Gameplay-wise, being a "Grey Warden" seems to serve no purpose
#26
Posté 13 novembre 2009 - 12:14
#27
Posté 13 novembre 2009 - 12:26
#28
Posté 13 novembre 2009 - 12:35
#29
Posté 13 novembre 2009 - 12:39
#30
Posté 13 novembre 2009 - 12:43
*heavy breathing* "Welcome to the Dark Side ... my son...."Wintermist wrote...
It's hard to define evil, isn't it. Is it evil to use Avernus work to enhance your abilities in order to save Ferelden? Avernus already did it, the result is there. Smash the vial pointlessly, out of principle, or use it for good?
#31
Posté 13 novembre 2009 - 12:46
does anyone else find it amusing one of the loading screens mentions the GW's power of conscription, yet nowhere in the game are you able to even attempt this.
#32
Posté 13 novembre 2009 - 12:49
You kill a murderer, and you find that he carried a very fine dagger. That's a murderers weapon you just took, he had killed many people with that blade. Now you are using it to slay murderers. It's the same as using Avernus vial, I think.
Now if you yourself had done all the work of Avernus, you would certainly have a wicked mind, but since you didn't. You only found it, and even though you know where it comes from, that is already over now, and the final result is there on the table in front of you. I don't think it's evil to drink it.
It would be evil to use the powers gained from it to do evil. It woulc be good to use the powers from it to do good.
#33
Posté 13 novembre 2009 - 12:49
#34
Posté 13 novembre 2009 - 01:07
#35
Posté 13 novembre 2009 - 01:21
#36
Posté 13 novembre 2009 - 01:23
#37
Posté 13 novembre 2009 - 01:25
Wintermist wrote...
It's hard to define evil, isn't it. Is it evil to use Avernus work to enhance your abilities in order to save Ferelden? Avernus already did it, the result is there. Smash the vial pointlessly, out of principle, or use it for good?
that's why I like that there's no moral compass ( I guess other than your companions). You can justify the means and ends however you want in your head, no good/bad scale dictating if your characters current actions are evil/good in the long run.
#38
Posté 13 novembre 2009 - 01:54
phordicus wrote...
does anyone else find it amusing one of the loading screens mentions the GW's power of conscription, yet nowhere in the game are you able to even attempt this.
You actually can try to use this in Lothering to persuate the Revered Mother to hand over Sten to your care.
I failed it though... Seems like the power of conscription isn't at all as powerful as it is made out to be =)
#39
Posté 13 novembre 2009 - 02:02
Drachengelt wrote...
phordicus wrote...
does anyone else find it amusing one of the loading screens mentions the GW's power of conscription, yet nowhere in the game are you able to even attempt this.
You actually can try to use this in Lothering to persuate the Revered Mother to hand over Sten to your care.
I failed it though... Seems like the power of conscription isn't at all as powerful as it is made out to be =)
You really can't succeed with that line, she just states that with the state the Wardens are in, you are in no position to use the Right of Conscription.
#40
Posté 13 novembre 2009 - 02:16
Good times...
#41
Posté 13 novembre 2009 - 03:05
2. You can unite all race to fight against Archdemon.(Agreement between each race about what Grey Warden can do maybe.)
3. You're protected from darkspawn's blood.
4. You can kill Archdemon.
#42
Posté 13 novembre 2009 - 03:47
Madanial wrote...
1. You can sense when the Bright is coming(If no one knows, it maybe too late for mankind to realize that they're in danger.)
2. You can unite all race to fight against Archdemon.(Agreement between each race about what Grey Warden can do maybe.)
3. You're protected from darkspawn's blood.
4. You can kill Archdemon.
Storyrelated bits. Gameplay would be like, permanent +5 dmg. vs darkspawn. Even that would've been something. Or maybe Grey Warden specialization skills for the main character and Alistair. As it is, it's just like "Hey I'm a Grey Warden, do what I say! Oh I need to help you first? Okay..."
Modifié par cipher86, 13 novembre 2009 - 03:48 .
#43
Posté 13 novembre 2009 - 03:52
I thought it would have at least been cool to have sense darkspawn and you'd be able to see them as tiny red blurs on your screen until they came into view or something. Then have some sort of combat advantage against them, passive or active.
#44
Posté 13 novembre 2009 - 04:07
You kinda had that in Lord of the Rings: The Third Age, where your band of no-name adventurers was sort of following in the footsteps of the Fellowship.Reiella wrote...
JamesX wrote...
Without becoming Gray Warden you don't even get past your origin.
Keep in mind the story is written in the assumption you are a Gray Warden.
It is akin to saying Being Batman has no advantages - when the game is scaled to you being bat man.
Like in Knights, when the game was scaled to you being a Jedi... Although really it's kinda goofy, all it means is you're part of the A-team, and all it really ever means.
You, Commander Shepard, Revan, and the General are A-team.
Would be neat to have a game where you're team B though.
#45
Posté 13 novembre 2009 - 05:38
I'm trying to romance Leliana (possibly broken - quest done, 100 approval, nothing but stories - sigh) despite probably living only 30 more years (according to Alistair) and not getting a chance to tell her that. Wynne also properly warned me love isn't something a Gray Warden should be distracted with.
Thus it seems the only way to feel like a Gray Warden is to pursue only the main plot. Ignore side quests, ignore romances, and don't spend excess time picking up companions who'll only sit in camp.
On the other hand, my rogue got Blood skills (Diabolist achievement) from drinking an elixir in Warden's Keep, something that would only work due to his exposure to the Darkspawn taint. That's probably the only tangible evidence that I'm playing a Gray Warden character. Otherwise he's just a rogue who loves women, robbery, and completing quests.
#46
Posté 13 novembre 2009 - 06:01
Wintermist wrote...
It's hard to define evil, isn't it. Is it evil to use Avernus work to enhance your abilities in order to save Ferelden? Avernus already did it, the result is there. Smash the vial pointlessly, out of principle, or use it for good?
The road to hell is paved with the best intentions.
#47
Posté 13 novembre 2009 - 06:23
As for why the big fuss about a title, then consider this, why would anyone obey say....a president? A President is as human as anyone, but because that title gives him power, he does have power over the life and death over a lot of people and people do what he tells them to (for the most part) because of that title.
So to me, being called a "Grey Warden" is in the game's context much akin as a reference to nobility along with the mandate that you have a huge say when it comes to matters concerning the blight.
Modifié par Archonsg, 13 novembre 2009 - 06:31 .
#48
Posté 13 novembre 2009 - 06:24
Uggh! This forum nees a "delete post" button as well as better page/memory/cache loading ....
Modifié par Archonsg, 13 novembre 2009 - 06:27 .
#49
Posté 13 novembre 2009 - 06:25
BS if you ask me
#50
Posté 16 novembre 2009 - 04:16
rilzic wrote...
in order to have specific warden abilities you need to buy the DLC
BS if you ask me
Those are not Warden Abilities. Those were created by a blood mage. The whole Wardens Peak storyline is about Grey Wardens who crossed the line and failed.





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