Isn't it, though?FRSHPRNFILL wrote...
Learning's fun.
I was going to respond to his whole post, but it looks like the masses beat me to it. No sense beating a dead horse.
Isn't it, though?FRSHPRNFILL wrote...
Learning's fun.
Boy, girl, something in between... Such things doesn't matter much here on the internets. What is important however is that there are a lot of fanboys/girls/whatever who realy want BioWare to deliver a final wich includes our favourites from the past games. It also seems that a majority think BioWare can do this if they take their time with it.FRSHPRNFILL wrote...
AdmiralCheez wrote...
Dude. I'm a girl. Fangirl. I am female. I have ovaries, a uterus, and boobies. I didn't deny anything, especially not the extent of my fandom. Hell, I have a Mass Effect poster hanging on my wall! You just got my gender wrong.Elite Midget wrote...
Funny, you call me a fanboy yet you deny it when you're called him? Oh the irony.
Read next time.
Learning's fun.
Agreed completely.lovgreno wrote...
Boy, girl, something in between... Such things doesn't matter much here on the internets. What is important however is that there are a lot of fanboys/girls/whatever who realy want BioWare to deliver a final wich includes our favourites from the past games. It also seems that a majority think BioWare can do this if they take their time with it.
Fully understandable. Yeah that was kind of a odd conclusion...AdmiralCheez wrote...
I just don't like being called a hypocrite. He took a humorous clarification as a denail :c
There could even be several alternative default starting Shepards in ME3 instead of just one as in ME2. If you want Wrex along (and many potential buyers do) just choose default start one where he is alive, if not, choose default two where he is dead. That way you don't risk to alienate new players over that detail.rinoe wrote...
And if canon will be to have everyone, you will just have everyone starting new game in ME3.
BTW - what canon should be to start ME3 - that goes Wrex is dead....
Why should those who got squadmembers killed get anything instead? All availiable squadmembers from previous games should be a reward for those who took the time and effort to keep everyone, including Wrex, alive. If you miss someone because you got them killed, replay the two first games better.Aglazzboi wrote...They are creative enough to expand on me1/me2 crew mates or to fill the gaps with new ones if they died in your playthrough.
Modifié par Funker Shepard, 15 décembre 2010 - 09:54 .
lovgreno wrote...
So it would be a misstake to do the same misstake twice.
Wittand25 wrote...
Do all of you that want the whole team back even consider the problems that creates?
First and most important: What will you talk about with the team members? They ran out of interesting dialog even halfway through ME2. If they stay with Sheppard the whole time they won’t have anything new to talk about. Producing new personal problems for all of them to talk about would feel extremely forced and the fact that they can nearly all die makes clear that with the exception of Liara and the VS they cannot have plot important dialog either.
Second resource management: making all the team members return requires new models for each, writing for all of them and all their possible conditions throughout the whole game and designing a power set for all of them that is balanced if you have only two random survivors, Liara and the VS and not redundant if you have the whole fifteen former squad mates return.
Bioware has now two options:
A.) ME3 has a new team and this is announced before summer, so that the unavoidable complains have died down until the release. As long as ME3 offers conclusion for the former team members and Sheppard it will be well received by pretty much everyone but the most hardcore fans of an NPC.
B.)They listen to the character fanboys/girls here on the forum and release the game with all former squad mates recruitable and with a personality similar to the team members of BG1. Something that would upset critics, normal fans of the game and once the fanboys find out that their favorite NPC is now a shadow of himself and stuck in "cleaning the engines" mode for the whole game even the fanboys.
It seems an easy decision for me.
"In order to fully enjoy the game you need to play two older games for dozens of hours." Now that is efficient marketing.Bamboozalist wrote...
1. Promote that players actions are going to have a real effect on the overall flow and outcome of the story
For a mission that takes place at the end of the game and several of those characters have no reason to stay after that mission.2. Focus an ENTIRE GAME on building a team of unique characters
That does not require wasting the resources on making all the old NPCs return as squad mates. In fact having them as cameos makes them potentially more important. E.g. it is only possible to get both Quarians and Geth if both Tali and Legion are alive and work as ambassadors for Sheppard to convince their races.3. Say that Mass Effect 3 will show the full results of your choices and wrap up Shepard's story with many different outcomes so that you can actually see your choices come into full effect.
Not every player has the DLC and a storyline on getting Miranda pregnant while you are preparing for the final confrontation seem extremely out of place. While a new team offers a new point of view on the universe, new and interesting things to learn...4. Throw all that out the window along in favor of a new team with no connection that we have to magically gather up while trying to rally support against the reapers and ignoring all the unexplored characterization found in the shadow brokers files that would provide more than enough dialogue/side material (Miranda's desire to get pregnant/Garrus' mom having Space Cancer and his poor relationship with his sister/The possible cure for Thane's illness/ect...)
Bend over backwards to create fanservice for a vocal minority that will complain anywayLOGIC!
Bioware does have two options
1. Follow through with their inventive trilogy and truly show that they are committed and talented enough to pull of a final installment to all these unique and interesting characters with ample mound of material that they have to pull from.
2. Cop out because it would be too hard.
And because there are too many of them, the amount of dialog of one companion has is indirectly proportional to the number of companions. The more companions you have the less they talk with you or each other.Also your squadmates ran out of stuff to say because if they weren't your LI they magically decided that friends aren't allowed to have conversations.
Modifié par Wittand25, 15 décembre 2010 - 11:22 .
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