Yeah, I suppose due to the power of charge, there is the freedom to have a laugh with the less used powers and evolutions.TexasToast712 wrote...
Mostly for the Lulz or against husks after you drop armor on em. Also very fun when you have someone with warp on your squad.Curunen wrote...
^I'd be particularly interested in how you use heavy pull and heavy shockwave.
I would also gladly load some videos if I had the proper equipment and the knowledge of how to load a Youtube video. Iam not that great with Tech.
Any classes to break my Vanguard addiction?
Débuté par
TexasToast712
, déc. 13 2010 02:30
#26
Posté 15 décembre 2010 - 08:45
#27
Posté 21 décembre 2010 - 11:25
Once you go vanguard ...
But you should atleast do one sentinel play.
But you should atleast do one sentinel play.
#28
Posté 23 décembre 2010 - 07:54
I absolutely loved my vanguard. Granted, it was the typical build... max passive, charge, squad cryo, inferno, <insert bonus power of the day> cookie cutter, but it was a blast through and through.
I realized pretty quickly that trying to replicate that general playstyle with any of the other classes was going to be a waste of time, so I went for something completely different, but surprisingly the same... an Engineer (picked up a shotgun on the collector ship). The pace is very different. Instead of being the frantic one in a sea of what seems to be relatively composed enemies, I find that the engineer succeeds by making the entire enemy squad go bonkers... with all the tech drones and ai hacks and cryo blasts, I'm waltzing right up to enemies and putting my shotgun right up against the back of their skulls.
Same results. Completely different method.
I realized pretty quickly that trying to replicate that general playstyle with any of the other classes was going to be a waste of time, so I went for something completely different, but surprisingly the same... an Engineer (picked up a shotgun on the collector ship). The pace is very different. Instead of being the frantic one in a sea of what seems to be relatively composed enemies, I find that the engineer succeeds by making the entire enemy squad go bonkers... with all the tech drones and ai hacks and cryo blasts, I'm waltzing right up to enemies and putting my shotgun right up against the back of their skulls.
Same results. Completely different method.





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