Editado por Arkalezth, 30 enero 2011 - 03:03 .
Kaedrin's Pack and Modules - Compatibility List
#26
Escrito 30 enero 2011 - 02:38
#27
Escrito 30 enero 2011 - 03:27
dunniteowl
#28
Escrito 30 enero 2011 - 07:03
AFAIK, the author of SoT has been missed for years now, so I don't know if an update is possible. Though I don't lose anything for trying.
Editado por Arkalezth, 30 enero 2011 - 07:03 .
#29
Escrito 08 abril 2011 - 09:17
I'm taking a look at the files that come with the download, and I don't see anything with the extension .2da. Does this mean it's compatible? It comes with a hak, but I don't know if that's a problem. I don't even know how to open it, much less if it has something to do with compatibility. Can someone take a look at it? Parts 2 and 3 at the download page are only module files, so only part 1 would have to be checked, I believe.
#30
Escrito 08 abril 2011 - 09:38
#31
Escrito 08 abril 2011 - 11:08
I'd like it to be compatible because it reachs higher levels than most modules, so I could try some classes I've never had the chance to.
#32
Escrito 08 abril 2011 - 11:27
#33
Escrito 08 abril 2011 - 01:11
#34
Escrito 08 abril 2011 - 03:14
Editado por manageri, 08 abril 2011 - 03:14 .
#35
Escrito 08 abril 2011 - 03:20
Good luck to your Paladin Arkalezth you can become my first ever tester !
#36
Escrito 08 abril 2011 - 03:34
I know almost nothing about these things, would that be hard to modify (for a newbie), or would it require much work?
Edit: I missed Manageri's and Tsongo's (thanks for coming) comments. It's not that important if I can't play with Kaedrin's, it's just that I don't know how to be sure.
Editado por Arkalezth, 08 abril 2011 - 03:39 .
#37
Escrito 08 abril 2011 - 04:26
At least, it should work in theory. ;-)
#38
Escrito 08 abril 2011 - 04:44
#39
Escrito 08 abril 2011 - 07:18
#40
Escrito 09 abril 2011 - 12:10
Whether or not your "Ninja War Priest" will unbalance the whole mod and your companions will become super human is yet to be seen.. Good luck.
#41
Escrito 09 abril 2011 - 01:32
Tsongo: Yes, that usually works (I believe I played a non-compatible module at some point and I could still take new classes and the like), but other things might not work, so I'm a bit reluctant to use it if I'm not sure about the compatibility. And by the way, sometimes Kaedrin's is useful even if you don't use the new content, because it fixed a lot of bugs.
I will see about it when the time comes, I'm with a module trilogy right now, so I intend to finish it before.
#42
Escrito 10 abril 2011 - 12:01
I especially found it interesting that he said he doesn't play NWN2 that much, and other PW and CC developers said they don't really play their content that much. My experience was quite similar: when I played the stuff I developed, I could never really immerse myself in the playing experience.
#43
Guest_Chaos Wielder_*
Escrito 10 abril 2011 - 12:19
Guest_Chaos Wielder_*
MasterChanger wrote...
By the way, those who are interested in Kaedrin's work might want to listen to NWN podcast #138 which has an interview with Sir K. Interesting conversation!
I especially found it interesting that he said he doesn't play NWN2 that much, and other PW and CC developers said they don't really play their content that much. My experience was quite similar: when I played the stuff I developed, I could never really immerse myself in the playing experience.
This is certainly true for myself as well. In fact, I recall hearing a real game designer--I believe a DOOM 3 Dev--discussing how they had no ability to judge whether or not their game was good or not. They'd been testing/designing it for so long, their ability to judge quality was completley neutered.
#44
Escrito 10 abril 2011 - 12:35
#45
Escrito 14 abril 2012 - 05:21
As I wrote in the OP, if somebody knows about the compatibility, or lack of, of a module that's not on the list, or if you find any error on it, let me know and I'll update it.
#46
Escrito 14 junio 2012 - 02:37
#47
Escrito 14 junio 2012 - 03:23
#48
Escrito 26 julio 2012 - 09:17
As to events, just "not changing" them isn't sufficient; IIRC I've heard Kaedrin mention somewhere that the toolset doesn't set them up correctly by default ("correctly" = like in the Campaigns).
Further candidates for this list:
http://nwn2customcon...-modules-events
I wasn't able to get an answer from Kaedrin or the module authors, so this is what I can see with my limited modding experience. Someone with more insight may want to check things before updating the list:
Compatible:
Vordan's Hero Creator
Battle of the Builds
FRW Character Creator
Uncompatible
JEGs Training Module.
Editado por GFallen01, 14 agosto 2012 - 02:04 .
#49
Escrito 20 agosto 2012 - 11:05
No idea about Reeron's or the technical stuff. I haven't used the former much and I'm not knowledgeable about the latter.
#50
Guest_Iveforgotmypassword_*
Escrito 10 febrero 2013 - 10:59
Guest_Iveforgotmypassword_*
Does Kaedrins have any different monk type classes ? As if it doesn't it wont matter whether it clashes with my latest mod and if I changed 1 line of 2da to give my monks 3 instant death quivering palms instead of 1 would that effect it ? I haven't changed any other scripts and would what I've done get overwritten and become unnoticeable anyway ?





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