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Why is Mass Effect 3, and many other big sequels, being released so quickly?


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#26
LPPrince

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PoliteAssasin wrote...

Pacifien wrote...

PoliteAssasin wrote...
I'm shocked to see someone working for Bioware who has knowledge of EA's Quality<Profit beliefs. :P If EA were to be embodied by a character in a video game, It'd be the Illusive Man...

Oh, I don't work for BioWare. If only I did, but I don't.


My mistake then. I figured that you and Stanly Woo were Bioware employees. You're at least one step closer than me though. ;)

-Polite


Mods don't work for Bioware. At least not the forumites. Chris and Stan do, as well as the writers, designers, and whoever else from the dev team that post here.

People like Javi and Pacifien don't. They are just forumites who were made moderators for their exceptional work at keeping the peace, being helpful, and generally keeping the forums a good place to visit.

#27
Pacifien

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PoliteAssasin wrote...
My mistake then. I figured that you and Stanly Woo were Bioware employees. You're at least one step closer than me though. ;)

Now Stan the Volus is a BioWare employee. He gets the BioWare tag under this name.

#28
Pacifien

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But to get back on topic, what exactly is deemed an appropriate amount of time for game development anyway? The Mass Effect games really aren't ones that push the envelope of game engine design, which I always figured to be the main reason why some games take a long time to develop.

#29
LPPrince

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To answer that P, I'd say people would rather there be a three year development time.



I'm fine with two. If the game comes out in November of 2011, that means ME3 had two years of development, which is pretty much exactly what it needs.

#30
Jaron Oberyn

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LPPrince wrote...

PoliteAssasin wrote...

Pacifien wrote...

PoliteAssasin wrote...
I'm shocked to see someone working for Bioware who has knowledge of EA's Quality<Profit beliefs. :P If EA were to be embodied by a character in a video game, It'd be the Illusive Man...

Oh, I don't work for BioWare. If only I did, but I don't.


My mistake then. I figured that you and Stanly Woo were Bioware employees. You're at least one step closer than me though. ;)

-Polite


Mods don't work for Bioware. At least not the forumites. Chris and Stan do, as well as the writers, designers, and whoever else from the dev team that post here.

People like Javi and Pacifien don't. They are just forumites who were made moderators for their exceptional work at keeping the peace, being helpful, and generally keeping the forums a good place to visit.


Yeah I knew about Javier, but didn't know that about Pacifien. (Haven't seen Javier in a while though btw). 

Pacifien wrote...

PoliteAssasin wrote...
My mistake then. I figured that you and Stanly Woo were Bioware employees. You're at least one step closer than me though. ;)

Now Stan the Volus is a BioWare employee. He gets the BioWare tag under this name.


I never payed attention to the differences in the tags. I just saw a blue bar and figured it was a Bioware employee. I need to pay attention to detail. Again, my mistake. 

-Polite

#31
Da_Lion_Man

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moneycashgeorge wrote...

 ME3, Resistance 3, Killzone 3, Uncharted 3. All of these games are coming out really fast after their predecessor. I mean ME2 came out THIS YEAR and its sequel is already being announced. What does this mean for ME3, and what does is mean for the game industry?

Are publishers shortening development cycles? Are they copying the CoD model of repetitive 2 year development?
Does this mean that we're going to see less changes in new franchise installments? Is ME2 going to be gameplay identical to ME3?


The developers and publishers are just money-grubbing bastards.

#32
Jaron Oberyn

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Pacifien wrote...

But to get back on topic, what exactly is deemed an appropriate amount of time for game development anyway? The Mass Effect games really aren't ones that push the envelope of game engine design, which I always figured to be the main reason why some games take a long time to develop.


I think that 2 years is a sufficient amount of time for a dedicated team. Seeing as they've got the UE3 tweaked to specifications, and they already have a pretty good source of assets that they've acquired over the last two games, it shouldn't really take that long. I was expecting a late 2011/early 2012 release before this was announced. I jumped when I saw a Holiday 2011 sign at the end of the trailer. 

Seeing as ME1 apparently took the longest to create, people assume that the subsequent games should be completed around the same time frame. What most don't realize is that ME1 was Bioware's first UE3 game, and you have to learn how to use the engine before you can create with it. This is why we see a huge visual/performance change in ME2. Bioware has taken the skills they've learned through the creation of ME1 and applied them to ME2. Texture and Map optimization for better performance, better Matinee sequences, etc...

-Polite

#33
Pacifien

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Don't start with the insults, Da_Lion_Man.

#34
kalle90

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These consoles are so old. Engines are very much optimized, prequels set the story and game mechanics so there's very little to do. And tons of people pay anything for sequels without checking them out



That said I wouldn't mind if ME3 was exactly the same as ME2 gameplaywise (Even though I hated ME2 gameplaywise). That's what the sequels are for afterall. If I want something fresh I take something that doesn't have the same name with bigger number

#35
Hathur

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Allow me to familiarize you with something.... Game developers + publishers primary interest/concern is to be a successful business... to make money.. as much as possible. They do not make games for the masses out of the goodness of their hearts...



Many of the them no doubt love to make games... but they even love more to make them and make a living off it as well.



If I found a recipe for the ultimate delicious pizza that everyone loved and wanted (I love to cook), you damn well can bet that I'd try to find a way to sell it to as many people as possible.



Bioware made something people love and WANT... it's called Mass Effect. You can damn well bet that they're going to try to produce as much Mass Effect related product (Games) to sell to consumers.



This is normal. This is how the world works and how humans operate. Don't be surprised when you buy something from someone and they then come to you and say "Hey, you liked that? Well we're making some more, you should buy that too".



Any developer that makes a reasonably successful game will try to put out as many games as possible under that same name in the hopes / interest of selling them as much as possible.



If you live in a communist country, then I can understand if this idea is weird / stupid / alien to you... but if you live in a democratic capitalist society, then this should be par for the course to everyone.

#36
Da_Lion_Man

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Pacifien wrote...

Don't start with the insults, Da_Lion_Man.


Sorry Pacifien...

#37
Evil Johnny 666

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moneycashgeorge wrote...

 ME3, Resistance 3, Killzone 3, Uncharted 3. All of these games are coming out really fast after their predecessor. I mean ME2 came out THIS YEAR and its sequel is already being announced. What does this mean for ME3, and what does is mean for the game industry?

Are publishers shortening development cycles? Are they copying the CoD model of repetitive 2 year development?
Does this mean that we're going to see less changes in new franchise installments? Is ME2 going to be gameplay identical to ME3?


Welcome to our modern video game industry. If people are willing to buy en masse sequels to their favourite games, they'd be sure willing to do so each year.

Otherwise, it doesn't really bother me with ME3, I thought ME2 was a lot lacklustre as far as the story went, and I bet I would've lost interest if they'd release it a year later.

Modifié par Evil Johnny 666, 12 décembre 2010 - 05:47 .


#38
Crimzon Nutcase

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moneycashgeorge wrote...

 ME3, Resistance 3, Killzone 3, Uncharted 3. All of these games are coming out really fast after their predecessor. I mean ME2 came out THIS YEAR and its sequel is already being announced. What does this mean for ME3, and what does is mean for the game industry?

Are publishers shortening development cycles? Are they copying the CoD model of repetitive 2 year development?
Does this mean that we're going to see less changes in new franchise installments? Is ME2 going to be gameplay identical to ME3?



Most of these games have had their stories penned far before the games were even announced. Especially ME3; they said from the get-go they had a story envisioned. With CoD's release yearly, like some have mentioned, I just accept CoD as a FPS Madden. If they bring a new title out each year, then okay, that's fine. We can buy what we want to. Just because something is on the market doesn't mean you /HAVE/ to buy it. 

I'll still be in the line for ME3 and TESV: Skyrim, at 11pm. (I'll probably be in line for the new CoD as well.)

Modifié par Crimzon Nutcase, 12 décembre 2010 - 05:51 .


#39
Johnsen1972

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moneycashgeorge wrote...

 ME3, Resistance 3, Killzone 3, Uncharted 3. All of these games are coming out really fast after their predecessor. I mean ME2 came out THIS YEAR and its sequel is already being announced. What does this mean for ME3, and what does is mean for the game industry?

Are publishers shortening development cycles? Are they copying the CoD model of repetitive 2 year development?
Does this mean that we're going to see less changes in new franchise installments? Is ME2 going to be gameplay identical to ME3?


It's true, the publishers wants to make money as much and as fast as possible. In this case it's EA who pressures their studios to shorten the development cycles. They want money.
When EA bought the company that owned Bioware a few years ago, I was really worried that Bioware would be closed after a few years like many other studios EA bought and closed.
But in case of Bioware, so right now Im not worried anymore. Biowares bosses have a good stand against EA, because Bioware produces successful quality games. I dont think EA can force Bioware to bring out a game thats not "ready".

And for ME3. You can basically redo all the good things they already developed, and fix a few things people didnt like. All they have to do is to write an awesome story and hire lots of good actors :)
The graphics will be the same, basically an improved  unreal 3 engine. The gameplay will be basically the same too.

So producing ME3 in about 2 years is realistic.

Have trust in Bioware, everything will go well.

Modifié par Johnsen1972, 12 décembre 2010 - 06:02 .


#40
Jonas TM

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I don't think it will cause any issues. I mean they said that once they got the new engine down they would have a much easier time on the next one. You can use the Assassin's Creed games as an example. The second one took a took about 2 years while they sorted out all the new improvements, but they were then able to release a new one within 12 months that was still extremely polished.

Granted AC is not ME3, but the same logic applies. Now that they have all the improvements and things they want to do mostly sorted out, it shouldn't take as long as ME1 - ME2.

Also, 2 year dev cycle sounds about right in this case. It took a little over 2 years between the last two, and maybe 22 months or so at the earliest for this one.

Modifié par Jonas TM, 12 décembre 2010 - 07:03 .


#41
i love lamp x3

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couple reasons.. first, mass effect 2 went gold in i believe november of 2009, meaning it was completed. they were avoiding the congested holiday season, so they waited to release in january. second, the gameplay engine had largely been build, story and dialogue were probably largely completed, and i bet even at least some me3 dialogue had been recorded before me2 even came out.



you can sorta think of it the way they make back-to-back films like the matrix 2 and 3 or pirates 2 and 3 or harry potter 7 and 8. all the filming is complete, then they just do special effects 1 at a time. that is to say, all the groundwork for me3 was done probably not long after me2 was out the door, now it's probably mostly down to level design and cutscenes and such

#42
Pepper4

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It isn't being released so quickly.

Would you rather them to develop it for 12  years like Starcraft II?
Duke Nukem Forever?
HALF LIFE 3?
 

#43
Johnsen1972

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Pepper4 wrote...

It isn't being released so quickly.

Would you rather them to develop it for 12  years like Starcraft II?
Duke Nukem Forever?
HALF LIFE 3?
 


No, please dont make me sad lol

Cant wait for ME3! Image IPB

#44
Skilled Seeker

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Da_Lion_Man wrote...

moneycashgeorge wrote...

 ME3, Resistance 3, Killzone 3, Uncharted 3. All of these games are coming out really fast after their predecessor. I mean ME2 came out THIS YEAR and its sequel is already being announced. What does this mean for ME3, and what does is mean for the game industry?

Are publishers shortening development cycles? Are they copying the CoD model of repetitive 2 year development?
Does this mean that we're going to see less changes in new franchise installments? Is ME2 going to be gameplay identical to ME3?


The developers and publishers are just money-grubbing bastards.

Go away. I'm getting sick of seeing your troll posts in every thread. You are mentally unhinged.

#45
KrazyKiko

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I think, in the case of ME3, it's because EA has their grubby hands on BioWare. They're all about the money and getting product out there. BioWare will take the standard line of "quality", but in reality, BioWare is probably pulling its hair out to make the deadline. In the end, if the quality of ME3 is as good as ME1 (asides from the rendering issues) and ME2, then a quick time to market is A-OK for me. I need my fix!

#46
underhill1990

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EA wants more money money money

#47
Busomjack

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Becuase Bioware isn't some ****ty company like Blizzard that needs 5-10 years to develop a rehash of an old franchise.

#48
Weskerr

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How is the development time of a game related to its quality? Developers can't make bad games that have been worked on for 4 years, whereas they can't make good games that haven't been worked on for more than 2 years?

#49
Chosen Predator

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Don't worry half of those titles will be pushed back into 2012 or later

#50
Busomjack

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I don't know why people are wishing for a longer development cycle. I remember Too Human took like 12 years to make and it turned out to be crap.

With enough talented people and enough effort it is easy to develop a quality game in a short time cycle. Bioware's developers don't sit on their butts all day playing World of Warcraft and eating pizza.