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lvl 1 NPC fun


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#1
lroumen

lroumen
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I'm looking for a few suggestions to lvl 1 NPC modifications. It does not have to make any sense, just novelty to some extent and a well-spread class distribution I guess. I've come up with the following so far, but I'm not certain. I don't really care about personal items that cannot be worn by other classes. I'll probably mod them to make them usable by the new class.

Aerie -> Avenger (just sounds wrong, hehe)
Keldorn -> Cleric of Lathander/Mage (since I'm lacking mages more or less, cleric of lathander sounds right)
Mazzy -> Cleric of Helm (protection, certainly sounds good for her)
Imoen -> Skald (singing songs and righting wrongs.. same could be said for a swashbuckler though)
Minsc -> Swashbucker
Valygar -> Wizardslayer
Nalia -> Transmuter (a really nice magekit I think)
Anomen -> Bountyhunter/Mage (no idea why I picked this)
Cernd -> Sorcerer (interesting on him)
Jaheira -> Barbarian (sounds like her sometimes)
Yoshimo -> Archer
Jan -> Cleric of Talos (a gnome that is for once not a thief or a mage)
Haer'Dalis -> Cavalier (he is from the other planes after all)
Edwin -> Beastmaster (he has crappy stats so let the animals fight for him and use bows)
Viconia -> Monk (just... invincible?)
Korgan -> Assassin (dwarven thief sounds interesting. focus on traps and locks and use potions to hide)

I guess I'm doing this because I don't really like NPC mods since they are too chatty compared to bioware NPCs.

Thanks in advance for suggestions.

#2
Humanoid_Taifun

Humanoid_Taifun
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lroumen wrote...
I don't really care about personal items that cannot be worn by other classes. I'll probably mod them to make them usable by the new class.

Check the readme. Level1NPCs already does that. ;)

Minsc -> Swashbucker

I really like making him a barbarian, allowing him to go into a DOUBLE rage, which is pretty impressive.

I guess I'm doing this because I don't really like NPC mods since they are too chatty compared to bioware NPCs.

Depends on which ones you take. I mean, the other extreme would probably be the one-day NPCs, but there's gotta be something in between. (and I've never considered lack of dialogue a quality, so I never measures any NPCs by it and can't give any recs in good conscience)

#3
lroumen

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[quote]Humanoid_Taifun wrote...
[quote]lroumen wrote...
I don't really care about personal items that cannot be worn by other classes. I'll probably mod them to make them usable by the new class.[/quote]
Check the readme. Level1NPCs already does that. ;)
[/quote][/quote]Truly? Last time I installed Anomen as a F/D I couldn't use his shield. Must have been an old version I guess.


[quote]Humanoid_Taifun wrote...
I really like making him a barbarian, allowing him to go into a DOUBLE rage, which is pretty impressive.[/quote]Ah, that does sounds good indeed. Thanks for the tip.

[quote]Humanoid_Taifun wrote...
Depends on which ones you take. I mean, the other extreme would probably be the one-day NPCs, but there's gotta be something in between. (and I've never considered lack of dialogue a quality, so I never measures any NPCs by it and can't give any recs in good conscience)
[/quote]That's a fair opinion. I've had quite a few NPC mods installed in the past but if an apparently quiet NPC seems a chatterbox compared to vanilla NPCs, the immersion is a bit gone. It's alright if you only use NPCs from mods though