Aller au contenu

Photo

Will anyone else be mad if Bioware decides to erase all your teamates from ME2


  • Veuillez vous connecter pour répondre
455 réponses à ce sujet

#201
royceclemens

royceclemens
  • Members
  • 968 messages

MC P Pants wrote...

Has anyone considered the possibility that there will not be any new squadmates? And that the purpose of ME2 was to create that squad, and if you messed up at the end and got your crew all shot up and import that playthrough to ME3 - you are stuck with what you have left. This may be a bit of a hardline approach, but that would be the most incredible way to add to the intensity of the series - and make ME2 the most pivotal game in the series. I would be blown away if they actually did that


Actually, I think in an interview Hudson said "There are some people you've met that aren't squadmates now, but will be in ME3."  I think it may be all but confirmed that there will be new squaddies (even money on Parasini and Shiala, by the way).

But I do think that some oldies from both games will come back, and if you got a majority of your squad killed, then, well, your ME3's just gonna be eight hours long, now isn't it?  You weren't supposed to do that.

I just can't see BioWare pleading ignorance on the vast and complicated algorithm they created just for the suicide mission. If you've looked at Pacifien and Ecael's strategy guide, the number of ways it can play out are absolutely mindboggling.  Pages upon pages of dialogue were probably recorded of lines that are in the game but no one will ever hear because everybody was recruited and loyal going in.  Not only that but you can give Legion to Cerberus, leave Grunt in the tank and skip a few of the back half of the recruitment drive altogether.  So the argument that they won't spring for VA for ME3 because "everyone can die in ME2" when half the recruiting options are just that doesn't hold water with me.

Furthermore, when creating something like the suicide mission you don't have to be a genius to figure out that the biggest segment of players will be the people who got everyone out safe.  The second biggest segment will be the ones who got just enough people out to have an importable Shepard.  When you prepare for those two eventualities, doesn't everything else take care of itself?

And in addition, I find the line of reasoning that the most popular squadmates will only be the only ones returning to be a complete fallacy.  If you go by the most selected squadmate, then (Morinth not withstanding) Kasumi and Legion automatically lose due to availability issues.  If we go by squadmate survival, then Mordin automatically loses because he'll die if you breathe on him wrong and Miranda automatically wins because if she's loyal, she achieves Highlander levels of immortality.

So taking all this into consideration, I can't see none of the ME2 squadmates returning in a squadmate capacity in ME3.  Because even though some are more popular than others and they all can die,  BioWare isn't gonna throw up its hands and say "We give up, it's too hard to figure out the elaborate math problem that we wrote."

#202
Wittand25

Wittand25
  • Members
  • 1 602 messages

lazuli wrote...

Nyaore wrote...

They really did when you think about it. Because now they have to also account for the fact that all but two of your crew can die in the final mission, and they aren't even on your squad for that matter, and that will in turn affect how they proceed with the development of ME3.


Call me crazy, but this is the sort of thing I'd expect them to have planned out in advance.  I don't think they finished developing ME2, released it, and said, "Oh, crap.  What are we going to do about all of the squadmate variables?" 

I think they did, if you listen to what your squadmembers tell you most of them are only part of your crew for the suicide mission and only stay on board after the mission so that you can play DLC. Others who do not show intend to leave straight away mention situations that could call them away in the future (e.g no matter how Tali´s loyality mission turns out she mentions that she might get called back to the Flotilla should the Quarians need her).
So I think that most squadmembers will leave and we will get new ones. It will probably work like DA:O did, try to get support of group X, member of group X joins during the process. The teammembers of ME2 will get cameos, the size of which depends on story importance and popularity of the squadmember in question and the epilouge will give closure to the companions.

#203
Moondoggie

Moondoggie
  • Members
  • 3 742 messages

Wittand25 wrote...

lazuli wrote...

Nyaore wrote...

They really did when you think about it. Because now they have to also account for the fact that all but two of your crew can die in the final mission, and they aren't even on your squad for that matter, and that will in turn affect how they proceed with the development of ME3.


Call me crazy, but this is the sort of thing I'd expect them to have planned out in advance.  I don't think they finished developing ME2, released it, and said, "Oh, crap.  What are we going to do about all of the squadmate variables?" 

I think they did, if you listen to what your squadmembers tell you most of them are only part of your crew for the suicide mission and only stay on board after the mission so that you can play DLC. Others who do not show intend to leave straight away mention situations that could call them away in the future (e.g no matter how Tali´s loyality mission turns out she mentions that she might get called back to the Flotilla should the Quarians need her).
So I think that most squadmembers will leave and we will get new ones. It will probably work like DA:O did, try to get support of group X, member of group X joins during the process. The teammembers of ME2 will get cameos, the size of which depends on story importance and popularity of the squadmember in question and the epilouge will give closure to the companions.


Yes i can just see my crew members saying that "Yeah um i'll stay for the DLC you buy but when the new game comes out i'll magically find a reason to leave" XD

#204
scarface71795

scarface71795
  • Members
  • 150 messages

royceclemens wrote...

MC P Pants wrote...

Has anyone considered the possibility that there will not be any new squadmates? And that the purpose of ME2 was to create that squad, and if you messed up at the end and got your crew all shot up and import that playthrough to ME3 - you are stuck with what you have left. This may be a bit of a hardline approach, but that would be the most incredible way to add to the intensity of the series - and make ME2 the most pivotal game in the series. I would be blown away if they actually did that


Actually, I think in an interview Hudson said "There are some people you've met that aren't squadmates now, but will be in ME3."  I think it may be all but confirmed that there will be new squaddies (even money on Parasini and Shiala, by the way).

But I do think that some oldies from both games will come back, and if you got a majority of your squad killed, then, well, your ME3's just gonna be eight hours long, now isn't it?  You weren't supposed to do that.

I just can't see BioWare pleading ignorance on the vast and complicated algorithm they created just for the suicide mission. If you've looked at Pacifien and Ecael's strategy guide, the number of ways it can play out are absolutely mindboggling.  Pages upon pages of dialogue were probably recorded of lines that are in the game but no one will ever hear because everybody was recruited and loyal going in.  Not only that but you can give Legion to Cerberus, leave Grunt in the tank and skip a few of the back half of the recruitment drive altogether.  So the argument that they won't spring for VA for ME3 because "everyone can die in ME2" when half the recruiting options are just that doesn't hold water with me.

Furthermore, when creating something like the suicide mission you don't have to be a genius to figure out that the biggest segment of players will be the people who got everyone out safe.  The second biggest segment will be the ones who got just enough people out to have an importable Shepard.  When you prepare for those two eventualities, doesn't everything else take care of itself?

And in addition, I find the line of reasoning that the most popular squadmates will only be the only ones returning to be a complete fallacy.  If you go by the most selected squadmate, then (Morinth not withstanding) Kasumi and Legion automatically lose due to availability issues.  If we go by squadmate survival, then Mordin automatically loses because he'll die if you breathe on him wrong and Miranda automatically wins because if she's loyal, she achieves Highlander levels of immortality.

So taking all this into consideration, I can't see none of the ME2 squadmates returning in a squadmate capacity in ME3.  Because even though some are more popular than others and they all can die,  BioWare isn't gonna throw up its hands and say "We give up, it's too hard to figure out the elaborate math problem that we wrote."

We at least know a few a confirmed to come back
Garrus,Tali,Jack.Jacob,Miranda but i'm not sure if they are SM
All the LI'S:lol:

#205
Xaijin

Xaijin
  • Members
  • 5 348 messages
No familiar teammates = no purchase.

Hell as far as I'm concerned no Garrus, Legion or Wrex = no Purchase.

"but Squadmates could be dead".. is BioWare's problem, not mine.

They created the paradigm in the first place, they can create the necessary content and $$$ necessary to "fix" it.

Modifié par Xaijin, 14 décembre 2010 - 10:20 .


#206
Vena_86

Vena_86
  • Members
  • 910 messages
They simply can not bring them all back and give them enough depth and life at the same time. ME2 already had too many team mates, which resulted in very little world and character interaction. Party banter was not there. Even if you tried to use them all on missions, you would spend a lot of time without single ones, almost forgetting their existence, since you don't even customize their equipment.

If they have 8 squad members with 4 of the most popular from previous games and 4 new ones but all really fleshed out with party banter and world interaction/comments it would be fine imo. Remember that others who survived always can be in the game without beeing squadmembers.

Modifié par Vena_86, 14 décembre 2010 - 10:26 .


#207
Moondoggie

Moondoggie
  • Members
  • 3 742 messages
If they do cut down squadmates or make room for new ones i at least would like to be given a choice of who to take with me. Like at the start some of the squad has to go elsewhere and i select who leaves and who stays on the Normandy to accompany me. I'd hate to be forced to accept a selection and i think others would too because it wouldn't be fair on everyone and it'd be just as bad as what they did with ME2 where certain people had to not have their favourite character in their squad but Garrus and Tali fans got a squadmate return.



It's a different case this time since we are continuing from the last game directly and theres no 2 year timeskip to write characters out so if they reduce characters they better give a decent storyline reason since if their is a Reaper invasion it's not like anyone has a place to return to since the galaxy is under threat. Heck many characters don't have a place to return to anyways.

#208
Wittand25

Wittand25
  • Members
  • 1 602 messages

Moondoggie wrote...

More than one mentiones leaving after the mission, but hangs on just for the gameplay reason of DLC similar to how even the two teammembers you will loose in the endgame of DA:O are still useable while playing DLC if you load the epiloge safegame. If there was no DLC and no option to do sidequests after the suicide mission several team members (Kasumi, Zaeed, Samara, practically everyone else not loyal and others) would leave right after the Normandy returns through the Omaga relay, they only stay to avoid a scenario in which there are to few teammembers to built a squad, just like Zaeed can only be killed after the suicide mission if you have more than four squadmates (including him and Shepard).

Modifié par Wittand25, 14 décembre 2010 - 10:36 .


#209
Moondoggie

Moondoggie
  • Members
  • 3 742 messages

Wittand25 wrote...

Moondoggie wrote...

More than one mentiones leaving after the mission, but hangs on just for the gameplay reason of DLC similar to how even the two teammembers you will loose in the endgame of DA:O are still useable while playing DLC if you load the epiloge safegame. If there was no DLC and no option to do sidequests after the suicide mission several team members (Kasumi, Zaeed, Samara, practically everyone else not loyal and others) would leave right after the Normandy returns through the Omaga relay, they only stay to avoid a scenario in which there are to few teammembers to built a squad, just like Zaeed can only be killed after the suicide mission if you have more than four squadmates (including him and Shepard).



I get what you mean but if we are continuing on then it's a bit weird if they turn around like "Yeah i know theres all that Reaper invasion going on but i only said id stay for the mission on the collector base so uh...Good luck with the Reapers seeya!"


And DLC is really a non factor since technically from a storyline point of view it's all to be played before the Suicide mission even though you can play it afterwards it's really messed up canon since they talk about things that were before the suicide mission during them.

Modifié par Moondoggie, 14 décembre 2010 - 10:42 .


#210
Wittand25

Wittand25
  • Members
  • 1 602 messages

Moondoggie wrote...

Wittand25 wrote...

Moondoggie wrote...

More than one mentiones leaving after the mission, but hangs on just for the gameplay reason of DLC similar to how even the two teammembers you will loose in the endgame of DA:O are still useable while playing DLC if you load the epiloge safegame. If there was no DLC and no option to do sidequests after the suicide mission several team members (Kasumi, Zaeed, Samara, practically everyone else not loyal and others) would leave right after the Normandy returns through the Omaga relay, they only stay to avoid a scenario in which there are to few teammembers to built a squad, just like Zaeed can only be killed after the suicide mission if you have more than four squadmates (including him and Shepard).



I get what you mean but if we are continuing on then it's a bit weird if they turn around like "Yeah i know theres all that Reaper invasion going on but i only said id stay for the mission on the collector base so uh...Good luck with the Reapers seeya!"


And DLC is really a non factor since technically from a storyline point of view it's all to be played before the Suicide mission even though you can play it afterwards it's really messed up canon since they talk about things that were before the suicide mission during them.

The thing is that
a.) There is no reaper invasion going on at the end of ME2, we do not know how long after ME2 and how long into ME3 the teaser trailer takes place. And if there is a timejump, and that seems pretty likely, do you really expect them to stand around on the ship doing nothing until ME3 starts ?
b.) Helping to stopp the reapers, if they even care about that, does not require them to stand around on Shepard´s ship and or starring at Shepard´s behind during missions, many could be far more useful if they leave the ship and work as emissionaries to their races or do research in a better equipped lab than the Normandy has to offer.

#211
Terror_K

Terror_K
  • Members
  • 4 362 messages

Moondoggie wrote...

And DLC is really a non factor since technically from a storyline point of view it's all to be played before the Suicide mission even though you can play it afterwards it's really messed up canon since they talk about things that were before the suicide mission during them.


Actually, LotSB is supposed to be set after the suicide mission. I believe that any future DLC also will be.

#212
geertmans

geertmans
  • Members
  • 299 messages
You know purely from a technical point of view I think it is safe to assume that none of the squad mates from ME2 can have a major role in ME3 (like the virmire sacrifice). It would mean just too many big variables which ultimately would mean a story with less coherence/impact I think. I'd rather have two great endings with small to medium variables than 8 different endings with 1/8th of the impact per ending.



I think we will have a squad that has to consist of 7 or 8 people at minimum which can be expanded with optional squaddies. Pure speculating; we can have the British dude from the trailer, Aria, Wrex (or his replacement in Tuchanka in ME2), Virmire Survivor, Captain Bailey, Liara and of course some new characters. These would be the minimum amount of squad mates but could be expanded with surviving squad members from ME2. I do think however some characters from ME2, like Thane or Jack or the Cerberus duo have legitimate reasons not to be part of the team (Thane being ill, Jack going her own way, perhaps Miranda and Jacob leaving due to Cerberus, dunno. For me this would make the most sense. I don't know why people want the whole squad in ME3 to be people from the previous games, I think its awesome some characters like Wrex or Ashley/Kaidan went their own way. Plus, I love new characters like Thane or Samara. For me the best team in ME3 would be a mix of old and new.

#213
Moondoggie

Moondoggie
  • Members
  • 3 742 messages

Terror_K wrote...

Moondoggie wrote...

And DLC is really a non factor since technically from a storyline point of view it's all to be played before the Suicide mission even though you can play it afterwards it's really messed up canon since they talk about things that were before the suicide mission during them.


Actually, LotSB is supposed to be set after the suicide mission. I believe that any future DLC also will be.


There are moments during it that mention you working with Cerberus even if you pretty much quit at the end of the game. Afterwards too many of the things Liara says seem to fit with it being in the middle of the game rarther than the end .

#214
rasblak

rasblak
  • Members
  • 141 messages

javierabegazo wrote...

Archereon wrote...

Yes. Very. In fact, I might not buy the game.

For the sake of having bought the first two and carried over 3 campaigns, I'm absolutely going to buy ME3. Being able to play with my favorite squaddies comes second to getting a good story and a final installment of a trilogy


It's not about "play with my favourite squaddies".
It's about knowing that we've given BioWare a free-pass on ME2 in turning sth that was a natural part
of the story in ME1 into the bulk of the _mini-recipes_ in the 'sequel'.

It's about knowing that a good story is not another reboot followed by a suicide mission.

ME2 has better have already given us a very solid reason as to why those that need to go will not return.
If Shepard doesn't die, BioWare won't have Joker bailing them out with a "We were *your* team Commander..." speech.

Apart from Jack (say, not romanced) and Samara does any other teammate already have a reason for being gotten rid of?

#215
Vaenier

Vaenier
  • Members
  • 2 815 messages
Not worth buying then for me.

#216
CannotCompute

CannotCompute
  • Members
  • 1 512 messages
ALL of them?



These forums will definitely explode with rage :) ... and rightfully so.

#217
GHOST OF FRUITY

GHOST OF FRUITY
  • Members
  • 715 messages
ME3 without Garrus, Tali, Miranda and the rest of the gang? That would go down like a lead balloon with me. There might have to be some violence too. And yes, the forums will turn into the ultimate rage storm - and for once it'll be fully justified.

#218
Daryst

Daryst
  • Members
  • 244 messages
I dont think that there will be no new squadmates in ME3. I think you will have a small group to work with. Some of the characters will go on. For example, Legion could return to the geth as a liaison between the geth and the the council. Tali will remain on the Normandy. That name change halfway through the game is to big to neglect. Ofcourse the Li from ME1 will return in ME3. Not sure how it will go with Liara and her role as the Shadow Broker. Wrex will remain on Tuchanka, you cannot abandon a post like he has, just like that to join Shepard. Besides, you are Grunts battlemaster. So I would say that its save to say that he joins you.



But it will depends on your action with characters. Zaeed is a prime example to leave and continue what he was doing. The reason he joined you in the first place was to get that job done.



But it is all speculation, but you spend too much time in ME2 in getting a squad to have them all replaced in the first place. Far more then in ME1, they just tagged along infact.

#219
Elite Midget

Elite Midget
  • Members
  • 4 193 messages
It's logical that none of the ME2 Zombies shall return as they are all Zombies. After all, many of them can die in multiple ways and the fact that they all can die ala Wrex. I look forward to a new Squad+VS/Liara. Keep the Zombies and their Daddy Issues far away from my Squad. I have a Universe to save and have no time to waste babysitting anyone.

Modifié par Elite Midget, 14 décembre 2010 - 01:54 .


#220
Terror_K

Terror_K
  • Members
  • 4 362 messages

Moondoggie wrote...

There are moments during it that mention you working with Cerberus even if you pretty much quit at the end of the game. Afterwards too many of the things Liara says seem to fit with it being in the middle of the game rarther than the end .


Pretty much all those things are mentioned in the past tense though, or can be interpreted as such. Most of the stuff Liara brings up sounds more related to Shepard dealing with The Reapers overall and not just the current mission too. Then there's the overall main plot which just suits being set afterwards more and the fact that BioWare themselves said that it's the first of the bridge-gapping ME2 to ME3 DLC and that while there are things in there for those who haven't completed the mission and it can be played before the ending, it was designed with post-ending play primarily in mind.

#221
schneeland

schneeland
  • Members
  • 548 messages
@Terror_K:

Well, similar to Moondoggie I also had the feeling that it was more suitable mid-game (I played it both post-game and mid-game). So if it was designed as post-game bridging DLC, I have to say it is a bit flawed in that respect (despite being great overall).



However, more generally speaking, I think, LotSB could serve as a template for future meetings with old teammates (with both ME1 and ME2 origins):

Samara survived -> you get a nice little mission with Samara. Afterwards she is urgently needed somewhere else (or maybe dies in the end or whatever).

Samara is dead in your game -> Bad luck. You won't see that mission.

You start in ME3 -> rejoice at a few minutes screentime introducing you to Samara (maybe you see less dialog options later).

#222
shumworld

shumworld
  • Members
  • 1 556 messages
Some not all should return. I figure Kaidan/Ashley would return. If Grunt chooses you as your Battlemaster then it'd make sense for him to remain by Shepard's side. I can see Garrus and Tali depart to do their own thing, but would return to help out their comrade Shepard. I can see Miranda and Jacob staying by his side Pro-Cerberus or not.

The ones I don't see returning....
Jack leaves and to be a SPACE Pirate.
Kasumi and Zaeed were paid for the Suicide mission, it's over they'll leave.
Samara's oath to Shepard has been fullfilled so she'll be off doing Justicar business.
Mordin would proabbly open another Clinique in a planet in need of help.
Thane would either die of the disease or be off spending time with his son.

Wrex- If alive would probably be in Tuchanka taking care of his planet.
Liara would be busy with her business in information. etc..


With the remaining cast would leave room for new Squadmates like Big Ben Sniper.

Modifié par shumworld, 14 décembre 2010 - 02:43 .


#223
Elite Midget

Elite Midget
  • Members
  • 4 193 messages
By some I'm sure you all mean none should return because they all can die.



Just clarifying since some of you like to believe that Tali and Garrus have plot armor despite them having a death chance just like the other squadies in ME2.

#224
FenixFire

FenixFire
  • Members
  • 195 messages
Significant people you took the effort to help/save/... from both games should influence the third installment in a direct or indirect way. Universe is coming to an end so I'd be suprised if they were all like: "Screw you, Shepard!" (unless you deliberately caused them harm, etc.). Would come off as incomplete or even cheap not to include em imo.

Modifié par FenixFire, 14 décembre 2010 - 02:48 .


#225
AdmiralCheez

AdmiralCheez
  • Members
  • 12 990 messages
Elite, there is a fine line between expressing your opinion and trolling. Don't cross it. The point a lot of people are making is that "they can die" is not enough reason to exclude ME2's squadmates. Perhaps you should pay attention to some of those arguments instead of repeating yourself over and over. You don't have to change your mind; just acknowledge that some people aren't as pessimistic than you and a touch more analytical.

Speaking of plot armor, I'd like to point out that the only squadmate that is 100% alive is Liara, and she's the S[edited for spoilery reasons], which is way more useful than being Shep's lackey. She is no more likely to return than anyone else for that reason. High access intel > stasis and a pistol.

Modifié par AdmiralCheez, 14 décembre 2010 - 02:53 .