First, BioWare, thank you thank you thank you for ME2. It was above and beyond what I thought it could be. However, I have one small, very small, area for improvement for ME3 so as to make it the best game ever.
My small complaint/humble request relates to the "feel" of immersion that ran so deep in ME1. It was this transcending experience that isn't present in ME2 as it was so profoundly in ME1. I felt much of this enchanting and truly almost euphoric sense of reality in ME1 didn't quite make the transfer over to ME2. Here's how:
1) Bring Back Non-Linear Uncharted Worlds and the MAKOMuch of the "immersion" and non-linear "exploration" that felt so real, epic, awe-inspiring, and truly (if you stopped every now and then while you driving the MAKO over some barren planets) humbling and mystifying was lost from ME1 when the MAKO was out for ME2 and replaced with linear foot exploration (or linear Hammerhead exploration). I loved the fleshed out planets from ME2, it was really cool to see that. I for one posted constantly about that in the old ME1 forums. However, I guess I never realized that the MAKO and all the copy/paste worlds would be entirely dropped and replaced with linear exploration. And now I somewhat regret it, seeing as I truly did love how they offered you incredible views of space, light-years away from earth, that made you reflect on the vastness of space as you looked up at the horizon. What I wanted was more variety, in addition to the already awesome barren world space vistas, not that all the barren landscapes be entirely removed. The Hammerhead did not fill the gap in exploration that I had hoped it would. I enjoyed Overlord, but Firewalker just plain sucked (even though it was free).
2) Bring Back Elevators and "Decontamination in Progress"Really, truly, I didn't mind the elevators or having to walk back to the Normandy in ME1 as it made the game feel like you were truly always in it; there were no "discontinuities" in the storyline that loading screens unfortunately made the ME2 feel less personal. The "taken outside the movie" kind of feeling crept up more I felt with all the loading screens in ME2, versus ME1 I always felt "in the game/movie." Don't get me wrong, some of the load screens were pretty cool, being able to see where you were traveling; however, maybe for ME3, have those load screens veryvery intermittently and bring back the elevators. (To all future posters, please don't hurt me for this idea, I promise I am being truly sincere in my requests)
3) Bring Back Status Reports with your Superiors and Remove EmailsNot talking directly to Hackett/the Council like ME1 really made me feel even less immersed for the things I did in the game. I felt this really made me think about my decisions, as eventually my superiors would know about it. Versus just receiving an email from TIM, I felt BioWare could have made it so it would have been neat to hear his voice, and then discuss with the squad about the last mission. Simply reading the emails is not nearly as entertaining nor as immersive as talking to an NPC as commanding as Admiral Hackett. I understand VAing is a budget concern, but just reading emails about your decisions from ME1 and ME2 wasn't at all immersive.
4) Remove Mission Complete Screens/End of Mission Reports
After a truly intense moment, emotional or not, they were just jarring, out of place, and felt almost forced. The whole in-game movie experience is lost. The unique movie feel of a well-immersed experience in a video game that was so transcending in ME1 turned ME2 into a stock FPS with these screens. If I just want to shoot the hell out of something, I can play COD or Halo, but if I want to be alive in a game, I want to play ME.
5) Bring Back Squad BanterSimple. It just brings out a sense your squadmates aren't mutes who don't have feelings towards each other. In ME2, they just seemed like mindless servants obeying orders when you couldn't even have the opportunity to talk to them on a mission or post-mission about your in-game decisions. Granted, I am not ripping on the incredible character development that was present by talking to your squadmates about their personal lives in ME2, but what the mission and what all the squadmates thought of each other? I loved the banter in LotSB, so please, BW, use this as a model!
All in all, ME2 was absolutely fantastic to play, but I miss the planets and other small things that made ME1 feel so real. I lost the sense of fascination with an ever expanding, unknown galaxy in which I shaped the fate of all life with my choices.
Modifié par kmcd5722, 19 décembre 2010 - 03:07 .