InvaderErl wrote...
The point was that it provides some detail as to why certain things happen. For example, if Shepard suddenly understood the beacons, then how? Oh, the Cipher. OK.
And the background on the ME universe, which those planets provide, is most important. You don't delve into characters if you have no context to make value of their actions from. On this note I got enough information to have less blind trust in corporations. The research on those planets gives an idea of how the things work, thus some judgement can be made, which is one of the main points of RPGs in my books.
As for relics... that is not limited to those worlds; just talking about stuff you can find out by navigating around or how it is incorporated into the context. It's the little bits of information that give me something to think about.
Modifié par NewMessageN00b, 05 février 2011 - 03:00 .





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