The only monk-type class I can think of is Fist of the Forest. I'm not sure if he's made any changes to the monk class (even bug fixes), and I have no idea if what you suggest would make your module incompatible with the pack.
If you want to stay away from incompatibility problems, I suppose leaving everything as it is is a safer bet, but maybe someone else can give you a better answer than me.
Kaedrin's Pack and Modules - Compatibility List
Started by
Arkalezth
, Dec 13 2010 12:01 AM
#51
Posted 10 February 2013 - 01:05 PM
#52
Guest_Iveforgotmypassword_*
Posted 10 February 2013 - 02:56 PM
Guest_Iveforgotmypassword_*
Arkalezth..Thanks for the information, it will be only that one line of 2da that's changed so I think it'll be alright even if Kaedrin's overrides it nobody will notice something if they never had it to begin with. Looking at the fist of the forest class I don't think that'll be a problem either as it's not changing that much from a normal monk anyway and adding extra feats is something I've done already in my modules and it doesn't cause any issues.
#53
Posted 10 February 2013 - 06:18 PM
Which 2DA did you change?
Kaedrin overwrites a lot of them, and I can only guess which one you're using, but they include classes.2da, feat.2da, and cls_skill_monk.2da.
Kaedrin overwrites a lot of them, and I can only guess which one you're using, but they include classes.2da, feat.2da, and cls_skill_monk.2da.
Edited by Tchos, 10 February 2013 - 06:20 PM.
#54
Guest_Iveforgotmypassword_*
Posted 10 February 2013 - 07:25 PM
Guest_Iveforgotmypassword_*
It was the feat 2da and I just changed the 1 to 3 uses per day for the quivering palm feat. But if Kaedrin's overrides it then I think it will just go back to 1 again as I'm going to put the altered 2da file in the campaign folder and the override will cancel it out.
Whatever happens my modules for monks only so using Kaedrins hak might be pointless anyway, I was a bit more concerned that there might be some "funky monks" in there that people would want to play as and I'd have to test them out or make adjustments to equipment.
Whatever happens my modules for monks only so using Kaedrins hak might be pointless anyway, I was a bit more concerned that there might be some "funky monks" in there that people would want to play as and I'd have to test them out or make adjustments to equipment.
Edited by Iveforgotmypassword, 10 February 2013 - 07:26 PM.
#55
Posted 25 March 2014 - 11:56 AM
I should point out that I stopped using Kaedrin's pack a long time ago, except for modules that have it built in (BGR, Risen Hero...), so if anyone actually checks this list, don't count on me to expand it. I can still update it if people post her about other modules.





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