerberus.

Not only is that an assumption that isn't necessarily true, but the reapers are thousands of times worse and there isn't really any comparison.

#142
Zavox

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Inverness Moon wrote...

Zavox wrote...

Meh, if you keep the base you've got two enemies to deal with in the long run. First the reapers, then cerberus.

Not only is that an assumption that isn't necessarily true, but the reapers are thousands of times worse and there isn't really any comparison.


It's also an assumption to suggest keeping the base will result in an increase in technology capable of defeating the reapers before they arrive. (Not to mention producing it in a sufficient amount).

Furthermore, I'd like to argue that if there's technology capable of defeating the reapers, which will be in cerberus hands.. they may actually become more powerful than the reapers due to that technology (why else would they be capable of defeating the reapers otherwise?)

Modifié par Zavox, 12 décembre 2010 - 05:03 .


#143
hamtyl07

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i kept the base under this thought its one of those things that in the long-run may benefit you more than if you dont have it

#144
J0HNL3I

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like the ME 1 ending (save the council or let them die) i made two saves to see the benifets (if any) of both choices

#145
Vaenier

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J0HNL3I wrote...

like the ME 1 ending (save the council or let them die) i made two saves to see the benifets (if any) of both choices

I like to stand by the choices I made, and just read about other people's choices. It devalues choice if you are capable of going back and changing your decision now that you know the outcomes.

#146
J0HNL3I

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Vaenier wrote...

J0HNL3I wrote...

like the ME 1 ending (save the council or let them die) i made two saves to see the benifets (if any) of both choices

I like to stand by the choices I made, and just read about other people's choices. It devalues choice if you are capable of going back and changing your decision now that you know the outcomes.


i didnt make it because i thought "oh no what have i done" its just because i wanted to know what happened

#147
Tony Gunslinger

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I imagine if you kept the base, Cerberus and humans would be more powerful and becom the dominant species, making our neighbors less than enthusiastic about helping Earth. I recall how the Proteans (who were very advanced and dominant) were doomed because the Reapers blocked all communication, so therefore any sort of coordinated attacks were impossible. The Reapers may have blocked all Alliance communication when they attacked Earth much in the same way as before, as it was the same way when they attacked the colonies in ME2. The rest of the galaxy wouldn't even know or care who or what is attacking Earth, or would even be aware of it. I'd say if you have kept the base, humans are powerful but on their own. If you've destroyed the base, humans are weaker but will have more allies.

#148
Archereon

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Zavox wrote...

Inverness Moon wrote...

Zavox wrote...

Meh, if you keep the base you've got two enemies to deal with in the long run. First the reapers, then cerberus.

Not only is that an assumption that isn't necessarily true, but the reapers are thousands of times worse and there isn't really any comparison.


It's also an assumption to suggest keeping the base will result in an increase in technology capable of defeating the reapers before they arrive. (Not to mention producing it in a sufficient amount).

Furthermore, I'd like to argue that if there's technology capable of defeating the reapers, which will be in cerberus hands.. they may actually become more powerful than the reapers due to that technology (why else would they be capable of defeating the reapers otherwise?)


Honestly I wouldn't be suprised if Cerberus decides, once the Reapers are gone, to use the technology they got to take over the galaxy, and commit genocide against all the surviving races.  Not as bad as the Reapers, but STILL pretty crappy.

Considering how Xenophobic Cerberus is, I wouldn't be suprised if they issue some sort of "Reaper Doctrine" that dictates that all non-Earth native life is to be destroyed upon first contact, and eventually, after reaching a complete understanding of the technology the Reapers left behind, making use of it, and, in effect, replacing the Reapers...

#149
Soahfreako

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Why you SHOULDN"T have saved the base: "Hey guys look at these weird devices, they look cool so lets use them as weapons!! :DDD" {during ME3} "Oh God, why does my head hurt? Couldn't be these strange weapons we found that were on the Collector base that were clearly Reaper tech right? ...... DERP" *indoctrinated*

#150
TheRevanchist

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The only reason Saving the Council did so little was because of the fact the game was designed with new people in mind. They already said ME3 will more clearly display the consequences of your choices because there isn't any more to the story after this. They can let all the different variations run wild and run in a million different directions. They didn't do so in ME2 because they still had to pigeon hole a centeral point of the game to maintain continuety. ME3 will not have of these restrictions...they have no reason to restrict the consequences of choices because they have no reason to contense them to come to a pre-determined conclusion. Bioware said there will be like 1000 variations all your choices can create based upon both games. The moral of this rant? the Council choice...as well as every choice ever made...will be more promently displayed in this game because this is the Grand Finale.