Aller au contenu

Photo

Has anyone done a hardcore (zero deaths) run?


  • Veuillez vous connecter pour répondre
32 réponses à ce sujet

#1
Malanek

Malanek
  • Members
  • 7 838 messages
The concept is from Diablo. If you die thats it, you have to delete your career. Insanity, no pausing, no exiting during combat. Its quite fun and adds a lot of tension and gets the heart beating. I would support a hardcore option for ME3.

I started this off last night although the first one died on the Archangle mission. Second one is up to the start of horizon having also done Zaeed and Kasumi loyalty missions although there have been a couple of close calls. I'm using a sentinel currently with the following
Throw 2
Warp 2
Tech Armour 10 (Power armour)
Overload 1
Guardian 2
AP Ammo 1

Modifié par Malanek999, 14 décembre 2010 - 11:26 .


#2
lazuli

lazuli
  • Members
  • 3 995 messages
Assault Armor is a much better choice than Power Armor for a hardcore run.

#3
SirValeq

SirValeq
  • Members
  • 271 messages
I've tried this once with an Assault Sentinel, although haven't finished, as the class bores the **** out of me. It's too easy. Done everything possible up to Disabled Collector Ship and a few loyalties afterwards and gave up.

Also, even though I wasn't attempting a no-death run, one of my Engineers died only once due to batteries in my mouse dying.



I was once thrilled by the idea like you are now, but then I realized that dying is actually fun, as long as you die while doing crazy stunts with a class you'd never suspected capable of them. :)

Playing ultra-safe doesn't really improve your skills and may get boring. Playing agressively is what this game is all about!

#4
Malanek

Malanek
  • Members
  • 7 838 messages

lazuli wrote...

Assault Armor is a much better choice than Power Armor for a hardcore run.

The best thing about assault armour is the shield boost once it goes down however I prefer keeping the option to simply renew it immediately if in danger. The pulse on Power armour is good enough anyway and the damage boost to powers helps keep enemies at range and additional shield strength means you have to renew less. I do like assault armour but not for the way I intend to play omn this run.

#5
Malanek

Malanek
  • Members
  • 7 838 messages

iLikeBWgames wrote...
Playing ultra-safe doesn't really improve your skills and may get boring. Playing agressively is what this game is all about!

I understand what you are saying but to some extent disagree. It improves your skills in not getting killed, in reality if you die you're dead so it is a good skill to have. So far I am enjoying it due to the increased tension. I've done plenty of other runs taking plenty of risks.

#6
aeetos21

aeetos21
  • Members
  • 1 478 messages
I never got a handle on sentinel gameplay, if I tried it'd be a soldier on insanity with DLC galore

#7
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

iLikeBWgames wrote...

... but then I realized that dying is actually fun, as long as you die while doing crazy stunts with a class you'd never suspected capable of them. :)

Playing ultra-safe doesn't really improve your skills and may get boring. Playing agressively is what this game is all about!


Yeah, I prefer the high risk - die often (but glorious) - way over a 'hardcore' run, which is challenging in its own manner, but it will require catious gameplay (powers are bugged quite often and can ruin your game plus there are other bugs that can only be fixed by a reload). I would be impressed to get through the entire game without having to reload because of some bug. They are not a big deal, but like most RPGs it's recommended to save often, just in case.

#8
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
Like ppl have been saying, Assault armor is the way to go on the higher difficulties, particularly if you are going to pick up a shotgun later on. For long range caster-type sentinels, then it's arguable.

#9
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

Malanek999 wrote...

lazuli wrote...

Assault Armor is a much better choice than Power Armor for a hardcore run.

The best thing about assault armour is the shield boost once it goes down however I prefer keeping the option to simply renew it immediately if in danger. The pulse on Power armour is good enough anyway and the damage boost to powers helps keep enemies at range and additional shield strength means you have to renew less. I do like assault armour but not for the way I intend to play omn this run.


Assault Armor beats Power Armor no matter how you play. With shield up you can shoot and use powers, AA works twofold; more powerful explosion will buy more time + shield boost will buy even more time. Even if you're only casting, Assault Armor will allow the Sentinal to use all his/her other powers more frequently. The tiny extra shield boost you get from PA is neglectable and an additional 15% power damage bonus isn't nearly enough to compensate for the stuff AA has to offer.

#10
Malanek

Malanek
  • Members
  • 7 838 messages

Bozorgmehr wrote...
I would be impressed to get through the entire game without having to reload because of some bug.

It depends what the bug is. If I get caught on a geography bug (stuck up in the air and unable to move) I will reload. Or if the game locks up/stops working. I can't think of any other bugs that classify for a reload though. I'm deliberately not using stasis because of the bug.

#11
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages
Sentinel's defense stripping powers (Overload and Warp) are not bugged (never seen it happen myself that is), but powers like Pull, Throw, Neural Shock, Slam are 'resisted' occasionally. Enemies get hit, but are not thrown away, pulled in the air or incapacitated like they should. With no shields left this can get you killed and it's not your 'fault', it's the game that fails.

#12
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages
I'm currently doing a Sentinel Run on Insanity, it's been fun but the Horizon Praetorian creamed me a bunch of times, so don't let it get close with that stompy attack it does.

Regarding your build, if you prefer a damage caster Sentinel then going with Raider, Power Armor and Dragon Armor gives Overload and Warp a 45% power increase altogether, I forgot how to calculate the math on the power damage...

But Assault Armor has been more fun and helpful is many situations, for me at least.

Also consider Slam over an ammo power, it is a great one point power that has nice utility, and you can go with Heavy Slam if you like, i've enjoyed using it especially in LotSB.

Modifié par Praetor Shepard, 13 décembre 2010 - 09:19 .


#13
Malanek

Malanek
  • Members
  • 7 838 messages

Bozorgmehr wrote...

Sentinel's defense stripping powers (Overload and Warp) are not bugged (never seen it happen myself that is), but powers like Pull, Throw, Neural Shock, Slam are 'resisted' occasionally. Enemies get hit, but are not thrown away, pulled in the air or incapacitated like they should. With no shields left this can get you killed and it's not your 'fault', it's the game that fails.

I have seen this with throw (and charge) but only when they are standing with their back right against something. I don't even consider this a bug, more like a feature. I know about it and how to avoid it. I've never once seen it with pull and I have used that a lot. I haven't used Neural shock or slam enough to be sure.

#14
Malanek

Malanek
  • Members
  • 7 838 messages

Praetor Shepard wrote...
Also consider Slam over an ammo power, it is a great one point power that has nice utility, and you can go with Heavy Slam if you like, i've enjoyed using it especially in LotSB.

I considered slam. I will probably respec into energy drain for the midgame at least. With AP ammo I just wanted a passive boost for those first few missions.

#15
All-a-Mort

All-a-Mort
  • Members
  • 519 messages
Ahh, the Dead is Dead concept. The idea of zero allowable deaths is vaguely feasible, though I suspect it might promote a somewhat risk averse play style...not so sure about never pausing. Rather like stepping into the shower and the phone ringing, I'd not be confident enough that I wouldn't suddenly get a knock at the door or important call/email. Can't say I've tried it in ME games, though it is fun in say X3: Terran Conflict (despite being randomly wasted by annoying Khaak or Xenon migrations).


#16
Praetor Knight

Praetor Knight
  • Members
  • 5 772 messages

Malanek999 wrote...

I considered slam. I will probably respec into energy drain for the midgame at least. With AP ammo I just wanted a passive boost for those first few missions.


Energy Drain is good to keep the Armor up, considering the Hardcore idea you are using.

Also you can avoid putting points in Overload (and cryo if you don't want to use it), by going with Energy Drain.

You'll be a walking tank on most missions :devil:.

And maybe Guardian would be better with the extra 10% cooldown.

#17
Bozorgmehr

Bozorgmehr
  • Members
  • 2 321 messages

Malanek999 wrote...

I have seen this with throw (and charge) but only when they are standing with their back right against something. I don't even consider this a bug, more like a feature. I know about it and how to avoid it. I've never once seen it with pull and I have used that a lot. I haven't used Neural shock or slam enough to be sure.


You can do things to avoid the Charge bug most of the time, but sometimes it just won't work. Sometimes you cannot Charge the guy right in front of you, out in the open (no cover or obstacles nearby). Biotic powers suffer most, I knew it happened a couple times in this vid

@ 0:43 - Pull doesn't work, but target is 'ragdolled' (glowing) and can be warp detonated.
@ 2:12 - Krogan walks through Singularity (but is warp detonated again)
@ 2:23 - Pull doesn't work, immediately follow by Cryo Blast to disable him *
@ 2:55 - Krogan walks through Singularity (but is still warp detonated)

* biotics won't work while enemies are freezing. You can toy with them once they're completely frozen though.

I remember Neural Shock failing on my Engineer at least once in my Krogan Engineering vid (sig).

It isn't a major issue, but it can ruin your day. I wouldn't like having to start all over because of something like this.

I'm interested to hear how things work out for you. You've done well so far,  getting to Horizon without dying. It's great reading stuff like this, and it must be tense whenever you're close to dying. Let's hope you don't die fighting Arny in the end :P

#18
Njorls

Njorls
  • Members
  • 78 messages
If I can do a single mission on Insanity without dying it's a major victory. A whole playthrough isn't going to happen.


#19
Sailears

Sailears
  • Members
  • 7 077 messages
Just the thought of doing this as a vanguard makes me want to crawl up in a corner. Every mission would be a suicide mission. :P

#20
mcsupersport

mcsupersport
  • Members
  • 2 912 messages
I ran into the pull power not working on a vulnerable enemy 3 times last night playing my assault sentinel on hardcore level. Using Jack with area pull, twice on Samara recruit and once on Jack's loyalty, pull just did nothing but make them glow. This doesn't count the times I have it happen on my Adept runs, most often when an enemy is getting up from another attack, usually a biotic attack.

#21
Locutus_of_BORG

Locutus_of_BORG
  • Members
  • 3 578 messages
Pull has already failed me numerous times on my current adept run. Luckily lvl1 pull is all I need.

#22
The Spamming Troll

The Spamming Troll
  • Members
  • 6 252 messages
personally i dont think you should start with the sentinel at all. the things that you need for a no-death run are "guarantees." first thing is stasis. forget throw, pull, and slam. stasis is the ability to have, no matter what class you are. the best single target CC in the game by a long shot.



second thing is picking your class. again id want more "guarantees." i think the class that offers the most their is the infiltrator. cloak alone is an insanely usfull ability, whether defensive or offensive. add to that slow mo sniping, the widow, a few tech mines, and ammo mods, your pretty set in the "im not gonna die" department.



stasis, cloak, slow mo widdowing! ill take that.

#23
SirValeq

SirValeq
  • Members
  • 271 messages
I think an Engineer with Stasis would be best for this (bonus weapon doesn't matter). Bosses and all dangerous enemies become cake when they never even look your way. Both Drone and Stasis can also be used to stop charging/flanking enemies, distract Pyros etc.

Take squadmates who can set up Warplosions and you're not only extremely safe but can also clear levels quite fast.

#24
Ahglock

Ahglock
  • Members
  • 3 660 messages

Malanek999 wrote...

Bozorgmehr wrote...

Sentinel's defense stripping powers (Overload and Warp) are not bugged (never seen it happen myself that is), but powers like Pull, Throw, Neural Shock, Slam are 'resisted' occasionally. Enemies get hit, but are not thrown away, pulled in the air or incapacitated like they should. With no shields left this can get you killed and it's not your 'fault', it's the game that fails.

I have seen this with throw (and charge) but only when they are standing with their back right against something. I don't even consider this a bug, more like a feature. I know about it and how to avoid it. I've never once seen it with pull and I have used that a lot. I haven't used Neural shock or slam enough to be sure.



Damn you are lucky.  I'd say the pull bug happnes at least 10% of the time maybe 20% of the time. And charge holy moly is that bugged, though some are predictable bugs like anything that is a seperate room seems unchargeable even if ntohing is in your way it is like 5' away and the target is out in the open, kind of like how the platforms are each like different rooms.  Others are frustrating becauser it isn't predictable or the one where the power happens but I bounce back to my current location, or where it is cast but nothing happens and you are waiting on cooldown.  And with a vanguard you can almost guarantee it happens when you are out in the open with your shields down.  . 

#25
hong

hong
  • Members
  • 2 012 messages
I've managed an infiltrator ironman run on normal, and almost on veteran. The only forced reload on the latter was when the damned Hammerhead got stuck on a rock in the Overlord DLC, and I don't really count that because I hate driving.

I couldn't imagine doing it on insanity.

One compromise might be, if you die on a mission, you have to restart it from scratch: no loading from the autosave.