ApplyEffectToObject(DURATION_TYPE_INSTANT, vDrunk, oPC);
This is supposed to fire a visual effect centered on the player, correct? Nothing happens when these functions are passed, though other functions in the same script work fine:
case 2 : effect vDrunk = EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL); effect eDrunk = EffectPolymorph(POLYMORPH_TYPE_CHICKEN, FALSE, FALSE); ApplyEffectToObject(DURATION_TYPE_INSTANT, vDrunk, oPC); //vfx not firing properly ApplyEffectToObject(DURATION_TYPE_PERMANENT, eDrunk, oPC);
The player does indeed turn into a chicken. I've tried running the vfx by itself, I've tried about 10 different effects (fnf, imp, and regular vfx)
Nothing seems to work





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