Moondoggie wrote...
Johnsen1972 wrote...
moneycashgeorge wrote...
ME3, Resistance 3, Killzone 3, Uncharted 3. All of these games are coming out really fast after their predecessor. I mean ME2 came out THIS YEAR and its sequel is already being announced. What does this mean for ME3, and what does is mean for the game industry?
Are publishers shortening development cycles? Are they copying the CoD model of repetitive 2 year development?
Does this mean that we're going to see less changes in new franchise installments? Is ME2 going to be gameplay identical to ME3?
It's true, the publishers wants to make money as much and as fast as possible. In this case it's EA who pressures their studios to shorten the development cycles. They want money.
When EA bought the company that owned Bioware a few years ago, I was really worried that Bioware would be closed after a few years like many other studios EA bought and closed.
But in case of Bioware, so right now Im not worried anymore. Biowares bosses have a good stand against EA, because Bioware produces successful quality games. I dont think EA can force Bioware to bring out a game thats not "ready".
And for ME3. You can basically redo all the good things they already developed, and fix a few things people didnt like. All they have to do is to write an awesome story and hire lots of good actors 
The graphics will be the same, basically an improved unreal 3 engine. The gameplay will be basically the same too.
So producing ME3 in about 2 years is realistic.
Have trust in Bioware, everything will go well.
You have zero proof for that. Why is it EA's fault if there is anything wrong with the game but if the game is great people will praise Bioware? I know full well when the early release glitches show up people will slam EA "it was release too early they forced Bioware to release it too quick!" Why you felt Bioware would be shut down i do not know. Do you assume EA shuts down it's profitable developers?
I guess it's the "cool" thing for gamers to hate on EA and blame them for everything but i'd rarther EA have the reigns than the previous people who were publishing for Bioware. EA has the financial clout and ability to back Bioware that is needed for a game that has grown as fast as Mass Effect and a company developing as quick as Bioware has. The bigger they get the more demands that are made for their games. And the cosumer demand needs to be met by financial support.
Profit has meant that EA has needed to support Bioware more in terms of what kind of budget they need to develop a game. I'm sure Mass Effect 3 will be even bigger than Mass Effect 2 because of this. It has to be because we demand it and EA knows to satisfy customer demand they need to put thier money where their mouth is.
Actually there's plenty of proof. Decades of it. EA's consistently shutdown studios after running them into the ground, Bullfrog, Westwood, demanding specific types of games be made. They even shut down ridiculously profitable studios like Origins (Ultima, Wing Commander) because they decided that all games from that point onwards should be MMO's. TBH, EA wouldn't even be around today if they hadn't obtained sole rights to the NFL series.
It's no coincidence that EA aquires Bioware and suddenly Mass Effect goes from being an RPG to a really bad shooter, and then Dragon Ages gets the same treatment.
EA's goal isn't to support what Bioware thinks makes a great game, Bioware didn't suddenly shift from being an RPG studio to a crappy-shooter studio because they wanted to. EA takes over, suddenly Bioware's turning out half-baked ripoff's. EA's goal is to make money, they do it buy running their subsidiaries into the ground. Bullfrog, Orgiins, Westwood, Maxis, and soon Bioware, it's a decades long trend.
Modifié par Gatt9, 13 décembre 2010 - 06:40 .