Just finished laying the tiles for a 12x20 area with the Shadow Fortress tiles and this is what I learned. It’s a head ache!
Here is some screenies so that you will know what I’m talking about.

The first thing I noticed was it’s an incomplete tile set. Where the other tile sets have around 40-45 tile pieces. The SF only has 30.
The tile “Stairs_up_wall” is bugged. Won’t bake right, stairs get cut off at the top. Tried fixing this with a Flat Walkmesh Helper but no such luck, couldn’t cover the defect. Two of the stair tiles do work but I was unable to able to apply them to my situation.
“Open_Floor” tile only has one elevation where the rest of the tiles can have as many as three. Making the tile almost useless except in certain applications.
There is no “2_wall(1door) or 2_wall(2door)” tiles often leading to a construction dead end. Actually if you do the math quite a few tiles are missing.
I was able to construct an area using mainly bridge tiles and single wall tiles. Made a large 18x10 room and then just filled it in with bridge type tiles. I was not able to insert stairs so the game is all on one level and the other level is just for environment. Though I have considered the idea of teleporter’s.
Well that’s everything off the top of my head. It would be a great tile set if they ever finished it. (installed the rest of the missing tiles)
Modifié par Alupinu, 20 décembre 2010 - 02:16 .