Why is Mass Effect 3, and many other big sequels, being released so quickly?
#1
Posté 12 décembre 2010 - 02:56
Are publishers shortening development cycles? Are they copying the CoD model of repetitive 2 year development?
Does this mean that we're going to see less changes in new franchise installments? Is ME2 going to be gameplay identical to ME3?
#2
Posté 12 décembre 2010 - 02:59
Although really it has me a little worried, we didn't hear about ME2 for over a year since ME1 was launched, now we get news after 11 months. (I think it was 15 months between ME1 & 2 with the Legion trailer).
Modifié par PARAGON87, 12 décembre 2010 - 03:00 .
#3
Posté 12 décembre 2010 - 03:00
Guaranteed
Profit.
In a high risk market (current gen games are really expensive to make) you really want to make sure that the sh**ton of money you poured into project XYZ turns a guaranteed profit.
#4
Posté 12 décembre 2010 - 03:01
GreenSoda wrote...
Same reason they made LoTR into 3 movies and split the last Harry Potter flic in two.
Guaranteed
Profit.
In a high risk market (current gen games are really expensive to make) you really want to make sure that the sh**ton of money you poured into project XYZ turns a guaranteed profit.
Yes, trying to put everything in one movie would work fine...
Modifié par Phaedon, 12 décembre 2010 - 03:02 .
#5
Posté 12 décembre 2010 - 03:02
But having said that, my worst case scenario is that the development team runs into some issues with ME3 and EA pushes it out the door to meet the deadline anyway. You'd think EA would learn from the past, but... I somehow doubt it.
Modifié par Pacifien, 12 décembre 2010 - 03:03 .
#6
Posté 12 décembre 2010 - 03:07
Since combat from 2 to 3 shouldn't change all that drastically, I can see them doing what they need to do much faster.
Its the STORY though, that I want them to take as much time as possible on.
I want ME1's light, beautiful, bright atmosphere back.
#7
Posté 12 décembre 2010 - 03:09
#8
Posté 12 décembre 2010 - 03:18
#9
Posté 12 décembre 2010 - 03:20
#10
Posté 12 décembre 2010 - 03:20
#11
Posté 12 décembre 2010 - 03:25
#12
Posté 12 décembre 2010 - 03:30
#13
Posté 12 décembre 2010 - 03:31
While Reapers pillage and rape the galaxy? Fat chance. Ignorance is bliss.LPPrince wrote...
I want ME1's light, beautiful, bright atmosphere back.
No. I pissed on the MAKO when I saw its broken shell at the Normandy Crash site. The Hammerhead is superior providing you are a good player which a lot of people evidently are not and want the vehicle sections to be very easy.LPPrince wrote...
And give us the Mako back. Modify it a bit and get rid of the Featherhead plox.
Modifié par Skilled Seeker, 12 décembre 2010 - 03:34 .
#14
Posté 12 décembre 2010 - 03:33
Skilled Seeker wrote...
While Reapers pillage and rape the galaxy? Fat chance. Ignorance is bliss.LPPrince wrote...
I want ME1's light, beautiful, bright atmosphere back.
I didn't say I wanted the WHOLE thing bright and beautiful.
Point is, I liked the ME1 atmosphere more, and would like to see it make a return in ME3.
Doesn't have to be that way the whole game. I just want many hours spent in it.
#15
Posté 12 décembre 2010 - 03:34
Skilled Seeker wrote...
While Reapers pillage and rape the galaxy? Fat chance. Ignorance is bliss.LPPrince wrote...
I want ME1's light, beautiful, bright atmosphere back.
Bioware did say Mass Effect 3 would be more light hearted. Which I find odd considering everyone on Earth is now dead center in a Lovecraftian Horror Novel.
#16
Posté 12 décembre 2010 - 03:35
NvVanity wrote...
Skilled Seeker wrote...
While Reapers pillage and rape the galaxy? Fat chance. Ignorance is bliss.LPPrince wrote...
I want ME1's light, beautiful, bright atmosphere back.
Bioware did say Mass Effect 3 would be more light hearted. Which I find odd considering everyone on Earth is now dead center in a Lovecraftian Horror Novel.
They also said it would be darker. There will be points where the game is harsher in atmosphere than ME2, but then points where the ME1 vibe will return.
WHICH BETTER MEAN THE RETURN OF THE PRESIDIUM AND ME1's WARDS.
#17
Posté 12 décembre 2010 - 03:40
arek_celera wrote...
I'd have preferred a schedule resembling something in the Duke Nukem Forever or Starcraft II range myself.
Would you prefer Valve time?
Honestly, a three year development cycle would give Bioware a LOT of time to breathe, to avoid glitches, and to get more content in.
Blizzard and Valve take forever, but their products are nearly flawless on release.
#18
Posté 12 décembre 2010 - 03:42
#19
Posté 12 décembre 2010 - 03:45
#20
Posté 12 décembre 2010 - 03:46
Pacifien wrote...
ME2 came out this year, but it came out at the beginning of this year. And development of ME3 started before ME2 came out. If it comes out next holiday season, that's about two years of development. Also, ME2 came out just over two years from when ME1 was released, with significant alterations to gameplay. Assuming the development is relatively satisfied with what they've learned from the previous two games, I'm going to assume they have the process streamlined for faster output into ME3.
But having said that, my worst case scenario is that the development team runs into some issues with ME3 and EA pushes it out the door to meet the deadline anyway. You'd think EA would learn from the past, but... I somehow doubt it.
I'm shocked to see someone working for Bioware who has knowledge of EA's Quality<Profit beliefs.
-Polite
#21
Posté 12 décembre 2010 - 03:51
Modifié par Sidac, 12 décembre 2010 - 03:52 .
#22
Posté 12 décembre 2010 - 03:53
-story: alerady done
-game engine: already done (need just a few improvements)
these things usually takes a lot of developement time, they already have it done, so It's normal that the game development lasts 1 1/2 or 2 years
#23
Posté 12 décembre 2010 - 03:58
Oh, I don't work for BioWare. If only I did, but I don't.PoliteAssasin wrote...
I'm shocked to see someone working for Bioware who has knowledge of EA's Quality<Profit beliefs.If EA were to be embodied by a character in a video game, It'd be the Illusive Man...
#24
Posté 12 décembre 2010 - 04:00
Pacifien wrote...
Oh, I don't work for BioWare. If only I did, but I don't.PoliteAssasin wrote...
I'm shocked to see someone working for Bioware who has knowledge of EA's Quality<Profit beliefs.If EA were to be embodied by a character in a video game, It'd be the Illusive Man...
My mistake then. I figured that you and Stanly Woo were Bioware employees. You're at least one step closer than me though.
-Polite
#25
Posté 12 décembre 2010 - 04:00
GreenSoda wrote...
Same reason they made LoTR into 3 movies and split the last Harry Potter flic in two.
you forgot the fact that they dont allow 6 hour movies to be shown without a break. They had to cut a ton of scenes out of Gods and Generals because it was going to be a 4hour flick.
as for Lotr, it was a cool series but there is no way in hell im sitting in a theater for 9 hours.
Modifié par Sidac, 12 décembre 2010 - 04:01 .





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